Quote (ReDN0sE @ Jan 25 2022 03:13pm)
do we need any fhr on builds now? If yes, why?
so basically they cast, there is a start animation, it hits you, your FHR starts and then the end animation for their cast. Their animation wraps up, and they begin their start animation, it hits you, end animation. However, when it hits you with the end animation here, it does nothing.
They now have to start an animation again, and then it hits you- end anitmation etc not important- the important part is you getting hit here again.
You have that entire window from the last casts hit portion of the animation, and then it goes thru an entire new animation, and then thru half of the third before it hits you.
This is where your FHR is important, the faster you recover, the more time you have to fuck around with them in that window or retreat.
This post was edited by Arkontas on Jan 25 2022 05:17pm