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from bnet
Straydog
1 post
3h
additional things that are broken/different from legacy.
Skills that were once “uninterruptible” are no longer uninterruptible.
Charge, Leap, Whirlwind, Smite, Concentrate.
These skills used to be able to be used regardless of being in hit recovery animation, and now they cannot be used until your character finishes being stunned…
Aside from wsg not being fixed, the only “alternatives” for some characters to escape massive stuns were these skills, that no longer work.
Theoretically speaking 3 or 4 level 9 paladins smiting could kill a level 99 character so long as they are against a wall.
Doesn’t sound like the Diablo ll we all knew and loved, thats for sure.
I refunded the game, hopefully by release they will have come to their senses.
RIP d2r