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Mar 1 2022 10:05am
Quote (Brandoloni @ Mar 1 2022 09:59am)
Credit to chthonvii over at
https://www.reddit.com/r/Diablo/comments/t3yfmu/new_ptr_druid_ias_cap/

This is his post:

I don't think we have enough information to really say how these changes are going to shake out. I'll do my best to summarize what we do and don't know:

They're going back to the original PTR change. That means using the standard IAS equation with manform's ass-slow base animation speed (instead of the longstanding special wereform IAS calculations). Taken alone, this is a nerf to everything except some very slow base weapons that weren't viable before, and still aren't viable now.

They've also increased the EIAS cap. This deserves some explanation, since many people probably don't know what that is. The standard IAS equation works like this: First convert IAS on items to EIAS via a diminishing returns formula; Second take 100 + EIAS + skillIAS - base_weapon_speed (recall that faster weapons have negative speeds, and subtracting a negative yields a positive); And third, cap the result at 175 (which is 100% of base animation speed plus up to a 75% bonus). So that +75 cap is changing to +150 while in wereform.
So this raises two big questions: First, is the increased cap high enough that the old speeds of 4 or 5 FPA can be reached at all, given the awful base speed? Second, is it going to be realistically possible to obtain enough IAS to reach them?

As to the first question, it looks like the answer is probably yes. Warren1001 wrote a calculator for the first PTR that appeared to be correct at least as to the basic attack. If we take that and change the EIAS cap to +150, then it looks like the maximum breakpoints are faster than at present.

The big question marks are Fury and Feral Rage. Warren1001 couldn't figure out what Blizz had done to the IAS calculations for these skills in the first PTR, and, so far as I know, no one else did either. My guess is that these skills also have a faster maximum breakpoint in PTR2 than present, but I'm not as confident about that as I am for the normal attack.

I don't have the faintest clue what "increased speed between attacks by 40%" means. I'm guessing they've either changed the base speed for the first 4 hits or maybe you get extra IAS while using the skill? The wording is really clear as mud.
So how realistic is reaching the maximum breakpoints going to be? For werewolves, probably pretty easy. But it sounds like werebears may be kinda f--ked.

Presently, given a fast base weapon speed and realistic skill levels, the IAS from Werewolf alone is enough to significantly exceed the +75 cap, rendering moot the IAS bonus from further ranks of Werewolf and all IAS from other sources. So the increased cap means that you get your full bonus from Werewolf and gear IAS becomes relevant. Plugging current popular weapons into the modified calculator, it looks like breakpoints at least as fast as current speeds are reachable with Highlord's and/or 20% IAS gloves on top of the weapon IAS. (Though, again, not being able to run the numbers for Fury leaves a big question mark hanging.)

On the other hand, it looks like werebears are in a bad spot. They're saddled with the new formula and awful base animation speed, but it's not as easy for them to get enough IAS that they benefit from the increased EIAS cap. Clearly, Blizz intends us to use Maul as a "poor man's Werewolf." The notes say 3 IAS per charge, and Maul has slvl/2 + 3 max charges, so you might get 50ish IAS out of it. But you have to charge it up from zero and then keep it going. That's going to be inconvenient for Fire Claws builds and impossible for pala-bears and bear-sorcs. And even then I'm not sure you'd be getting back to 4 frames. I suspect this is going to wind up being a straight nerf to at least a large share of existing werebear builds.


nice post
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Mar 1 2022 11:15am
Quote (Brandoloni @ Mar 1 2022 04:59pm)
Credit to chthonvii over at
https://www.reddit.com/r/Diablo/comments/t3yfmu/new_ptr_druid_ias_cap/

This is his post:

I don't think we have enough information to really say how these changes are going to shake out. I'll do my best to summarize what we do and don't know:

They're going back to the original PTR change. That means using the standard IAS equation with manform's ass-slow base animation speed (instead of the longstanding special wereform IAS calculations). Taken alone, this is a nerf to everything except some very slow base weapons that weren't viable before, and still aren't viable now.

They've also increased the EIAS cap. This deserves some explanation, since many people probably don't know what that is. The standard IAS equation works like this: First convert IAS on items to EIAS via a diminishing returns formula; Second take 100 + EIAS + skillIAS - base_weapon_speed (recall that faster weapons have negative speeds, and subtracting a negative yields a positive); And third, cap the result at 175 (which is 100% of base animation speed plus up to a 75% bonus). So that +75 cap is changing to +150 while in wereform.
So this raises two big questions: First, is the increased cap high enough that the old speeds of 4 or 5 FPA can be reached at all, given the awful base speed? Second, is it going to be realistically possible to obtain enough IAS to reach them?

As to the first question, it looks like the answer is probably yes. Warren1001 wrote a calculator for the first PTR that appeared to be correct at least as to the basic attack. If we take that and change the EIAS cap to +150, then it looks like the maximum breakpoints are faster than at present.

