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Apr 1 2021 09:26pm
Quote (thing @ Mar 24 2021 11:59am)
Zons are getting nerfed yet again. The screen res is basically a nerf to all long-range projectile based chars, and is also a buff to all teleporting chars, so it's like a double nerf to zons. They're now mostly just useless aside from javas in pvm, which sucks because they are kind of the most fun class to use. They will also be even more useless if desynch is fixed. Now they got crappy graphics also. It prolly won't be as fun in the remaster. I dunno I may revert to the OG unless the remaster was made into an esport or something lol. IMO you can't go wrong giving zons a little boost for once. Probably on the bowside because bowside is next to useless for both pvp and pvm. Boosting zons on the bowside won't make pvm javas more op because pvm javas don't use bows, and pvm bowas aren't very widely used, so no harm actually giving them a boost.

Pvp zons are already completely countered under gm rules w/ stormshield/andy's/tgs. They are countered even harder in bm. The only way you can allow them to compete in team pvp is by setting a ton of restrictions on all teams so zons are immune from bp/decrep, etc etc etc. So you see zons require a whole lot of boosting just to even continue to be there.

Pvpers will just keep on balancing the stuff out, so overboosting 2nd rate pvp chars like zons was probably never much of a worry, and zons can basically never get out of hand at pvp, because they are actually crap chars.

There is a whole subclass of items in the game that nobody touches: crossbows. Nobody touches any of those: not the rares, the uniques, or the runewords. I played around with a Demon Machine for like 20 mins with sorc enchant, but there's nothing all that formidable about it. Crossbows were a relic from the pre-2004 period, when regular monsters were IIRC only a few hundred hps in hell mode with no physical resistance. It's completely irrelevant now, and nobody picks up crossbows in any form, and it is entirely a waste of a whole subclass of items. Since you pretty much have to boost zons in the remaster anyway, you may as well just boost xbows, because they would be a complete waste of space in people's games in the remaster. Zons probably look cooler with xbows anyway (I haven't seen the remastered version but can't look worse than the remastered bowazons. Or maybe it could get worse I don't know!).

Nobody uses crossbows because the speeds are too slow. Imo just make them usable by adjusting the ias bps so that crossbows are using the ias bps that regular bows are currently using (e.g. colossus crossbows attack as fast as hydra bows). Then maybe just adjust the base speeds to account for any imbalances. I gotta say though even with upped buriza and faith colossus crossbow at the same base speed as windforce/faith gmb, zons won't be that great at pvp. Bowazons will be easily countered in pvp, but people may now use mb/dr if bowazons get a boost of that extent, whereas they didn't even have to bother with any mb/dr for basically the last 15 years. The shared stash thing acts as yet another nerf to bowzons, because it was the maxed block setups that took up the most space in people's stashes. For team pks you would probably want to boost zons as well, and then maybe there would be less of those gm rules (the less the better). As for pvm it won't affect untwinked players at all. Even if you find a buriza when playing untwinked, you won't be more efficient than a sorc/java/hdin, and maybe only a few people out of thousands of untwinked players will find it. With pvm optimised setups it also won't matter how much you boost bowzons because they won't be as efficient on p8 as sorcs/javas/hdins (to note though optimised bowazon setups already 1-2 hit most stuff on p1 at 7fps, so it's probably not going to change THAT much if you made gorgon crossbows as fast as shadow bows). IMO set the ias bps for crossbows to the bp that regular bows are using, and then add 5-10 wsm to their base speeds, so colossus crossbow will be at 15-20 wsm and using the ias bps that regular bows are using etc, but even then bowazons won't be all that good, they would just suck a little less that's all.

In any case people were happy pre-2004 wiping out everything in a few screens in a single shot with burizons, and that is probably because people just love mass death and stuff, so if somehow they made bowzons op in pvm, it may actually keep more people playing the game, because sometimes people like the game more when the game gets easy.

TL;DR since zons are nerfed to shit and beyond, and crossbows are a COMPLETELY redundant subclass of items, you find your "balance" by trying to find some relevance for the crossbows and stuff. I wanna see zons wielding like a bazooka in the remaster lol. I also think they should redraw the zon, because it looks lame now.


Gotta love the haters.

Buriza back in the day was awesome but super common and everyone used until they found WF, which was like no one lol.

But correct.. just like poison dagger necros.. so useless or fire elemental druids or summon druids. I hear what your saying. Crossbows are useless.. so are Kris dagger type items.. so are the list goes on.

I don't want to "change much" but at least rebalance it so it at least becomes a usable option
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Apr 2 2021 09:42am
Quote (KTap @ Apr 2 2021 03:25am)
Buff sorcs.

They die too easily and nobody uses staffs. They can also be absorbed easily in PvP.

I think Sorcs need a buff in every department.


I think there's cta staff/memory prebuffs, tele staffs and a few other uses. People in classic use staffs also. Crossbows have literally no use. Not even untwinked pvmers touch them

Sorcs would become completely op at pvm if you were to boost them to become bm pvp viable. Bowazons can be buffed because they were nowhere near any good in pvm

Quote (EazyBone @ Apr 2 2021 11:26am)
But correct.. just like poison dagger necros.. so useless or fire elemental druids or summon druids. I hear what your saying. Crossbows are useless.. so are Kris dagger type items.. so are the list goes on.


