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Jul 6 2022 06:25pm
Quote (Bui6Pays40Percent4Wins @ Jul 6 2022 05:23pm)
No


But i thought it was the classic D2 gameplay we know and love, preserved?
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Jul 6 2022 06:27pm
Quote (ChocolateCoveredGummyBears @ Jul 6 2022 07:25pm)
But i thought it was the classic D2 gameplay we know and love, preserved?



Not even remotely
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Jul 6 2022 06:50pm
Quote (gel87 @ Jul 6 2022 05:14pm)
There are so many topics about the subject after patch 2.4.3.
So lets clear up some stuff:

Here is a good topic with early testing and info:
https://forums.d2jsp.org/topic.php?t=95636119&f=148


Wirl attackspeed is now is affected by:
- Ias (in every slot possible, offhand and onhand, each wep individual, wepons cannot borrow the other wep ias)
- Skill ias (fana, bos)
- Wsm (the wsm is average wsm = (LeftWSM+RightWSM)/2)
- Slow:
* chilled = 50% unless ur not chilled where it is 0%
* gear slow (cleglaws, arach, blackhorns, a bunch of wepons)
* skill slow (clay golem, impale, decrepificy, holy freeze)
Im a little unsure about max slow value, but they stack:
Slow from gear has a max cap of 50%
Chilled is always 50% if active
Im unsure if skill slow is capped at 50% or 100%, or if each source is capped at 50%, or if there is a cap at all.

Theese things adds up to something we call EIAS (Effective Increased Attackspeed) by this formula:
EIAS = floor(120*IAS/(120+IAS)+SkillIas-WSM-SLOW)
The Upper EIAS Cap = 75
The Lower EIAS Cap is most likely -85


The formula for fpa is as follow:
1 handed wepons and 2 handed swords:
FPA = RoundUp(7*256/floor(256*(100+EIAS)/100))-1

2 handed wepons:
FPA = RoundUp (9*256/floor(256*(100+EIAS)/100))-1

From here we get theese relevant EIAS breakpoints, i start at 0, Else there would be to many for me to bother listing:

Relevant Eias caps:
1 handed weps and 2 handed swords
EIAS /// FPA
-12 /// 7
1 /// 6
17 // 5
41 // 4

2 handed wepons:
EIAS /// FPA
-9 /// 9
1 /// 8
13 /// 7
29 /// 6
51 /// 5

Other important info:
Theese fpa is each wep.
So if u have 2 wepons you must devide FPA by 2.
4/2 = 2 FPA

Diablo runs in a way at 25 fps.
25/2FPA = 12,5 attacks per second.
25/4FPA = 6,25 attacks per second.
And so on.

When you dual wield, each wepon hit at its excact frame. So if both are 4FPA they hit simultanious 4 frames after you u initiate the wirlwind skill. Then again at the 9th frame, then at the 12th frame etc.

Some of you may have reacted some on that 9 frame, so let me explain that as its important...
History:
The reason wirlwind sucked in D2R prior to patch 2.4.3 was due to the fact that the 2 free hits at frame 4 and 8 was removed, which ment at 4fpa attack you could not hit before the 12th frame. Thats nearly half a second with no attacks. Which lead wirl to hit late, and short wirls to Fail completely.

Important:
Now wirlwind has 2 free hits that dont care about your EIAS. They happen at frame 4 and 9.
This in theory mean you can be affected by decrepificy + clay golem + chilled + holy freeze + 50% gear slow, yet still have max wirlwind speed as Long as you make super short and tight wirls.
However i think wirl need to move a little prior to you beeing able to initiate a new one, which means you most likely would fail at that ammount of slow. But keep it in mind, short and tights wirls, esepesially when slowed.

So to sum it all up:
DHA's 63 fcr bvc guide is still best.
You can supplement that with throw or widowmaker, and general none 63fcr gear, or Even build bva setup based upon that. Its not hard to figure out that if you go shield, you go stormshield.

There is another guide which shows every wirl pattern and range very well! I dont remember which it is, but i will link it if i find it!

Now lets look upon some setups based on what we know about wirls attackspeed:

41 EIAS is needed for 2 x 4fpa wepons.
For pvp this means:
Grief ba + Beast ba berserker axes:
Fana lvl 9 = 29 skill ias.
And then even the lowest ias roll on grief hits 4fpa:
Floor(120*30/(120+30)+29-0-0) = 53 EIAS
53-10 = 43 which means we can handle arach slow(10%)

Infact if u have 2 berzerker axes, and 1 of them is beast, then the lowest ias needed to hit that break is: 14%.
So for those of u that somehow sits on a full pvp barb, just missing grief ba, yes u can reach 4fpa wirl with ur eth death ba + beast ba with only highlord. But once u get slowed you will drop in fpa.

Beast will hit its breakpoint as those rolls 40ias.

Anyway, we know there is slow in this game, and we gonna focus on grief + beast for pvp first, as that is the best setup:

Lvl 9 fana, 2 x berzerker axes:
* 30 ias can stay at 4fpa vs 12% slow (arach)
* 40 ias can stay at 4fpa vs 18% slow
* 54 ias can stay at 4fpa vs 25% slow (cleglaws)
* 60 ias can stay at 4fpa vs 28% slow
* 78 ias can stay at 4 fpa vs 35% slow (cleglaws + arach)

Holy freeze, decreap, clay golem etc are 50+% slow. So as we can see we have to give up the 4 fpa wirl and drop down to 5fpa wirl, and make sure our wirls are short to make best use of the free hits at 4th and 9th frame.