The big question marks are Fury and Feral Rage. Warren1001 couldn't figure out what Blizz had done to the IAS calculations for these skills in the first PTR, and, so far as I know, no one else did either. My guess is that these skills also have a faster maximum breakpoint in PTR2 than present, but I'm not as confident about that as I am for the normal attack.

I don't have the faintest clue what "increased speed between attacks by 40%" means. I'm guessing they've either changed the base speed for the first 4 hits or maybe you get extra IAS while using the skill? The wording is really clear as mud.
So how realistic is reaching the maximum breakpoints going to be? For werewolves, probably pretty easy. But it sounds like werebears may be kinda f--ked.

Presently, given a fast base weapon speed and realistic skill levels, the IAS from Werewolf alone is enough to significantly exceed the +75 cap, rendering moot the IAS bonus from further ranks of Werewolf and all IAS from other sources. So the increased cap means that you get your full bonus from Werewolf and gear IAS becomes relevant. Plugging current popular weapons into the modified calculator, it looks like breakpoints at least as fast as current speeds are reachable with Highlord's and/or 20% IAS gloves on top of the weapon IAS. (Though, again, not being able to run the numbers for Fury leaves a big question mark hanging.)

On the other hand, it looks like werebears are in a bad spot. They're saddled with the new formula and awful base animation speed, but it's not as easy for them to get enough IAS that they benefit from the increased EIAS cap. Clearly, Blizz intends us to use Maul as a "poor man's Werewolf." The notes say 3 IAS per charge, and Maul has slvl/2 + 3 max charges, so you might get 50ish IAS out of it. But you have to charge it up from zero and then keep it going. That's going to be inconvenient for Fire Claws builds and impossible for pala-bears and bear-sorcs. And even then I'm not sure you'd be getting back to 4 frames. I suspect this is going to wind up being a straight nerf to at least a large share of existing werebear builds.


Hi...

Patch notes:
Werewolf

Werewolf now only uses the new attack speed calculation that was originally introduced in the PTR
Raised Werewolf attack speed cap from +75% to +150%
Fury

Increased speed between attacks by 40%
Werebear

Werebear now only uses the new attack speed calculation that was originally introduced in the PTR
Raised Werebear attack speed cap from +75% to +150%
Damage bonus per level increased from 8% to 15%
Base defense value increased from 25% to 40%
Defense bonus per level increased from 6% to 10%
Cannot be interrupted while performing attacks or skills
Maul

Now grants +3% attack speed per charge

If i understand it correct you will now use the druid standard frames pr direction. And eias cap is increased to 150.

Eias = IF(floor(120*ias/(120+ias)-wsm+SIAS;1)>150;150;floor(120*ias/(120+ias)-wsm+SIAS;1))

Ias needed to reach EIAS:
IAS needed = ceiling(120*(EIAS- SIAS + WSM)/(120-(EIAS - SIAS +WSM));1)

Paw attacks FPA:
FPA = Ceiling(FramesPrDirection * 256 / floor(256*(100+EIAS) /100;1);1)-1

Paw serial (fury serial) now has 40% increase.
Fury used to be:
Fpd = FramesPrDirection
13 fpd paw, and 4 fpd serial... However should now use druid human shape wepon based fpd.
1 handed swing: 19
1 handed trust: 19
Staff/polearms: 17
Bow: 16
Xbow: 20
2 handed sword: 21
2 handed trust: 23

Serial attacks for fury used to have floor(fpd/2+1)

So this is hard to know...

Lets say polearm serial now:
Floor(17 / 2 +1) = 9
Then fury serial would be:
Ceiling(9*256/floor(256*(EIAS+100)/100;1);1)

But now they say its 40% faster.
So maby its the easy way:
Ceiling(9*256/floor(256*(EIAS+100)/100;1);1)*0,6

Werebear will be slow.. Max 6 frames with polearms, same as paw attacks in general. However will require massive ias boosts.

For me this is a huge nerf for werebear, and actually a buff for werewolf..

This post was edited by gel87 on Mar 1 2022 11:16am
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Mar 1 2022 11:19am
Quote (gel87 @ Mar 1 2022 11:15am)
Hi...

For me this is a huge nerf for werebear, and actually a buff for werewolf..


Would it be possible to achieve a 4f attack in werewolf with a stormlash? (+30% ias)

Thank you for your analysis
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Mar 1 2022 11:49am
I read the patch notes yesterday. I didn't immediately come in here and post because I have zero idea what the hell it means, especially the part that refers to fury. I'm now very hesitant to get excited at anything Blizzard does because they continue to frame nerfs as buffs. The fact that they are even keeping that dreadful new IAS calculation in the game and seemingly moving forward with it is fascinating and striking to me. I absolutely do not see the benefit of it for 99.9% of wereform players who are playing end-game content, and I think it's a way for Blizzard to avoid having to apologize for a shitty mistake by allowing them to double-down on it. I'm just waiting until this goes live until someone can test it and figure out what's going on. It is very hard for me to be invested when the developers have proven they don't know the mechanics of this class.
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Mar 1 2022 11:51am
Quote (Koston @ Mar 1 2022 11:49am)
I read the patch notes yesterday. I didn't immediately come in here and post because I have zero idea what the hell it means, especially the part that refers to fury. I'm now very hesitant to get excited at anything Blizzard does because they continue to frame nerfs as buffs. The fact that they are even keeping that dreadful new IAS calculation in the game and seemingly moving forward with it is fascinating and striking to me. I absolutely do not see the benefit of it for 99.9% of wereform players who are playing end-game content, and I think it's a way for Blizzard to avoid having to apologize for a shitty mistake by allowing them to double-down on it. I'm just waiting until this goes live until someone can test it and figure out what's going on. It is very hard for me to be invested when the developers have proven they don't know the mechanics of this class.