Dagger type weapons have a few uses, like wizardspike, spectral shard and fleshripper. There's also echoing/lifetap charges so at least there's a use

Crossbows literally have nothing

Quote (EazyBone @ Apr 2 2021 11:26am)
I don't want to "change much" but at least rebalance it so it at least becomes a usable option


Agree on this. Game is already good but not perfect. Some of the things should be changed

Bowazons are very underwhelming chars in both pvp and pvm. They need a lot of boosting or they get more and more irrelevant
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Apr 3 2021 04:55am
Quote (thing @ Apr 1 2021 07:54am)
Yeah but there's still no argument here against buffing the bowside. It's nowhere near op/meta for pvm, and just to put things into perspective the current faith/fort meta is not very far off from pre 1.1 meta (windforce+160/60), while monster hp was increased about 5-10x along with physical resistances. So even a 50% increase in physical damage output will not put zons anywhere near being op in pvm. It's a no brainer: just boost zons. I am also going to conjecture that they are going to increase monster aggro distance with the increased screen res, and bowazons would not benefit from this increased screen res because they were already hitting things from offscreen without the added screen res, but increased monster aggro would only mean they get swarmed by more stuff in pvm, so it is only right to give zons more damage output on the bowside.

For pvp you can just see the number of rules enforced by pvpers (like 3x of the amount of guidelines for any other class) put there just to keep zons in the game (no holy freeze, slow target, decrep, bp, etc etc etc), and then you can see how crappy zons actually are. Zons are so much of a joke that most chars don't even bother using mb/dr versus zons, which is gm. Stormshield+doom = any char can completely counter a zon, so you can boost physical bowas as much as you want and they would never be op. You never need to worry about gm balance because the gm community would just adjust the rules to balance it out. They would be setting rules like allowing you to use +15% max poison resistance just like you are allowed to use spurs against some chars or even bar certain items like if xbows were boosted and it upsetted the GM "balance", they would just ban xbows from gm pvp altogether. You ascertain balance by looking at the BM game, not by looking at the GM game. If you want to know how much a char really sucks, and how much boosting is required to maintain balance, you just look at the amount of "GM" rules that was used to bail out that char.

Zons were nerfed for the whole of the past 17 years. It is time to boost zons already, because they will be even weaker in the remaster.



Hm, yeah those builds weren't that popular back in the day when I was actively dueling. Now just occasionally joining bm games, but zons are barely noticeable there. I usually just kill them with like a random hammer while going after some other char. The bowside is barely noticeable anyway. I've run into a few psn chars and they can be almost negated with antidotes+andy's mask, so I'd say in some ways bows are the only real weapon for a zon. That's in bm, and even with a significant boost to the bowside zons would probably at best be mid-tier. In gm the rules are completely fluid, so if zons were to ever become op, the rules would adjust so that zons would still be looking normal. So I'm pretty sure there won't be any downsides to boosting zons on the bow/xbow side.

Imo the only thing going for pvp in this game is team vs team, because solo duels are unviable without all sorts of restrictions. Team duels have more viable builds and can be competitive without restrictions (bm maybe, but tvts are competitive whether gm or bm, unlike solo duels). But even then, you are still not allowed to hf/decrep/bp zons, even when they've got all the advantages of group buffs/debuffs in tvt, and there are still a whole bunch of restrictions put there just to keep zons in the game, so that all says something about whether zons are really a good dueling class or not, even for tvt. There's a set of rules when up against any class in general, and then there's another set of rules in addition to that when up against zons just to keep zons in the game (I know it's general guidelines for frw/ias based chars, but it shows the limitations of zons as pvp chars. It's the only char that can't transcend the need for frw/ias. Having to build on those carries a bunch of inherent weaknesses, and it makes you susceptible to holy freeze/slow target/decrepify/bp and all sorts of other things, so you would have to factor that in when assessing the real strength of zons as a pvp char. The only REAL way to balance it would be to boost zons. GM rules are only an ad hoc fix). IMO only if zons are pulling their weight without holy freeze, decrepify and bp being banned, then you could call tvts "balanced", otherwise zons would be a redundant class altogether. If you have to self-nerf just for them to remain relevant opponents, then they are not really relevant opponents. Zons are supposed to be artillery characters but they don't even deal that much damage. A zon getting decrep'd, bp'd and holy frozen in a team duel should still be dealing enough damage with multi/strafe (strafe is useful sometimes. Counteracts ias debuffs) such that the bwalls/prisons go down immediately and the enemy team is still taking sufficient damage from your shots, and the enemy team is walking into your teammates' attacks while going after you (they only will if you are a real artillery char, but zons in the current state are not), to justify a zon's spot on the team. If a simple decrep or bp counters them then team pvp has no place for them. Imo a boost of the extent that I mentioned in the original post would rectify that (and way more fun as well).

