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May 19 2026 03:53pm

By an order of magnitude, maybe. Indeed I'm suspicious that at the same they supposedly "capped max hp", they might have actually made the blood oath +% HP work and now she's 16x higher HP than before or something nutty like that

That sounds like a very Blizzard thing to do tbh

btw I am a little bit sad that your name is not Goonshill
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May 19 2026 03:57pm
That sounds like a very Blizzard thing to do tbh

btw I am a little bit sad that your name is not Goonshill


https://en.wikipedia.org/wiki/Abbots_Morton
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May 19 2026 04:01pm


Good cover, not at all a shill for goom. No way

This post was edited by Swirl on May 19 2026 04:01pm
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May 19 2026 04:15pm
funnily enough the very first hephasto on SP was cursed, holy freeze, stone skin

I wanted to test out tankiness of bind demon now and I can say with certainty its way higher than PTR.
I do not know what the max HP is now, and whether its scaled with base type / superunique / etc. I know that this hephasto has 0% regen and is tanking WAY longer than on ptr where he'd die about instantly to these cursed frenzytaurs in P8 difficulty
I don't know if this would be the same case with an urdar/etc, I need to test that next

https://www.youtube.com/watch?v=HWjbeyAP2qQ

What we can reasonably know is:
  • in patch 3.1, monsters simply had whatever life they spawned with in their original game when spawned, including the 450% multiplier from P8, their superunique stats, the 2x hp for uniques, etc, and monsters could easily get 5-6 digit HP
  • ex a p8 tz unique urdar had 67-87k hp, while hephasto had 423k, and you'd multiply this by % battle orders
  • in patch 3.1, the listed +% hp on blood oath did absolutely nothing
  • on PTR version, they set a max life for all demons which was far lower than what you'd get with that. Don't know what it was, but i'd see bound demons evaporate to heralds in particular
  • in patch 3.2, it LISTS the claim that "max health cap which varies by each demon" and "increased the health cap that was seen on PTR", and we have no real idea wtf this means
  • hephasto in this video clearly lived WAY longer than on PTR
  • heralds were also nerfed in patch 3.2 so we can't really expect them to vaporize demons as easily anyway


Anyway I'll try to replicate this kind of "get pounded by mass frenzytaurs" scenario with an urdar. Maybe phys immune, maybe not, the difference shouldn't be huge since it SHOULD be -25% dr after amp for an A5 urdar, but they have less speed/regen than the A4 variant with -45% dr after amp


Out here doing the lord's work. Thank you kind sir.
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May 19 2026 04:17pm
has confirmed that the ed/dmg bug was fixed gg
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May 19 2026 04:20pm
^leetthrust has confirmed that the ed/dmg bug was fixed gg


on gear?

how it wont work if ed and max are on it together

?!?!?!>!?!>>!@!!?@#>@?#

This post was edited by Megamanexe on May 19 2026 04:20pm
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May 19 2026 04:35pm
Also if anyone has quantitative data regarding shard/statue/sunder drop rates, herald spawn rates, and herald/colossal ancients difficulty, that would be great to include.

Thank you ^Goomshill for your dedicated work.


I sharded A1, got like 15 or so shards from Monsters
And around 15 heralds, on one of them, got a light sunder.

Echo warlock is viable, but feels slow with 400+ mf build
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May 19 2026 04:36pm
Welcome to S14

Reign of the PalaSorc


Finally my boyz make the game as should be
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May 19 2026 04:39pm
and here i am spending the last hour still downloading the freaking patch
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May 19 2026 04:44pm
did a quick test run on p1. it's raining shards now, heralds are way more frequent (no more drawing the ire, just appears) and die noticeably faster but they still only drop crap


Is this on ladder? Havn't logged in today O.o
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