I’m not Glooms, but I’ll take a stab. Chaos has a lot of fire immunes usually so full Tainted isn’t the best way to clear especially fire immunes. You need your bound demon plus merc plus amp dmg plus blood boil to clear fire immunes. I’m not sure if there’s some set up with defiler and blood boil plus amp dmg demon to clear chaos faster specifically - which would trade off tainted dmg.
As for prebuff, pretty sure you have to prebuff to get up the 50+ level Tainted to hit the 25k+ fireballs you need to clear fast. It is a bit of a pain to pre summon and reload your setup before you leave each game but doesn’t take super long.
^Goomshill - 2 questions for you. I want an unstoppable killing machine and I want to do tz96 chaos as well. I want to kill everything in the game as fast or faster than bow lock.
Which is better
3 Tainteds or 2 Tainteds and a Cursed Lancer?
If you wanted to do a minimal prebuff, or no prebuff at all, what gear loadout are you going? Do you have to prebuff to be strong?
The builds are mostly identical, you're just swapping around some gear choices and one synergy choice, and they perform closely enough to each other in all areas its not that big of a difference. We're just talking about the fine tuning at the endpoint of optimization.
You're going to want a cursed + holy freeze bound demon with all setups, and even on a build that uses 2x defilers or defiler + consume in chaos, you'd
still want max tainted because you'd still summon them to kill diablo
That gives you some permutations of options- mang songs + fire setup, obsession + phys setup, obsession + fire setup (mang song wasted on a phys setup). The fire setup uses max blood oath and 1 bind demon with flame rift / def fire / facets, the phys setup uses max bind demon and 1 blood oath with bone break / pro stone
And its not like there's any buildmaking marginal utility cost to use consume and/or defilers in chaos, because defiler only needs 1 point you spend anyway to get bind demon, and you don't need to spend a point in consume at all because you get it from ars baalos AND reach the +/-% fire cap.
And the phys obsession setup really doesn't want to be used without prebuffing because you'd need to keep a latent flame rift in inventory to get the sunder effect on tainted, dropping you -1 skill, -70% fire resist and whatever gc suffix (7% frw or 40+ life)
So non-prebuff really favors the fire setups either way
To put some numbers on it
Any setup can reach up to ~33.5k tainted using prebuff assuming +2/3 tome. Without prebuff but keeping just cube and no inventory space, either obsession or mang song can hit the same ~23.8 to 26.2k depending on setup. If you want to subtract 4 skillers to have a 2x4 inventory, 2x tomes and gheeds, you lose a lot more damage without prebuffing, down to ~19-20k minimum. Mang song glass cannon fire setup can hit 4910 phys / 6628 fire (7610 consume) with -50% (-65% consume) fire resist. While the obsession phys QoL setup can hit 4660 phys with -20% dr, and if it sacrifices shako/sling for 3/20 helm and sojs it can hit 5035 phys, but loses a lot of QoL in the process. The biggest hurdle in chaos is always venom lords with fire immune / 50% dr. So that could be 0x fire for the phys setup, 0.52x / 0.67x for obsession with/without consume and 0.72x / 0.87x for mang song with/without consume. 1.5x phys after amp, 1.7x for phys build with stone/break.
Which is why the phys obsession build can do ~8.0-8.5k hp per cast even though its dealing no fire damage at all, while the mang song glass cannon with maxed fire synergy deals ~12.1k without consume, ~14.0k with consume.
And defilers are giving 1.56x amp if you use them
Now pulling this back to the original point in the other thread, an infinity nova sorc gets around 8k hp to venom lords per cast. A mang song taintlock
who isn't even using tainted, using consume + defiler + bound demon, can have 21.8k HP blood boils per cast on targets tagged by his defiler. And even the far more practical max QoL obsession setup that isn't trying to be a glass cannon
could summon 2x defilers and use pure phys damage and still have 12.4k hp per cast on the build dropping +skills for qol, 13.4k if it used the 3/20 helm and sojs.