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Jul 18 2026 04:10pm
What things are we doing to deal with fire immunes? I want to be sure im doing what I can as im really struggling against them. Do we just summon tainted with a flame sunder?
Also, we are farming with bone break on? Im likely gonna use might merc unless something changes with my ability to deal with fire immunes as my clear on non immunes is so good.
Lastly, what level of prebuff do you feel is kinda needed? I see a lot of qol in not having to do some elaborate prebuff but if theres a simple swap I can do, im okay with that.


Tainted damage is exponential with +skills, the highest skill levels you get the better. Level 20->30->40->50 skills gives 2000->7500->16000->27000. And using the normally max obtainable of 52 mastery / 56 tainted results in 33000 (all these numbers before the +1 skills from bc on the tainted, so probably ~34000 in that case, same for rest its like +1 tainted). Every bit of +skills you can stack matters

For fire immunes you just either let the tainted/demons chew through them a bit slower, or you spam blood boil. That's where blood boil matters, for stuff like packs of fire immune doom knights or carvers or engaging meaty fire immune uniques like arachs. The build with bone break & protector's stone is hitting ~4800 physical damage with -120% dr, so a 0/25/50% mob takes 9600/9360/8160 per cast of blood boil at 9 FPA (the tainted are still dealing ~15400 per volley at 22 fpa, the demon deals 45-50k damage per hit at ~20 fpa)
Member
Posts: 50,959
Joined: Jan 20 2010
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Jul 18 2026 07:26pm
tainted with fire sunder and infinity makes a fire immune monster like 78%res, all you can do is get your demon hitting them and throwing down blood boils. I'm not going to lie to you, fire immunes slows you down considerably. Very fast against non fire immunes though, hence why all the videos are of the ice caves in act5.

alternatively, you can use your beefy demon and 2 defilers to take down fire immunes, but then you'd have to resummon your tainteds...and that's annoying with all the prebuff.

That's basically it!

It's a great build, and still good against fire immunes. I personally prefer the demon defiler build.




well act 5 is just highest xp straight line you can claim in most pubs without having to worry about hosts fighting over tombs. I took tombs whenever I hosted, and only immunes are burning dead that die instantly to blood boil
chaos is probably the single worst area for fire immunes in the game and you could just solo a P8 TZ96 chaos with a taintlock anyway. Its slower than areas where you kill everything teleporting around, but its still faster than most chars
and its one of those things where you could summon 2x defilers instead, mooting your prebuff tainted- and deal 56% more blood boil dps. And then resummon tainted for diablo
but its not like its so slow as matter. I did it all the time in TZ96 p8 games, its a single zone in a 30+ minute game.

Tombs are better XP, act 5 areas are better XP. Worldstone is better, flayer is better.
Chaos is good when you are both 1) on a char who doesn't care about fire immunes and 2) in nonstop new-game runs, instead of full split 30 minute games.
Chaos is pretty irrelevant when you only run it once in a 30+ min game, and there's no real reason to seek out fire immune heavy areas like it when you could just do other areas faster. Especially since in act 5 you can go all the way from shenk to baal
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