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Jan 21 2022 08:10pm
Some sick things!

Hurricane can be casted as werebear armagadon druid with endless damage ravens.
Thunder 140%more damage, and no cast delay on Hydra

And firedruid: Casting Delay will no longer share its cooldown with other skills that have Casting Delays
That's some massive troll, alternating between fissure/molten bolder and vulcano, new meta

This post was edited by Tommyvv on Jan 21 2022 08:21pm
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Jan 21 2022 08:17pm
ES TS sorcs could be obnoxious
its getting 2.4x the damage

it can already deal something like ~3650 damage every 1.08 seconds with up to -185% resists when wearing infinity
now that's going to be 8760 damage

Also this "FHR diminishing returns" makes me fear that if its actually relevant, ES in general is going to be utterly broken because pinning down an ES sorc is the only way you can actually kill them, and if they can wiggle out every time they'd be immortal
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Jan 21 2022 08:23pm
Quote (Goomshill @ Jan 22 2022 03:17am)
ES TS sorcs could be obnoxious
its getting 2.4x the damage

it can already deal something like ~3650 damage every 1.08 seconds with up to -185% resists when wearing infinity
now that's going to be 8760 damage

Also this "FHR diminishing returns" makes me fear that if its actually relevant, ES in general is going to be utterly broken because pinning down an ES sorc is the only way you can actually kill them, and if they can wiggle out every time they'd be immortal


and 100%more Nova lightning damage

20thunder
20light master
20nova
20static field
20telekenisis


Nova: Static Field synergy added: +5% Lightning Damage per level
Thunder Storm: Static Field synergy added: +7% Lightning Damage per level
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Jan 21 2022 08:40pm
Quote (Tommyvv @ Jan 21 2022 08:23pm)
and 100%more Nova lightning damage

20thunder
20light master
20nova
20static field
20telekenisis


Nova: Static Field synergy added: +5% Lightning Damage per level
Thunder Storm: Static Field synergy added: +7% Lightning Damage per level


also my blaze sorc I already have on D2r will go from 13.2k displayed (ie assuming 3x overlap, but stacks indefinitely) -> 23.2k displayed and gains +94% EFRW, which is absolutely huge
my sorc already has 163% frw from items = +78% efrw

so my sorc used to run at 13.68 yards/s, and will now run at 19.32 yards/s, which is absurdly fucking fast
also tommyvv this sounds up your ally, get blaze to activate on a trangs necro with vigor merc. Sadly all the good ones are on-level-up. +16% efrw infernostrides, +30% enlightenment armor

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Jan 21 2022 08:47pm
after reading through the notes this patch just proves the devs have never ever duelled in their life, pvp is in shambles after this
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Jan 21 2022 08:53pm
Quote (Fate @ Jan 21 2022 08:47pm)
after reading through the notes this patch just proves the devs have never ever duelled in their life, pvp is in shambles after this


the one that sticks out is fire auradins will just charge around blood moor and basically kill everyone in 1 hit like its fucking early 1.10 with merc infinite stacking aura bug again
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Jan 21 2022 08:56pm
Quote (Goomshill @ Jan 21 2022 09:53pm)
the one that sticks out is fire auradins will just charge around blood moor and basically kill everyone in 1 hit like its fucking early 1.10 with merc infinite stacking aura bug again


and then all the pansies will cry and make new rules... if items and build are in game then just get better.
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Jan 21 2022 08:57pm
Raven
Number of hits per Raven reduced from 12 to 5, and no longer increases per level
Attack Rating bonus per level increased from 15% to 30% (now also displays in the tooltip)
Modified the AI so that the Ravens attack more often
Damage level scaling significantly increased
Summon Spirit Wolf synergy added: +12% Damage per level
Summon Dire Wolf synergy added: +12% Damage per level
Summon Grizzly synergy added: +12% Damage per level


Immortal AI summons in PvP, thats what it is!

now 50damage at lvl40

Later, +200%base damage i assume, thats 150 base damage

12*60=720%increased damage

150*8.2=1230 Damage


Spirit of Wolverine and other aura's
3000 damage ravens*5ravens
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Jan 21 2022 08:58pm
Quote (Goomshill @ Jan 22 2022 03:53am)
the one that sticks out is fire auradins will just charge around blood moor and basically kill everyone in 1 hit like its fucking early 1.10 with merc infinite stacking aura bug again


especially in d2r the tesladin build is annoyingly popular and it was strong already
yeah let me just add double damage to that

sin ruined, completely got rid of clawbugging and probably nerfed stuns into the ground
nec free damage for why?
wtf leap is so broken now
zons just got MASSIVE buffs, strafe, dodges and plague most notably
blaze frw is gonna be insane
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Jan 21 2022 09:01pm
Quote (Fate @ Jan 21 2022 08:47pm)
after reading through the notes this patch just proves the devs have never ever duelled in their life, pvp is in shambles after this



The plan was always to balance PvM gameplay first. PvP can be balanced afterwards maybe with skill specific PvP penalties.
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