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FEATURE ADJUSTMENTS
Faster hit recovery has been reverted back to pre patch 2.4. =>
idk how this is good, do we have it better or worse now? PVP - Worse, PVM - Better(easier)Curses and shrines has been split up into two different categories.
One doesn't override the other anymore, neither does curse duration reduction count towards shrine durations => on the fence, while different, it will also mean more deaths..and what if they stack more than 1? Less death's, obvious they would not stack. It just means A Curse won't override EXP Shrine and Exp shrine wont overwrite AMP Curse as an exampleNew shrine has been added: Resistent - For 96 seconds you are unable to get cursed by monsters. =>
no, that's too strong, you can complete CS seal pop in less than 45 sec Obvious you won't find one every game, Don't see this as being overpowered?Loot filter has been added to the game. You will be able to enable and edit this in game option based on White, Magic, Rare, Unique and Set items. Normal, Exceptional and Elite. =>
I want high granularity filter, poe-style Ay lets get them to start somewhere 
PLAYERS VERSUS PLAYERS
In this new PVP mode Health Potions and Rejuvenation Potions is 0% effective. =>
but there are heal skills, rendering those classes suddenly op, so no Wait you play PVP where people can use health potions?! What kinda BM is that.UBER DIABLO CHANGES
The Diablo clone event is no longer a region based event. Instead it's only per game based.
New cube recipe added: 3 Standard of Heroes + 1 Stone of Jordan. => that would be cool
Uber Diablo is now significantly stronger
=> Either 1st 2 together or nothing, stronger doesn't make sense when anni has just 1 skill vs torch 3 But dclone is ridiculously easy compared to "torch" ubers.BUG FIXES
Seal bosses in chaos sanctuary has been slightly rearranged so they no longer will spawn directly at the seals. =>
unclear, if they spawn randomly inside CS, then hard no, I'm not playing hide & seek Nope same spawn patterns, but very very rarely they do spawn directly on seal. HC's nightmareFixed an issue where half the monster didn't spawn from the left seal. =>
haven't seen it happen? or not that often? but yes, would be welcome It happens quite to often with one of the mapsStability fix for crashes in higher graphical settings. =>
In fixing this, they might break more things, already the current patch has lots of crashes now. At least they should try to fix it.