Quote (Roses @ Aug 23 2021 05:46pm)
Thank you for the math behind it :)
Would balancing of the action frames between all characters be a viable option? (Similar FPA at different breakpoints for all characters but achievable)
Or what repercussions would that have?
The various other gameplay suggestions I am seeing to completely change the gameplay is unfortunate. If some of what I am seeing is implemented, this game will slowly become a remake and not a remaster.
even if you tried to change the numbers around- which would have huge impacts in other aspects of PvP and change the balance of the metagame- you'd still not really fix the problem, because the stun debuff makes it so
every damage puts you into hit recovery while stunned. And a trapper can hit you with not just mind blast every 9-10 frames, but also traps that shoot constantly and can hit every 5 frames, and shadow master, and whirlwind, and blade shield, and so on. Its not like you can give people 2 frame FHR and 2 frame action points to reliably escape FHR, they'd be insanely fast at normal PvP. Holding namelock mind blast is just a reliable method that people can't escape by fidgeting away like they can against traps.
but moreso than that, there's aspects like dodge/evade/avoid on zons, and blocking animations, and the whole multilayered animation interrupting system of D2. When a zon gets hit, she can be thrown into a block animation, or a dodge animation, or a hit recovery animation. its a lot of different ways to interrupt her movement/attacks/casts, and she can only speed them up in limited ways, each with different breakpoints, each requiring different gear. But when she WSGs to move, cast and attack, she can fairly reliably get her actions off free. Back in 1.09, blocklock was absolutely busted because it didn't have the 11 frame grace timer where you can block without an animation like it does now, and just having 75% block meant getting hit by rapid attacks- like piercing guided arrows- would leave you indefinitely stunned. Even in PvM it was ruinous. That still exists for FHR and D/A/E, but there are less ways to get thrown into those.