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d2jsp Forums > Diablo II > Diablo 2: Resurrected > D2:R Discussion > Microbioboi Finally Admits Hes Wrong
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Mar 24 2026 08:49pm
i use 2x defiler to avoid accidentallay consuming my precious demon :rofl: , which happens alot when your demon is extra fast and they sometimes just zoom into your mouse pointer rofl


haha woopsie
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Mar 24 2026 08:51pm
haha woopsie


it happens to me once on matron den fana cursed girl , it was a sad day

she was never found again
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Mar 24 2026 09:08pm
I admit defeat, just this time.

https://i.imgur.com/MpZ7iwR.png


Not bad. That's gg as well. But we all know BonesNap has bigger damage numbers + gg graphic, so I think it would be better than wind hamma. Very gg though for +50% damage to undead, works good on tz tombs.
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Mar 24 2026 10:14pm
it happens to me once on matron den fana cursed girl , it was a sad day

she was never found again


lmao
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Mar 24 2026 10:31pm
Not as bad as cooley pretending insight is bis
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Mar 24 2026 11:02pm
Merc surgiving?? What are you talking about? My pride merc has only diee in ubers when i was testing shit. You are destroying everything in one shot lmao
Sometimes i just remove his weapon so he doesn't kill the demon i want, and even then he doesn't die.
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Mar 24 2026 11:33pm
All the Diablo 4 noobs here thinking bigger numbers better. Deserve maximum fg extortion

This post was edited by Firenice on Mar 24 2026 11:33pm
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Mar 25 2026 02:22am
I’m going to assume this is less “bad faith” and more “bad math" based on your tenuous grasp of it, so let me walk you through it in terms that don’t require guesswork.

1) No, each level of +ES does not add 300-400 avg damage--the total +4 going from level 35-39 for example adds a total of 600 avg. And for that 600, no, that does not mean you’re adding 600 raw avg weapon damage. That added damage does not get multiplied by the ~425% ED from the skill. So when you tack +4 skills onto an already 3191–4842 range, the increase is marginal—not remotely comparable to turning a 171–587 base into 771–1187 (as you clearly think it does).

If that distinction isn’t obvious, here’s the simplified version: divide that ~600 avg by ~5 (your ED multiplier). Congratulations, you’re looking at roughly +120 avg weapon dmg. That’s it. Not “an entire extra weapon,” not anything close to what you’re implying—just a modest bump, instead of the grief and a half of dmg you think +4 simply does. This is easily verifiable in d2planner, assuming you’re willing to check your assumptions instead of repeating more jsp fallicies.

2) If you think Defilers are “necessary” for clear speed, it probably means your weapon sucks

3) You’re also mixing up Critical Strike and Deadly Strike, which is where things really go off the rails. These are separate, non-additive (“either-or”) probabilities.
Insight’s 46% CS stacks additively with mastery: 46% + 30% = 76% CS.
Arioc’s 50% DS does not stack the same way with CS. The actual combined chance is:
50% + (0.5 × 30%) = 65%.

So instead of your assumed “stack everything and win” model, you actually get diminishing returns. The presence of one reduces the marginal benefit of the other—something you’d notice if you ran the numbers instead of hand-waving them.

Overall, I get what you were trying to argue—it just doesn’t survive even a basic pass through the math.

Ok, my boy, I went to sleep and woke to this noob slop. Why is no one correcting him?
1. ED from might, goat sacrifice and strength work. You conveniently left them out. I don't even count the 350ed from horazon set. Cheap but super effective pre enigma.
2. Defilers are necessary for clear speed for the peeceived AOE damage. I can one shot everything. Why should I bother one shotting a scattered group? You like wasting time? Ok, waste your time :D
3. Deadly and critical strike from different sources aren't added to each other. Your calculation should be 46% + 30% x 0.54 = 62.5%.

Source is amazon basin, you can look it up there.
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Mar 25 2026 07:31am
Ok, my boy, I went to sleep and woke to this noob slop. Why is no one correcting him?
1. ED from might, goat sacrifice and strength work. You conveniently left them out. I don't even count the 350ed from horazon set. Cheap but super effective pre enigma.
2. Defilers are necessary for clear speed for the peeceived AOE damage. I can one shot everything. Why should I bother one shotting a scattered group? You like wasting time? Ok, waste your time :D
3. Deadly and critical strike from different sources aren't added to each other. Your calculation should be 46% + 30% x 0.54 = 62.5%.

