Quote (ThoroBR @ Nov 10 2021 09:31pm)
nice test gel!
yeah, seems at least this old breakpoint remains using round up eias for xx,00 frames, right?
if this happens with other classes we can assume only above old bps work with non-round up eias for xx,00 frames
( but we need more tests with other classes to corroborate this ^ )
i have some reports of ppl breaking the fcr limit, but no vid about fcr with non-round up eias for xx,00 frames
should be more easier to know with ias i assume
Well even with zero kind of rounding its off.. Its wierd:
120*60/(120+60) = 40 efcr
14 / (1+(40/100))-1 = 9
120*61 / (120+61) = 40,44
14 / (1+(40,44/100))-1 = 8,97 (no rounding)
Now next eias is 41..
Which require 63 ias.
63 * 120 / (63+120) = 41,3 aka 41
Which would be below 9 frames and be rounded to 9.
So i guess next test will be 61fcr. To see how the game rounds fcr. If it rounds it at all on EFCR or not. This will give "data" to how it acts, and this data might be relevant for fhr/fbr/attack speed.
But wife is currently playing cs go on pc, so i guess i will quickscope some with kar98k on vanguard on xbox meanwhile xD