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Dec 16 2021 05:59pm
Quote (yungpagliacci @ Dec 16 2021 03:17pm)
I watched most of it, but heard no talk of dates. Was there any info on release dates given?


No, just "early 2022".

Which like, is a 4 month span lol.
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Dec 16 2021 05:59pm
Quote (zShada @ Dec 16 2021 06:49pm)
bone skills better scaling!? i dont want to see 7k spear pvp necros. soooooo OP


bvc gonna cry, if they buff bone armor and up pnb damage over all.
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Dec 16 2021 05:59pm
Quote (Goomshill @ Dec 16 2021 05:59pm)
The fact they specifically talk about rebalancing PvP both gives me hope and fills me with dread
It could be anywhere from 'watching someone rape your sister' to 'finally fixing this broken ass piece of shit'

There are PvP changes that would actually be good for the metagame even if it would cause some significant % of pvpers to cry. There are other PvP changes that just break the game
Removing WSG with no way to get around it was absolutely horrible and a terrible idea and has crippled PvP. But removing desync on charge so joderdins are less obnoxious- that's perfectly good


there are some warning signs. We do not need a buff to blaze. I have a blaze sorc I duel with. I can townguard with an instant kill pile of invisible fires in front of the blood moor exit that kills anyone in 0.1 seconds just trying to walk through it, and it lasts 50+ seconds. Do you really want more of that? Do we really want grizzly to deal 30k physical damage in a single hit only 7 frames into a teleport action point?


stop it...your already nerfing my planned shaman druid. silence.
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Dec 16 2021 06:05pm
Quote (jalant @ Dec 16 2021 06:48pm)
forcing people to do a3 organs sounds terrible

who cares if people skip a couple sewer zones to get to meph


You literally skip the whole act.
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Dec 16 2021 06:08pm
Plague is gonna be great on a merc for poison skills
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Dec 16 2021 06:10pm
Quote (LuLer @ Dec 16 2021 03:08pm)
I don't know if there will be much of a meta shift.

I could be wrong, would obviously have to see it in practice, but it seems more like they are buffing some of the weaker builds to create diversity without upsetting the end-game balance too much.

It's not like they are nerfing any of the mainstay PVP builds or anything.


right, hard to say. plus im sure we'll see a lot of new changes between now, ptr, and final release of ladder
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Dec 16 2021 06:14pm
Quote (Peka87 @ Dec 17 2021 05:20am)
Source : https://www.reddit.com/r/Diablo/comments/rhwccv/d2r_patch_24_developer_update_stream_megathread/

LADDER

-4 month cycle

-New runewords in ladder

-End of cycle, ladder characters have a withdraw-only stash tab to remove items after a cycle

-Runewords will be available to non-ladder and SP after a given cycle

-Undecided on whether SP gets new RW on ladder relase or end

BALANCE

-Going for more ways to play

-Care about being able to play a cool fantasy

-'Viable' is the key word for balance changes

-Casting delays may be updated, in line with how connections have changed in 20+ years; individual basis

AMAZON

-P&M QoL changes

-Improve melee skills

-Support underporforming X/Bow skills

-Animation lock fixes/changes

-Reducing synergy tax to allow for build diversity

-Impale slows and doesn't need AR

-Fend now faster in animation

-Casting delays after Valkyrie gone

-Exploding/Immolation arrow buffed lategame

-Cold skills get some damage up, mana cost down

ASSASSIN

-Blanket Martial Arts buff

-Finishers consume only 1 charge at a time instead of all 3

-Increased AR for charge up skills

-Increased damage payoff for some lesser used finishers

-Shadow Disciplines is pretty good, but some QoL

-Lightning and Fire traps, freeing up synergies, less reliance on Death Sentry

-Fire Traps more viable in Hell

-Blade skills receiving improvements; more synergies, less delays, buff damage

BARBARIAN

-Singers buffed

-Leaps improved; faster

-Berserk synergy to Shout changing to Battle Orders

-Throwbarians, pierce chance to throwing mastery, double throw buffed

-Frenzy synergy with increased stamina

-Whirlwind not buffed or changed, but it's being looked at; hard to balance b/c of how it works