Source is amazon basin, you can look it up there.


Okay, this will be my last post to you. Either you are incapable of understanding objective data or willfully ignorant. I will try to explain this mains point as clearly and simply as possible. Judging by your avatar, you most likely are some hipster political science/gender studies major, so 6th grade math and concrete logic is hard for a wordcel like you to grasp, and any explanation of one thing will lead to you obfuscating the point to another tangential subject

The +4 skills does add flat damage, but this flat damage, approx 600 avg damage from the 4 skills is not calculated the same way as the weapon just magically having 600 more average damage. To clarify, if you're using a 1-2 dmg white dagger, and you have +4 from wearing 2 SOJs and a maras, the +dmg part of ur echoing strike will add 600 more average damage; however, this is not the same as if your white dagger is now doing 601-602 damage-- it is not the same as if you were using a eBOTD warpike (avg dmg ~600)without the 2 SOJS and maras. Do you think that when you use a skill shrine with +2 you are literally adding like an entire elite weapon's amount of damage? Obviously not, it is a marginal increase.

To round it back to the original complain of microbioboi's video is that his initial "testing" used an eth ariocs with a Lo, which basically got 70% deadly strike, and he also used goreriders which had another 15%, meaning he was able to stack it to 85%. With the built in 30% CS from passive, that basically got him to ~90% double damage. This is why in his tests, eth ariocs only marginally was more damage than other things like ebotd, doom, etc. This is not even factoring in that the cast rate was an entire 1 frame slower than faster weapons. The reason that ebotd and doom had marginally less damage than eth ariocs is purely through the mechanics of not being able to stack deadly strike with the 50%wearpon and +20Lo. The others simply could not get their double damage rate to 90%, despite the fact that their actual hit damage (when not calculating any double damage contributions) is much higher than eth ariocs. He made it seem like the +4 skill is some huge loophole damage source, when although it's significant (again, it's roughly adding about 120 avg dmg to the weapon, but not "400 per level") it's nowhere near as significant as arioc users think.

The fundamental misunderstanding is that when he made that first video, he did not take into account that the +6 CS from insight is actually very significant and would be additive with CS from the passive. You your 3rd point, you again are wrong. Your copy and pasting is from amazon basin is correct in that DS and CS arent added to each other, but both the 46% from CS and 30% from passive are CS, they are both CRITICAL strike, not deadly and critical, so for them specifically, they are additive (whereas for you wearing ariocs, which is 50% deadly, and 30% critical, are not additive). So he simply did not realize his lack of this information, and so when you take into account the massive double damage potential of insight and it's much better synergy with lev mastery (being that htey are both the SAME TYPE of double damage, namely CRITICAL strike), they are additive. Thus, the higher raw weapon damage from an eth insight is much higher than the raw damage of the arioc, and the 43% critical strike better synergies with lev mastery (percent is additive) than the 50% deadly strike (percent is either or).

What I said is EASY mathematically provable. There is not even subjectivity to it. Here it is below. Using d2planner, here is eth arioc and eth insight. The relevant damage skills are maxed, the char has enough stre and dex to wear the gear, and these are the only items the char is wearing for apples to apples comparison (I had to add a griffons to the eth ariocs to boost it's FCR to be just 1 slower than insight to be fair). I made lev mastery lvl 21 on both, just bc that reaches 29% which is what most ppl's will be fore 1 hard point in it.

Here is the math:
Eth ariocs: damage per hit 1050-2127; DPS 54,475
Eth insight CA: dmg per hit 850-2121; DPS 55,329

This calculation obviously takes into account the +4 skills eth ariocs already gives. It also takes into the calculation of the different mechanics of the critical vs deadly strike. As you can see, this is complete apples to apples of completely nude char with just the weapon. No merc, no pride, no etc. I will also add that despite the fact that this analysis already shows that eth insight does more DPS due to the faster 1 frame, the dominance is amplified when you get to use pride instead of havign the merc weild insight. Again, that's the merc getting to use pride, not because it is forced to. Even without pride it is doing more damage, objectively, since 55.3 >54.5

ps. if you think defilers are necessary to clear a room, it means you shoot too slow and it sucks



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Mar 25 2026 08:05am
SO is someone going to please argue that Arioc is godly again so the free one I got can now be sold for 10k?
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