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Member
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Jan 21 2022 10:47pm
Quote (AlphaofAlphas @ 22 Jan 2022 06:46)
for people that are better the maths than me

Radius baseline value increased
Now also Slows and increases Damage Taken for nearby enemies.
Find Potion synergy added: +5% Damage Taken per level

What are the chances this becomes an ability that can break phys immunes?

Would replace berserk for alot of cases i imagine.


My main argument against it is... it's clunky to use. But let's see how it plays out live first.
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Jan 21 2022 10:47pm
Quote (AlphaofAlphas @ Jan 22 2022 12:46pm)
for people that are better the maths than me

Radius baseline value increased
Now also Slows and increases Damage Taken for nearby enemies.
Find Potion synergy added: +5% Damage Taken per level

What are the chances this becomes an ability that can break phys immunes?

Would replace berserk for alot of cases i imagine.



Something tells me it doesn’t break immunes but I could be wrong. Let’s wait and see what the -physical resist is first.
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Jan 21 2022 10:50pm
Quote (eastronin @ Jan 21 2022 07:42pm)
After 20 years of waiting This is what we got :rofl:
This updates was made from maximum of 5 people team.
I guess that is how much they care about d2
the most worthless 30 pages I ever seen.
Nothing changes.
Worthless sets
Worthless runewords worthless cham and zod still

Most of the new area 85 nobody. will use
outdated leveling system still here.
Extremely small changes that change nothing of how boring the game is after the first 2 weeks.
Basically it’s 30 pages of nothing.


Okay, leave and don't come back.

I'm sure people will miss you.
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Jan 21 2022 11:28pm
Quote (Acuity @ 22 Jan 2022 13:50)
Okay, leave and don't come back.

I'm sure people will miss you.


oh I'm sure so many people will miss you if you leave.
:rofl: :rofl:
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Jan 21 2022 11:39pm
Quote (Bugeater @ 22 Jan 2022 01:11)
+ buffing ninja stars is good fun


The buff to blade fury is stupid. They have NEVER played the game, they have not played blade fury.
This skill has two GREAT problems:
-the retarded delay to cast the first attack
-it needs attack rating to hit and it doesn't have any AR bonus

But of course, they don't have any fucking idea about how this works.

This post was edited by cantero on Jan 21 2022 11:39pm
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Jan 22 2022 12:25am
RW Mist for Bow with 5 soc is strong

Cham + Shael + Gul + Thul + Ith


Level 8-12 Concentration Aura When Equipped (varies)
+3 To All Skills
20% Increased Attack Speed
+100% Piercing Attack
+325-375% Enhanced Damage (varies)
+9 To Maximum Damage
20% Bonus to Attack Rating
Adds 3-14 Cold Damage
Freeze Target +3
+24 Vitality
All Resistances +40

This post was edited by Serena3000 on Jan 22 2022 12:26am
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Jan 22 2022 12:29am
Seems we are still going to use Act 2 Merc and maybe abit of act 5 merc , act 1-3 mercenaries are still weak!

Any info about fixing merc AI ?

This post was edited by WhenLadderReset on Jan 22 2022 12:29am
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Jan 22 2022 12:56am
1.Character hit block will no longer apply while your character is playing a skill pre-cast animation (Block will still trigger for the skill's post-cast animation).
2.Changed how attack speed is determined while dual-wielding weapons. Swapping weapons between hands should no longer result in dramatically different attack speeds.
3.Character hit recovery will now have diminishing returns when being hit by another player.

These ones are huge imo, you can now walk out of the mb+wof lock much more easily I assume
But I do have a question, does the first one mean when you are in pre-cast animation, you will have 0 block now?
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Jan 22 2022 02:46am
R I P
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Jan 22 2022 03:14am
Very underwhelming patch changes for my poor barb, not very much for mercs which I really hoped they would fix but I guess there are some juicy and fun stuff for other players atleast.
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