Clean post for STF wepon class:
I got some more info from a guy on blizzard forums who had extracted the files.
And blizzard wrote 40% faster between attacks, but it seems they added 70% rollback, not 60%^^
HIT1 = Ceiling(((FPD+1)/2-0)*256/Floor(256*(100+EIAS)/100;1);1)
StartFrameHit2 = Floor(Floor(0+((HIT1*Floor(((100+EIAS)*256)/100;1))/256);1)*((100-70)/100);1)
HIT2 = Ceiling(((FPD+1)/2-StartFrameHit2)*256/Floor(256*(100+EIAS)/100;1);1)
StartFrameHit2 = Floor(Floor(StartFrameHit2+((HIT2*Floor(((100+EIAS)*256)/100;1))/256);1)*((100-70)/100);1)
HIT3 = Ceiling(((FPD+1)/2-StartFrameHit3)*256/Floor(256*(100+EIAS)/100;1);1)
StartFrameHit4 = Floor(Floor(StartFrameHit3+((HIT3*Floor(((100+EIAS)*256)/100;1))/256);1)*((100-70)/100);1)
HIT4 = Ceiling(((FPD+1)/2-StartFrameHit4)*256/Floor(256*(100+EIAS)/100;1);1)
StartFrameHit5 = Floor(Floor(StartFrameHit4+((HIT4*Floor(((100+EIAS)*256)/100;1))/256);1)*((100-70)/100);1)
HIT5 = Ceiling((FPD-StartFrameHit5)*256/Floor(256*(100+EIAS)/100;1);1)-1EIAS breakpoints for STF(all 2 handers exept spear/swords/bow/crossbow)
FPA -- EIAS -- Attack/Sec
9/7/7/7/14 -- 0 -- 2,84
9/7/7/7/13 -- 8 -- 2,91
9/6/7/7/13 -- 12 -- 2,98
8/7/7/7/13 -- 13 -- 2,98
8/7/6/7/12 -- 15 -- 3,13
8/6/6/6/12 -- 20 -- 3,29
8/5/6/6/11 -- 25 -- 3,47
7/6/6/6/11 -- 29 -- 3,47
7/6/5/6/10 -- 34 -- 3,68
7/5/5/5/10 -- 41 -- 3,91
7/5/5/5/9 -- 43 -- 4,03
6/5/5/5/9 -- 50 -- 4,17
6/5/4/5/8 -- 61 -- 4,46
6/4/5/4/8 -- 67 -- 4,63
6/4/4/4/7 -- 75 -- 5,00
5/4/4/4/8 -- 81 -- 5,00
5/4/4/4/7 -- 88 -- 5,21
5/3/4/3/7 -- 100 -- 5,68
5/3/4/3/6 -- 115 -- 5,95
4/4/3/4/6 -- 125 -- 5,95
4/3/3/3/6 -- 134 -- 6,58
4/3/3/3/5 -- 150 -- 6,94
I will skip useless frame breakpoints who dont increase attacks pr second.
So to do the military axe again:
-15wsm, 66 SIAS: ----------------------------------------------//-----------
15wsm, 68 SIAS:5/3/4/3/6 FPA -- 48 ias -- 5,95 attacks/sec--------------------//-----------44
4/3/3/3/6 -- 95 -- 6,58 attacks/sec-----------------------------//------------89
4/3/3/3/5 -- 163 -- 6,94 attacks/sec---------------------------//------------152
Quote (CruiseR88 @ Mar 5 2022 06:59pm)
Sorry if I missed this.
Reapers Toll.
At 66/68SIAS
What are the breakpoints for Fury?
-10wsm, 66 SIAS: ----------------------------------------------//-----------
-10wsm, 68 SIAS:5/3/4/3/6 FPA -- 58 ias -- 5,95 attacks/sec--------------------//-----------54
4/3/3/3/6 -- 113 -- 6,58 attacks/sec----------------------------//------------105
4/3/3/3/5 -- 194 -- 6,94 attacks/sec----------------------------//------------180
Quote (gel87 @ Mar 5 2022 09:41am)
Just for fun. PVM build.
