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Jan 21 2022 09:42pm

After 20 years of waiting This is what we got :rofl:
This updates was made from maximum of 5 people team.
I guess that is how much they care about d2
the most worthless 30 pages I ever seen.
Nothing changes.
Worthless sets
Worthless runewords worthless cham and zod still

Most of the new area 85 nobody. will use
outdated leveling system still here.
Extremely small changes that change nothing of how boring the game is after the first 2 weeks.
Basically it’s 30 pages of nothing.




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Jan 21 2022 10:04pm
Just tested the new iron wolf fire merc setup with an auradin. Iron wolf wearing the new nef pul vex helm, dragon shield and armor, hand of justice eth cryptic sword. I simulated his enchant with a non-legit charm that casts while I am attacking.

It absolutely melts enemies. Haven't calculated the total elemental damage, but just from the feel alone, this is another new powerful and viable build. Might try this setup on bnet.
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Jan 21 2022 10:06pm
Quote (eastronin @ Jan 21 2022 07:42pm)
After 20 years of waiting This is what we got :rofl:
This updates was made from maximum of 5 people team.
I guess that is how much they care about d2
the most worthless 30 pages I ever seen.
Nothing changes.
Worthless sets
Worthless runewords worthless cham and zod still

Most of the new area 85 nobody. will use
outdated leveling system still here.
Extremely small changes that change nothing of how boring the game is after the first 2 weeks.
Basically it’s 30 pages of nothing.


Ikr i expected shit like PoE style items like where (wear x item and it lets you summon both druid Spirits at the same time, or x Item it lets you summon 2x different golems)

Yet there's no imagination whatsoever. Im not saying to go balls to the wall, but those new rune words look randomly slapped together

Like whats Wisdom supposed to be? Wisdom sounds like something castery or has to do with magic users but instead its all over the place its got mana and energy but then suddenly its got pierece attack rating and cbf. I could rant on and on
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Jan 21 2022 10:24pm
Physical Armageddon
Casting Delay has been removed for this skill
Physical Damage significantly increased
Tooltip updated to now display Physical Damage
Volcano synergy changed to increase Physical Damage instead of Fire Damage, and increased from 14% to 18%

20 Armagadon
20 Volcano
1 shockwave werebear (Character hit recovery will now have diminishing returns when being hit by another player.)
1 Hurricane Casting Delay removed Can now be cast while in Werewolf or Werebear form
20 Raven
16 Summon Grizzly
16 Spirit wolves

Thats alot of hits, Physical Pvp hits

This post was edited by Tommyvv on Jan 21 2022 10:25pm
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Jan 21 2022 10:26pm
Quote (Tommyvv @ Jan 21 2022 10:24pm)
Physical Armageddon
Casting Delay has been removed for this skill
Physical Damage significantly increased
Tooltip updated to now display Physical Damage
Volcano synergy changed to increase Physical Damage instead of Fire Damage, and increased from 14% to 18%

20 Armagadon
20 Volcano
1 shockwave werebear (Character hit recovery will now have diminishing returns when being hit by another player.)
20 Raven
16 Summon Grizzly
16 Spirit wolves

Thats alot of hits, Physical Pvp hits


spirit wolves are now cold damage

but other than that, and armageddon never hitting anything useful, volcano should be in a better spot

shaman build will certainly be fun to try out
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Jan 21 2022 10:35pm
Quote (AlphaofAlphas @ Jan 22 2022 12:26pm)
spirit wolves are now cold damage

but other than that, and armageddon never hitting anything useful, volcano should be in a better spot

shaman build will certainly be fun to try out



Armageddon hits when you’re in melee.
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Jan 21 2022 10:38pm
Quote (AlphaofAlphas @ Jan 22 2022 05:26am)
spirit wolves are now cold damage

but other than that, and armageddon never hitting anything useful, volcano should be in a better spot

shaman build will certainly be fun to try out


Spirit wolves
Attacks now deal cold damage and chill for a duration (Provides utility with chilling and acts as an alternative damage type compared to Dire Wolves)
Not sure if they now no longer deal physical damage.

Armageddon is pretty good in PvP


Life of druid summons seems to be changed to 80% and 90%more total wolf life, and 15%more grizzly life
only 1 point in dire wolf
100%spirit wolf life * 1.8more base life * (1+2max spirit wolves+0.15one point in dire wolves) = 387%life
This requires 12points in dire wolves in the old patch
not calculating the +skills from champs and items, witch also effect summon passives
Pretty good for hybrid summoner


This post was edited by Tommyvv on Jan 21 2022 10:38pm
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Jan 21 2022 10:40pm
Quote (Tommyvv @ Jan 21 2022 10:38pm)
Spirit wolves
Attacks now deal cold damage and chill for a duration (Provides utility with chilling and acts as an alternative damage type compared to Dire Wolves)
Not sure if they now no longer deal physical damage.

Armageddon is pretty good in PvP


Life of druid summons seems to be changed to 80% and 90%more total wolf life, and 15%more grizzly life
only 1 point in dire wolf
100%spirit wolf life * 1.8more base life * (1+2max spirit wolves+0.15one point in dire wolves) = 387%life
This requires 12points in dire wolves in the old patch
not calculating the +skills from champs and items, witch also effect summon passives


and the the fact that we now have equalized life when summoning vs having a min-max value will be great.

ravens will be your "spam" ability along with volcano. it will definitely be alot of phys dmg
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Jan 21 2022 10:41pm
they missedd the chance to make FoH viable for PvM by allowing all the holy bolts to damage ANY mob, not just undead
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Jan 21 2022 10:46pm
for people that are better the maths than me

Radius baseline value increased
Now also Slows and increases Damage Taken for nearby enemies.
Find Potion synergy added: +5% Damage Taken per level

What are the chances this becomes an ability that can break phys immunes?

Would replace berserk for alot of cases i imagine.
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