For bva/bvb (none fana berserker axe) :
63 ias is needed for 4fpa.
88 ias is needed for 4 fpa vs 10% slow.

So bva etc may want to make a grief in war spike to be a little bit more rubust vs slow, just know u also loose 1 range adder then. Im assuming you already have axe mastery maxed.

Phaseblade:
Phaseblade is 1 EIAS faster than berserker axes with lvl 9 fana. So just use same table...

Pvm:
Well most likely ur using grief Phaseblade to avoid repairs...
So even the lowest ias roll grief will hit the 4fpa frame as Long as your not slowed.
However lets account for decrepificy curse (50% slow) :
You would need 125 ias to maintain that 4fpa breakpoint, so most likely you wont have that and we then look upon what ias that is needed for the 5fpa breakpoint when under effect of decrificity:
54 ias would be needed.

Assassin:
Same eias breakpoints...
I would suggest you run runic talons (-30wsm).
However if ur rich + prefer to stay at stash 5 minuts prior to every different char you duel, you May optimalize with other bases. Just use the formula... Just dont forget the trap laying breakpoints which are actually harder to reach.

You can now initiate wirl directly after forexample leap.

^dha


well done
big if true
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Jul 6 2022 08:26pm
Quote (Blizz @ Jun 27 2022 05:50am)
Overall, Whirlwind attacks should be at least as fast as they were before. Slower weapons will attack notably faster.


So this is basically bullshit right? Dual wield maybe true depends on base, single handed GriefZ needs off wep IAS to hit max breakpoint. 2 Handed basically fucked...



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Jul 6 2022 08:45pm
Quote (Skippy423 @ Jul 6 2022 09:26pm)
So this is basically bullshit right? Dual wield maybe true depends on base, single handed GriefZ needs off wep IAS to hit max breakpoint. 2 Handed basically fucked...

https://media.makeameme.org/created/we-have-determinedthat.jpg



Everything is slower.

1h weapons are the only thing reliably able to hit 4fpa.
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Jul 6 2022 08:58pm
Quote (gel87 @ Jul 6 2022 04:14pm)
So to sum it all up:
DHA's 63 fcr bvc guide is still best.
You can supplement that with throw or widowmaker, and general none 63fcr gear, or Even build bva setup based upon that. Its not hard to figure out that if you go shield, you go stormshield.

There is another guide which shows every wirl pattern and range very well! I dont remember which it is, but i will link it if i find it!

https://forums.d2jsp.org/topic.php?t=19084076&f=87

^dha


De4dEyE has ascii diagram explaining clipping

https://forums.d2jsp.org/topic.php?t=4759950

Couldnt find the other one though. I know ling has a decent strat breakdown, not sure how outdated it is though.

This post was edited by VincitQuiSeVincit on Jul 6 2022 09:08pm
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Jul 7 2022 12:09am
Quote (babun1024 @ Jul 7 2022 12:21am)
Nothing is averaged here, the calculation is completely separate for each weapon, even the WSM. The only thing averaged is the end attack frame for dual wield and if the number is a decimal it's rounded up.


After careful testing, only the first attack at 4th frame is sure. There are no 2x free attacks only the first one. You can still use short whirls to have higher attack rate with slower weapons by doing two hits only each time.


Further testing with assassin claws also indicates that the formula used for their BPs is:
FPA = RoundUp(6*256/floor(256*(100+EIAS)/100))-1

Which would mean their 4fpa BP wouldn't be at 41 but at 49. Still in the works though..

You can follow current development here:
https://github.com/ChthonVII/d2r_24ptr2_wereform_calculator/issues/7


I will have a look there.
But using that formula would not make their EIAS break for 4 fpa 49, it would make it at 21... And it would create a new 3 fpa breakpoint at 49.
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Jul 7 2022 12:31am
ASSA FORMULA:
RoundUP(6*256/floor(208*(100+EIAS)/100))-1


This is due to it uses the actionframe of wepon types for character, as well as assa got 208 animation speed when attacking with claws.

Other things i had wrong^^ according to the tests done by the guys at github :
* Only the 4th frame attack is free, given for free nomatter what EIAS.

* WSM is not averaged. Its individual.


This post was edited by gel87 on Jul 7 2022 12:43am
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Jul 7 2022 01:03am
Quote (gel87 @ Jul 7 2022 08:31am)
ASSA FORMULA:
RoundUP(6*256/floor(208*(100+EIAS)/100))-1


This is due to it uses the actionframe of wepon types for character, as well as assa got 208 animation speed when attacking with claws.

Other things i had wrong^^ according to the tests done by the guys at github :
* Only the 4th frame attack is free, given for free nomatter what EIAS.

* WSM is not averaged. Its individual.


Would be great if any moderator could open the edit button on post 1, so i could change those flaws.
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Jul 7 2022 01:45am

maybe he can

This post was edited by PkStart on Jul 7 2022 01:46am
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