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Mar 4 2022 05:19pm
Quote (oscarmk @ Mar 5 2022 12:12am)
The phoenix shield with firestorm gave me an idea, which would be nice against smitters potentially anyway, what if instead of 2 hand, you went grief zerker for range 3 with phoenix for extra damage and hybrid build into firestorm synergies 🤔. Certainly the one hand average dmg of grief would he same or better than 2 hand botd GPA i believe. Wonder if firestorm would do significant dmg, 3 fpa grief zerker by itself with the ED from phoenix should already hit hard as hell.


I calculated that a syntenergied firestorm from pheonix is around 2k fire burning damage pr second, which is multiplied by 1,4 to calc full duration damage on a player if i remember correct. Ofc this was without any +% fire dmg. I also think this was not fully syntegied. Missing like 10 base syntenergies skills.
Tornado from stormlash is around 2k physical damage if i remember correct too fully syntenergied. Stormlash is +2 rangeadder as well, it also packs static, cb and some physical damage as well as 1 to 514 light damage.

This post was edited by gel87 on Mar 4 2022 05:20pm
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Mar 4 2022 05:20pm
Quote (gel87 @ Mar 4 2022 05:11pm)
For me it looks like 4 frames.
I will test with 10ias, greater maul, 71 skill ias tomorrow.
If thats looks like 5 frames, and not 4 frames im pretty confident i know the formula now.

I believe what they did was to play animation 40% faster on serial attacks in fury.
That basicly means 358 animrate instead of 256.

Formula would then be:
First 4 attacks:
Ceiling((FramesPrDirection+1)/2*256/floor(358*(100+EIAS)/100))
Last attack:
Ceiling(FramesPrDirection*256/floor(256*(100+EIAS)/100))-1

And i dont think the none ptr werewolf even reach 4 frames. Cause it has not increased the serial attack by 40% and it has a max eias of 75 instead of 150.

On d2lod it uses druid human FramesPrDirection in its animspeed calculations, which includes a delay, but this delay was speeded up both by wsm and wepon Ias. And then it used werewolf FramesPrDirection in combination with the new calculated custom animationspeed of like 450-480 some where.



Current druid not reaching 4 frames explains why it looks slow as hell. However if you go into Legacy it appears to attack faster and looks like 4 frames
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Mar 4 2022 05:23pm
Quote (gel87 @ Mar 4 2022 05:19pm)
I calculated that a syntenergied firestorm from pheonix is around 2k fire burning damage pr second, which is multiplied by 1,4 to calc full duration damage on a player if i remember correct. Ofc this was without any +% fire dmg. I also think this was not fully syntegied. Missing like 10 base syntenergies skills.
Tornado from stormlash is around 2k physical damage if i remember correct too fully syntenergied. Stormlash is +2 rangeadder as well, it also packs static, cb and some physical damage as well as 1 to 514 light damage.



It certainly sounds like a fun build to try out even for public PvP, don’t think this would be allowed in GM melee imagine that lol. Just need a way to consistently beat BM smitters with life tap that are the mayority of duels in Public games
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Mar 4 2022 05:24pm
Quote (oscarmk @ Mar 5 2022 12:20am)
Current druid not reaching 4 frames explains why it looks slow as hell. However if you go into Legacy it appears to attack faster and looks like 4 frames


Well, d2r and ptr has completely different attackspeed.

For me the d2r Graphics has always looked wierd on any kind of speed. Casting hammers looks slower as well. D2lod is more direct Graphics meanwhile d2r tries to smooth it out.
There might also be issues on thar Graphics displaying attackspeed correct i dno.
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Mar 4 2022 05:29pm
Quote (Bers3rker @ Mar 4 2022 03:58pm)
stormlash fury/huricain druid worked fine in pve so how good it will be in 2.4 ?


real fuggin good
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Mar 4 2022 05:29pm
Quote (gel87 @ Mar 4 2022 05:24pm)
Well, d2r and ptr has completely different attackspeed.

For me the d2r Graphics has always looked wierd on any kind of speed. Casting hammers looks slower as well. D2lod is more direct Graphics meanwhile d2r tries to smooth it out.
There might also be issues on thar Graphics displaying attackspeed correct i dno.