Lets see what we need if we gonna make both stormlash + pheonix syntenergied as much as possible.
We choose eth reapers merc i guess with might. Treacury + guilaume cham.
We choose HL for ias and skill and deadly strike.
We choose jalas cause we need too boost werewolf lvl for free skill ias to have points for syntenergies.
We choose 8 shape skillers to boost werewolf level.
We need a dual leech ring and a raven, so no skill points there.
We have annie and torch (4 skills)
And we cast bo/bc (1skill)
We keep belt free for usage of strings.
Gores for dmg.
LOH for dmg and ias.
8 to druid/all skills
11 shape skills
At level 99 we put:
1 how, oak, spirit wolf, dire wolf, raven, grizzly, 1 werewolf, 1 lycan, 1 feral, 1 rabies, 1 fury.
20 cyclone
20 twister
1 nado
20 hurricane
1 firestorm
16 moulten boulder
20 fissure
Werewolf Skill ias:
68
Base -10
FPD: 19
We seem to need 125 ias.
LOH-HL-Treachury-Eth Stormlash+15ias jool in jalals = 130ias
Average damage of Scourge:
41,5
41,5 * 1,5(eth) * 4(300% ed) = 249 average dmg wep.
We use 9 x 3max/ar/life scs. = 13,5 average dmg.
249 + 13,5 = 262,5 average base dmg.
Fury ed%: 423
HOW ed%: 76%
Lets assume 150 str: 150*1,1 = 165 ED.
Lvl 20 might: 230% ed
52% deadly strike.
52% crushing blow.
10% ow(stops repl of ubers and such)
Lvl 15 fade. Gives us 30% dr in combi with Strings.
Vs regular mobs: 262,5 * (1+((423+76+165+230+400)/100) * 1,52 = 5562 AVERAGE dmg. 3/3/3/3/7 FPA
VS demons: 262,5 * (1+((423+76+165+230+400+350)/100) * 1,52 = 6958 AVERAGE dmg. 3/3/3/3/7 FPA
VS undeads: 262,5 * (1+((423+76+165+230+400+50)/100) * 1,52 = 5761 AVERAGE dmg. 3/3/3/3/7 FPA
Hurricane:
Current Skill Level: 28
10: Cold Damage: 895-968
Chills/Freezes target.
(optional to use)
20% chance to cast lvl 18 nadoes dealing 1491-1619 damge. (average 1 pr serie, 1 serie last: 19 frames. 25/19 = 1,31 pr second. Its ofc AOE dmg.
40% chance to cast lvl 22 firestorm dealing 1152-1337 per second. (last 1,4 seconds, big scaled monsters such as bosses may take 3 times the damge, is AOE dmg, 2 cast pr fury serie)
-28 enemy fire res (pheonix)
-50 enemy physical res (merc) (also helps crushing blow a lot)
% slow vs enemies and % weaken effect to enemies.
18% chance to cast statics.
1-514 light dmg to help vs physical immunes with stoneskin.
Zoo for meatshield
Pheonix for insta heal of mana and life. Unsure if it heals summons/merc.
CHANGE:
130 ias = 5/3/3/3/6 FPA -- 25/((5+3+3+3+6)/5) = 6,25 attacks pr second
Old formula 25/((3+3+3+3+7)/5) = 6,57 (so yes, a little slower on real formula)
Although breakpoint is now 105 ias.
(LOH + HL + Stormlash + Duress = 115. Can skip the ias jool.
Regular attack formula is for Werebear and Werewolf and Human Druid, which includes normal attack, maul, feral rage (NOT biting attacks) :
Ceiling(FramesPerDirection*256/floor(256*(100+EIAS)/100;1);1)-1
EIAS formula:
Floor(120*IAS/(120+IAS)+SkillIAS-WSM;1)
Ias needed to reach EIAS:
Ceiling(120*(EIAS-SIAS+WSM)/(120-(EIAS-SIAS+WSM));1)This post was edited by gel87 on Mar 5 2022 02:15pm