:bouncy:
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Mar 1 2022 12:57pm
In relation to Werebears specifically, I really think that it would be more progressive to keep the original, pre-patch IAS calculation that allows Werebears to hit 4fpa with a 110% IAS Phase Blade, but keep the maul IAS charge buff that they have listed; you could hit 5 fpa with normal weapons and wouldn’t be excessively fast like people consider 4 fpa to be, allowing them to stay comparable to other builds'/classes' damage sources while not becoming overpowered. Wouldn’t this be the best of both worlds because 4 fpa PB players would get to remain the same, and people who want to use different weapons would be able to do so in a way that doesn’t hinder Werebear builds but actually encourages them to use said new weaponry? Or also increasing the IAS boost of the Maul charges in order to allow a wider range of traditional weapons to hit 4 or 5 fpa and also allowing us to build IAS much more quickly in PVP combat? The timing of 6 fpa in Werebear is just so much different than a 4 or 5 fpa weapon; uninterruptible may really define this as well, but it may still also leave our battles tilted towards the opponent’s favor still and less evenly matched. Would unblockable attacks be a better choice to give Werebears and offer a more even balance that would make their IAS nerf more understandable? I am really curious and want to test what they have, but I do believe it will currently be a nerf for us based on my own experience testing slower weapons in the past after reviewing the math that other players have laid out. idk maybe i'm baked

This post was edited by Amphetamine1 on Mar 1 2022 01:26pm
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Mar 1 2022 12:59pm
Quote (gel87 @ Mar 1 2022 11:15am)
Hi...


Serial attacks for fury used to have floor(fpd/2+1)

So this is hard to know...

Lets say polearm serial now:
Floor(17 / 2 +1) = 9
Then fury serial would be:
Ceiling(9*256/floor(256*(EIAS+100)/100;1);1)

But now they say its 40% faster.
So maby its the easy way:
Ceiling(9*256/floor(256*(EIAS+100)/100;1);1)*0,6


Yes, hopefully "Increased speed between attacks by 40%" doesn't just mean they're adding 40ias to the skill ias or something. If you're right about how the serial fbd is calculated in the "new" way, then 4fpa should be reachable with the EIAS cap adjusted to 150, regardless of what this cryptic 40% increased speed means.
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Mar 1 2022 01:16pm
I remember hearing a while back about frames between Fury attacks. As an example 2x 40/15 - zod Tomb Reaver with 4FPA attacks every 4 frames then skips a few frames to trigger another attack, not knowing any of these numbers I couldn't tell you how many frames are in between each attack.
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Mar 1 2022 01:39pm
Quote (vertster123 @ Mar 1 2022 07:59pm)
Yes, hopefully "Increased speed between attacks by 40%" doesn't just mean they're adding 40ias to the skill ias or something. If you're right about how the serial fbd is calculated in the "new" way, then 4fpa should be reachable with the EIAS cap adjusted to 150, regardless of what this cryptic 40% increased speed means.


Yes, first if all, if its like i would guess it is, the 0,6 multiplier ofc has to be inside the ceiling part. To get a clean fpa.

(FramesPerDirection + 1)/2 might be more correct fpd..
It was simple 4 on d2lod etc (13+1)/2 = 7
So (base+1)/2 i have heard before.

Now base is not following the werewolf scale, but druid human shape.
Serial frames pr diection
So forexample for polearm:
(17+1)/2 = 9
1 handed swing:
(19+1)/2 = 10
Bow:
(16+1)/2 = 8,5 (unsure how the game handle this, but i would guess its 9)

So the 40% faster is most likely:
Ceiling((base+1)/2*256/floor(256*(EIAS+100)/100;1)*0,6;1)
Or
Ceiling((base+1)/2*0,6/floor(256*(EIAS+100)/100;1);1)

Or they went completely new and:
ceiling(PawAttackFpa * 0,6;1)

I plan on testing this, and figure it out.
I have a plan for a excel sheet which will spit out ias breaks as a list as well now, just like online ias calcs.

This post was edited by gel87 on Mar 1 2022 01:41pm
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Mar 1 2022 03:46pm
I see spamming their forums with FRW skilll has been useless, they are really pissing me off, we need FRW skill NOW, what the fuck, we move slow as hell, we don’t have 5frw scs nor 08 highlords, this is beyond bad, I don’t like playing only melee duels, because it is impossible to hit anything else at slug movement speed
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