It felt right when D2R was released and we could reach 3 frames, after they capped IAS, it has always felt really slow even with tomb reaver.
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Mar 4 2022 05:35pm
Quote (oscarmk @ Mar 5 2022 12:23am)
It certainly sounds like a fun build to try out even for public PvP, don’t think this would be allowed in GM melee imagine that lol. Just need a way to consistently beat BM smitters with life tap that are the mayority of duels in Public games


Rabies is unblockable.
Rabies used to kill most smiters in 1 hit on d2lod and has now been buffed. (both ar and damage)

I used a death web + jmod with 4 facets on switch. And ofc trang oul gloves.
(+45% psn damage/-75 enemy psn res and plr)
Then eth botd ba + stormshield to trigger the hit.

AR and damage have been buffed quite a bit for rabies.

I used to run 48k rabies dmg.
In hell enemies plr starts at -100.

Psn Damage * unitModifier * ((100-PR)/100) * ((100-PLR/100)
Assuming paladin stack the 75 negative res and has no plr equip.
48000*0,17*((100-75)/100) * ((100-(-100))/100) = 4080 life taken by rabies. As well as you left some physical damage while biting. And even hopefully some ow.
Ofc rabies has been buffed in dmg now so will 1 tap such smiters.

The dmg is ofc way higher if he dont stack the 75 piercing psn res.
So if u run some frw, and Ideally 68fcr u should be able to land several hit and runs.
Rabies dont stop at 1 life such as other psn skills, but it kills. Just stay in range to keep it active.

The effect of -75% to enemy psn res also pierce any PLR by that ammount. Not just res.

This post was edited by gel87 on Mar 4 2022 05:38pm
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Mar 4 2022 05:39pm
Quote (gel87 @ Mar 4 2022 05:35pm)
Rabies is unblockable.
Rabies used to kill most smiters in 1 hit on d2lod and has now been buffed. (both ar and damage)

I used a death web + jmod with 4 facets on switch. And ofc trang oul gloves.
(+45% psn damage/-75 enemy psn res and plr)
Then eth botd ba + stormshield to trigger the hit.

AR and damage have been buffed quite a bit for rabies.

I used to run 48k rabies dmg.
In hell enemies plr starts at -100.

Psn Damage * unitModifier * ((100-PR)/100) * ((100-PLR/100)
Assuming paladin stack the 75 negative res and has no plr equip.
48000*0,17*((100-75)/100) * ((100-(-100))/100) = 4080 life taken by rabies. As well as you left some physical damage while biting. And even hopefully some ow.
Ofc rabies has been buffed in dmg now so will 1 tap such smiters.

The dmg is ofc way higher if he dont stack the 75 piercing psn res.
So if u run some frw, and Ideally 68fcr u should be able to land several hit and runs.
Rabies dont stop at 1 life such as other psn skills, but it kills. Just stay in range to keep it active.



I don’t really like rabies though, in public games they just heal, need to kill them in under 3 seconds. It is true it should do more dmg, why 68 fcr? To teleport shift and use rabies?

Smiters with life tap are pretty powerful BM characters in PvP, which is why there are so many, they can kill any other character basically. I think finally they might start dieing consistently to Fury Druids, but the key change is actually FHR, which is what prevents you from hitting them today, this with the increased dmg and AR should kill them, but we will see. I am convinced even today if smite didn’t stun like it does you could kill them even without the PTR

This post was edited by oscarmk on Mar 4 2022 05:44pm
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Mar 4 2022 05:46pm
If we still wont have FRW skill or teleport, we should at least be able to completely dominate melee in Public duels, barbs, paladins and kicksins, and any caster that makes a mistake, windy druid because of range, should also die quickly to 3 frames 5 range fury
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Mar 4 2022 05:47pm
Quote (oscarmk @ Mar 5 2022 12:39am)
I don’t really like rabies though, in public games they just heal, need to kill them in under 3 seconds. It is true it should do more dmg, why 68 fcr? To teleport shift and use rabies?


Yes, to teleport in human shape. You shape change really fast between the forms with this fcr, and rabies has inzane(at least had) action frame. So it delivers the hit before half the attack animation is displayed.
The base action frame should be starting on 9 for 1 handed weps, and 8 for polearms, instead of 19 and 17. And then with the eias boost lands pretty fast.
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