Quote (Roses @ Aug 23 2021 06:46pm)
Thank you for the math behind it :)
Would balancing of the action frames between all characters be a viable option? (Similar FPA at different breakpoints for all characters but achievable)
Or what repercussions would that have?
The various other gameplay suggestions I am seeing to completely change the gameplay is unfortunate. If some of what I am seeing is implemented, this game will slowly become a remake and not a remaster.
i just did the math and i dont think its possible for a sin to reach 174% fcr.. (atl.east without destroying his entire build and making themself really weak)
+40% hoto / +35% spirit / +20% rings / +20% belt / +20% gloves / +20% ammy
im not sure this is going to be as big of a problem as ppl think.. even if a sin were to put on a armor that gave him more to reach that point he would basically be easy to 1 shot i would also be shocked to see a sin who would use hoto and shield over claws in pvp
This post was edited by Khala on Aug 23 2021 05:45pm