So another point worth considering is just how valuable a stone skin physical immune monster can be now.
With the HP cap, bound demons can and do die to heralds, and still can be threatened by stuff like diablo lightning. That really wasn't the case when you could hit something stupid like 134k on a unique P8 TZ96 urdar or 423k on hephasto
But it has always been an option to make a demon that is simply immune to everything. Spectral hit is +20 fire/cold/light that won't apply if already 75%, but blood oath is ~77 fire/cold/light/poison and ~11% dr and engorge is another 5% dr
If a demon has 40%+ base dr and stone skin and 5/5/5/25+ base resists, it becomes immune to physical/fire/cold/light/poison. Still takes magic damage
Still can take damage from cursed / conviction mobs, but if its natively physical immune from 50% dr + stone skin, it gets the flag that makes it show up as physical immune when you hover over it and only reduces to 80% dr with amp (the few above 50% base dr can still be immune)
Same could be true for reducing fire damage, we'd prefer a natively 50% dr / fire immune mob so conviction also applies less.
And obviously, venom lord fits all these bills and applies amp. As long as its a unique venom lord with cursed + stone skin, you can roll for a holy aura. Ideally holy freeze, but if not, you could get it on your merc and not care much about the lost %ed.
Unfortunately it takes 20 bind demon to get infector of souls who could be easily rolled, so instead you'd have to farm for regular river of flame / chaos sanctuary.
Also the TZ sharding aspect wouldn't matter much. You could search during native TZ on those areas, but because the HP is capped in P8 and uniques don't inherit the TZ affix and its chance to hit / attack don't matter much when it sprays zero dps inferno, you could just skip all that.
Pit lords in river are 50 dr, 120/75/50/75 res, no magic. Venom lords in chaos are 50 dr, 130/75/50/75 res.
The difference in fire resist shouldn't matter because conviction from monsters shouldn't break the resist on its own either way
Its also level 15 vs 14 inferno but that doesn't matter much either, range/duration are identical and dps is still irrelevant. Level, damage, attack, defense, all identical. Slightly lower level if you use non-TZ from earlier parts of act 4, but they're also not worth checking in the first place, easy to teleport river/chaos.
Its not the easiest thing to get, you've only got a % chance for any stone skin + cursed venom lord to hit the right set of auras. But still probably one of the easiest unique monsters to spawn for stats because its a static map and static list of mobs in chaos unlike farming areas in A5 where they have random guest monsters. Once you get it, that venom lord should be 100% dr, 197/152/147/152% resist with phys/fire immunity. Against amp it becomes 80% dr, against conviction its still fire/poison immune but becomes 67% light, 62% cold. Cursed heralds could kill it, non-cursed can't, otherwise uber mephisto might be a danger but that's about it.