IMO the only thing preventing tvt from becoming crazy popular, is that zons are underpowered (I haven't really seen plague zons in tvt though, but there's always a counter to it). Most of the classes cannot be fully countered and have some niche role in tvt, so there would always be sufficient variety in those games. Tvt is something that would always be balanced because teams choose from 4/7 of the pool of abilities available in the game. So it's always auto-balancing (or worst come to worst it will end up always being a mirror matchup) because you always pick effective combinations with the least weak points, and most classes can join in and it would usually be fairly competitive whatever your picks are. But the thing that sticks out is the zons, because while they play a key role as ranged attackers, they can be taken out of the game with a simple decrep or bp, and they have to be alotted so many provisions from the enemy team it takes discipline to adjust your gear accordingly and to remember not to use certain skills against zons that you use against every other char. The premise here is that team pk is already auto-balancing in bm, but zons are the only class (don't know whether to count sorcs or not) that won't conform to this premise, because they are almost completely useless with nothing more than a decrep/bp. Bm is also the way to go because the only way pvp will fly among the majority of players is if you didn't need to read a long set of rules and gear/skill restrictions, or at least if it was easy to monitor and enforce those things ingame. Most people in the remake aren't going to bother looking at that list at all. So I doubt there would be much GM pvps in the remaster. The only pvps that will fly there is if they were allowed to use any char they leveled, with any gear they were able to acquire, and it would probably be TvT, because solo duels would be full of mismatches.

I think the game is good the way it is, and I'm not very keen on changes in the game, but over here it's just a glaring balance error (I mean in general pvm and any form of pvp, not just gm pvp which tells you nothing about whether a class is inherently balanced). Makes every sense to rectify it.

Damn, I wrote more than I had planned to. They should make zons fun again, imo. LOL


I just want to say going back and reading this, I agree with most of what you wrote, its notable how many GM rules have to be artificially in place just to give zons a chance- BP even ruins tele zons if they have D/A/E and slow % from whatever source just ends zons so badly. Being one of the few classes so dependent on %IAS and with no %EIAS skills is a true handicap, you've got barbs and paladins using melee attacks that ignore %EIAS and even when they smite you've got fanat, zons have to use up all their gear slots on IAS even on their 'caster' builds'.

But I also want to say, I can't really tell you how good plague hybrids are in TvT. I never dueled TvT enough on my damach zon, I stuck to FFA mostly on her and used other chars in TvT, one issue is that TvT really lends itself to bowazons and an osama hybrid with high bow damage and maybe no teleport / no life/dr/resists would actually be a lot more useful in tvt than my super tanky damach zon. The plagues could be the same, but plinking away with a 1500 damage 1 point guided arrow isn't going to cut it in TvT in anyones imagination, not even with conc + amp.

Quote (EazyBone @ Apr 1 2021 10:26pm)
fire elemental druids or summon druids.


Ironically enough, shamans and maybe even pure fire and pure summoning druids are a higher tier char than zons, lul
A shaman can instantly hit you for 13000+ physical damage off a teleport without needing to reach his action frame on the next cast like a windy does, or give you time to finish your teleport away, it strikes in 7 frames from his first teleport's action point without beast/fanat.
And even that damage can feel lackluster sometimes, and that's compared to glass zons on dex builds with no life/resists/dr plinking for 6k avg
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Apr 3 2021 08:11am
Quote (Goomshill @ Apr 3 2021 06:55pm)
I just want to say going back and reading this, I agree with most of what you wrote, its notable how many GM rules have to be artificially in place just to give zons a chance- BP even ruins tele zons if they have D/A/E and slow % from whatever source just ends zons so badly. Being one of the few classes so dependent on %IAS and with no %EIAS skills is a true handicap, you've got barbs and paladins using melee attacks that ignore %EIAS and even when they smite you've got fanat, zons have to use up all their gear slots on IAS even on their 'caster' builds'.

But I also want to say, I can't really tell you how good plague hybrids are in TvT. I never dueled TvT enough on my damach zon, I stuck to FFA mostly on her and used other chars in TvT, one issue is that TvT really lends itself to bowazons and an osama hybrid with high bow damage and maybe no teleport / no life/dr/resists would actually be a lot more useful in tvt than my super tanky damach zon. The plagues could be the same, but plinking away with a 1500 damage 1 point guided arrow isn't going to cut it in TvT in anyones imagination, not even with conc + amp.



Ironically enough, shamans and maybe even pure fire and pure summoning druids are a higher tier char than zons, lul
A shaman can instantly hit you for 13000+ physical damage off a teleport without needing to reach his action frame on the next cast like a windy does, or give you time to finish your teleport away, it strikes in 7 frames from his first teleport's action point without beast/fanat.
And even that damage can feel lackluster sometimes, and that's compared to glass zons on dex builds with no life/resists/dr plinking for 6k avg


Yeah I guess plague is the other weapon. I don't think it will upset class balance tho. Since you can't stack plague it would be superfluous to bring in another zon, so I reckon each team would have at max 1 zon. They won't be so op that you would see multiple zons per team.
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