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Jan 21 2022 09:01pm
Quote (Tommyvv @ Jan 21 2022 08:57pm)
Raven
Number of hits per Raven reduced from 12 to 5, and no longer increases per level
Attack Rating bonus per level increased from 15% to 30% (now also displays in the tooltip)
Modified the AI so that the Ravens attack more often
Damage level scaling significantly increased
Summon Spirit Wolf synergy added: +12% Damage per level
Summon Dire Wolf synergy added: +12% Damage per level
Summon Grizzly synergy added: +12% Damage per level


Immortal AI summons in PvP, thats what it is!

now 50damage at lvl40

Later, +200%base damage i assume, thats 150 base damage

12*60=720%increased damage

150*8.2=1230 Damage


Spirit of Wolverine and other aura's
3000 damage ravens*5ravens


depends a bit on what the "Damage level scaling significantly increased" really means
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Jan 21 2022 09:03pm
all what i read was : Tuesday, January 25, PST!
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Jan 21 2022 09:09pm
Quote (Fate @ Jan 21 2022 08:58pm)
especially in d2r the tesladin build is annoyingly popular and it was strong already
yeah let me just add double damage to that

sin ruined, completely got rid of clawbugging and probably nerfed stuns into the ground
nec free damage for why?
wtf leap is so broken now
zons just got MASSIVE buffs, strafe, dodges and plague most notably
blaze frw is gonna be insane


I wonder about how plague will pan out. Damach zons were top tier before WSG was removed
kb gloves setup (not trangs) generally hit something like 78k damage over 21 seconds, with 4 second cooldown.
which meant vs 75% resist / -100 PLR it dealt 158.4 HP per second for 42 seconds -> 6650 total
now with this change, it will deal 14164 damage over 3 seconds with 1 second cooldown
-> vs 75% resists deals 200.6 HP per second for 6 seconds -> 1200 total.


Damach zons will be more "fair" for sure, you won't be able to l8z and bm with them, but it also means situations like chucking furies while walking as someone ticks down trying to get on top of you aren't as viable because you need to keep reapplying plague. I think its going to be a nerf to plague even with the lower cooldown, because you'll be able to take fewer non-plague actions.
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Jan 21 2022 09:23pm
Quote (Goomshill @ Jan 22 2022 04:09am)
I wonder about how plague will pan out. Damach zons were top tier before WSG was removed
kb gloves setup (not trangs) generally hit something like 78k damage over 21 seconds, with 4 second cooldown.
which meant vs 75% resist / -100 PLR it dealt 158.4 HP per second for 42 seconds -> 6650 total
now with this change, it will deal 14164 damage over 3 seconds with 1 second cooldown
-> vs 75% resists deals 200.6 HP per second for 6 seconds -> 1200 total.


Damach zons will be more "fair" for sure, you won't be able to l8z and bm with them, but it also means situations like chucking furies while walking as someone ticks down trying to get on top of you aren't as viable because you need to keep reapplying plague. I think its going to be a nerf to plague even with the lower cooldown, because you'll be able to take fewer non-plague actions.


i can see it being a nerf to bowazon hybs, but as a javazon you can literally just put 1 in fury and 20 in plague now for free extra damage, with dodge no longer cancelling cs lol

unless i read it incorrectly and fury still gives damage to cs?

This post was edited by Fate on Jan 21 2022 09:24pm
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Jan 21 2022 09:26pm
Since Foh will not have delay, i think for Cs runs will be a good char
You can kill easy all undeads and heal you and merc at same time

What you guys think?

Allot Holy bolts for every side since they pierce now

This post was edited by Diguinho on Jan 21 2022 09:27pm
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Jan 21 2022 09:27pm
Changed how attack speed is determined while dual-wielding weapons. Swapping weapons between hands should no longer result in dramatically different attack speeds.

This affects hybrid sins doesn't it??!!?! can no longer pick up left slaw then put it back to boost ias? am i interpreting this correctly
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Jan 21 2022 09:28pm
Quote (ThomasR @ Jan 22 2022 04:27am)
Changed how attack speed is determined while dual-wielding weapons. Swapping weapons between hands should no longer result in dramatically different attack speeds.

This affects hybrid sins doesn't it??!!?! can no longer pick up left slaw then put it back to boost ias? am i interpreting this correctly


yes, basically means they put every claw besides greater talons into the bin, so much for ‘diversity’
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Jan 21 2022 09:29pm
Quote (ThomasR @ Jan 22 2022 04:27am)
Changed how attack speed is determined while dual-wielding weapons. Swapping weapons between hands should no longer result in dramatically different attack speeds.

This affects hybrid sins doesn't it??!!?! can no longer pick up left slaw then put it back to boost ias? am i interpreting this correctly


uhh ... ww nerf ... + they didn't fix ww ... uhh ... uhh .. :cry:
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Jan 21 2022 09:32pm
Quote (Fate @ Jan 22 2022 11:28am)
yes, basically means they put every claw besides greater talons into the bin, so much for ‘diversity’


hah i was just about to buy a set of trap gc's 40 lifers out of boredom, maybe i'll wait and see
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Jan 21 2022 09:33pm
Quote (Goomshill @ 22 Jan 2022 03:53)
the one that sticks out is fire auradins will just charge around blood moor and basically kill everyone in 1 hit like its fucking early 1.10 with merc infinite stacking aura bug again

Yeah fire is difficult to absorb
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