DRUID

-Phys damage buffed on fire skills

-Arctic blast buffed

-Synergies freed up

-Shapeshift forms can cast elemental buffs

-Werewolf increased AR

-Werebear higher damage

-Fire Claws reduced synergy tax

-Summons won't have hidden randomized health value

-Ravens big changes, damage and synergies

-Wolves improvements, identity as damage dealing

-Spirits phys damage resist change to help them survive

-Spirit of barbs increasing thorns damage

-Creepers receiving various improvements

-Druid the most changed

-Spirit wolves cold damage instead of phys damage

-Multiple summons not off the table, but not currently planned

NECROMANCER

-Skeletal mages big damage scaling

-Blood/fire golem buffing

-Iron golem, better thorns

-Bone buffed lategame

-Bone armor improved, better scaling

-Weaken curse, more scaling

-Curses are 1 point wonders, they want to have them be worthy of investment

-No plan to reduce game-start summonmancer tax

PALADIN

-Holy Bolt pierces, better synergy

-FoH holy bolt pierces, less casting delays, improved controls

-Better scaling for offensive auras, damage based on range to caster

-No planned change to Conversion

-Paladin in a pretty good place

SORCERESS

-In a good place

-Cold armors diversified

-Frost Nova improved

-Some Fire & Lightning skills improved, better synergies

-Inferno improved, Blaze improved, Hydra improved

-Nova improved scaling, thunderstorm synergy, static field synergy

-Thunderstorm changes in the works, not teaseable currently

MERCENARIES

-Improvements to all non-Act II

-New Runewords made with non-act II in mind

-Act II not nerfed

-Act I new ranged skills with aoe damage effectiveness

-Act II auras not difficulty-restricted

-Act II thorns improvements

-Act III buffed, elemental fantasy

-Act V gets Battle Cry, improved hp/def

RUNEWORDS

-Adding RW that complement merc and skill changes

-Use for underused runes

-RW: Plague and Pattern with slight tweaks, those are just two, there are more

-Midgame runewords (~lv 40-60)

SETS

-Update underperfoming items

-Bul Kathos set improved

-Naj improved

-"Don't think of this as Diablo 3 sets," "to put the mind at ease"

ZONE CHANGES

-Some option zones increased in level, like Arachnid Lair, for TC87

-Can't skip Act 3 with a Durance waypoint from a friend

Q&A/GENERAL

-Thorns based on attacker's attack attempts, not on getting hit

-Diablo Clone, Actively looking at to redesign to bring it to the larger audience

-Character slots, not planned but they're listening

-They're expecting significant meta shaking

-Not planning "at this time" on new bosses or endgame content

-Two-handers and heavy armors are underused, they know this, more can be done but nothing now

-New stash tabs, not today, it's an eternal question, they're aware of the requests

-They're doing a lot with spam/spambot management

-Some stuff will be changed in Classic

-New uniques not planned, changing uniques not planned

-Nothing planned for crafting changes

-Can up set items

-Rune/currency stacking, won't ever allow it; but there may be a currency stash tab in some distant future

-Loot filters they want to do right, so a future thing maybe

-PvP will be shaken up, PTR will tell much

-Always working on bugfixes, they've got a big list

-Always working on load times

-/players x single player only


Thanks mate. Great service. Much appreciated!
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Dec 16 2021 06:15pm
Quote (DinosaurDucky @ Dec 16 2021 06:16pm)
Great summary, thanks for this. Just wanted to throw out that this part is wrong. They are not considering it for patch 2.4, but it's an ongoing conversation along w/ additional stash tabs. They are open to this kind of thing, if you want it then keep mentioning it!

Source: see what they actually said here, timestamp 1h:35m:55s - 1h:37m:10s https://www.twitch.tv/videos/1235195506

cc:


Thank you for giving me some hope :lol:
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Dec 16 2021 06:22pm
Quote (zShada @ Dec 16 2021 05:59pm)
stop it...your already nerfing my planned shaman druid. silence.


>no cooldown at all on fissure, geddon, firestorm, etc
>fissure now deals 15k damage with -95% resists
>firestorm now travels 2 screens distance at the speed of a fireball
>geddon now autotargets with homing properties
>grizzly now deals 30k damage, always uses bearsmite, has no ai delay and gets +100% attack speed and can't be stunned and deals aoe damage
>volcano now sends opponents flying upwards with a special super-stun animation that's borrowed from the black knight ultra greatsword in DS1's R2
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Dec 16 2021 06:32pm
Quote (ChocolateCoveredGummyBears @ Dec 16 2021 05:14pm)
So infinite new runewords?

:rofl:



Well there’s 33 runes and 3 slot for helm so that’s 33^3 + 33^4 for armor etc etc so almost infinite but not quite
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