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Mar 1 2022 09:16am
Also wondering about this.

Quote
We have rebalanced the werewolf to allow that form to reach even faster speeds than it could previously.


I didn't do the math but looks like we should go even faster than 4fps if we were to believe them.
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Mar 1 2022 09:20am
Quote (Sladeinflame7 @ Mar 1 2022 09:16am)
Also wondering about this.



I didn't do the math but looks like we should go even faster than 4fps if we were to believe them.


agreed, that is a reasonable deduction i want to test, because if it is as i think, new weapons will reach 4f attack like TR or cad
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Mar 1 2022 09:22am
Raising the cap from 75% to 150% will mean that off-weapon ias COULD be relevant (assuming your weapon ias + werewolf ias doesn't exceed 150 already)

Of course, with the old method of calculating ias, raising the cap to 150 would definitely mean faster frames. However, I'm unsure what effect raising the cap with the "new" ias calculation will have.

Did anyone figure out what the "new" ias formula looks like? If so it should be easy to calculate what kind of frames we can reach now.
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Mar 1 2022 09:25am
Quote (vertster123 @ Mar 1 2022 09:22am)
Raising the cap from 75% to 150% will mean that off-weapon ias COULD be relevant (assuming your weapon ias + werewolf ias doesn't exceed 150 already)

Of course, with the old method of calculating ias, raising the cap to 150 would definitely mean faster frames. However, I'm unsure what effect raising the cap with the "new" ias calculation will have.

Did anyone figure out what the "new" ias formula looks like? If so it should be easy to calculate what kind of frames we can reach now.


this was posted by a fellow much smarter than I, the assumption being they use the regular ias formula -

Assuming they use regular ias formula now we can check with tomb reaver:
90ias tombreaver + 50 off wep ias = 140ias, 10wsm. Lets assume 75sias from werewolf skill.

EIAS = Floor(120ias/(120+ias)-wsm+sias
Eias = 129… But adding any ias wont help any… Cause its capped at 75…
So werewolf skill add 75, wsm removed 10… So u have 10eias left to boost with ias…
IAS needed to reach EIAS breakpoint = ceiling((120(EIAS- SIAS + WSM))/(120-(EIAS - SIAS +WSM)))

This gives 11…
11 ias in total is all you need to max out ur speed… So using an eth death cryptic axe + highlord and ur at max ias.

Ceiling(17256/(256(100+75)/100)) = 10 frames…

So u can max reach 10 frames attack on a wolf if understand correct and now every form of ias is useless more or less.
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Mar 1 2022 09:25am
Quote (Brandoloni @ Mar 1 2022 09:25am)
this was posted by a fellow much smarter than I, the assumption being they use the regular ias formula -

Assuming they use regular ias formula now we can check with tomb reaver:
90ias tombreaver + 50 off wep ias = 140ias, 10wsm. Lets assume 75sias from werewolf skill.

EIAS = Floor(120ias/(120+ias)-wsm+sias
Eias = 129… But adding any ias wont help any… Cause its capped at 75…
So werewolf skill add 75, wsm removed 10… So u have 10eias left to boost with ias…
IAS needed to reach EIAS breakpoint = ceiling((120(EIAS- SIAS + WSM))/(120-(EIAS - SIAS +WSM)))

This gives 11…
11 ias in total is all you need to max out ur speed… So using an eth death cryptic axe + highlord and ur at max ias.

Ceiling(17256/(256(100+75)/100)) = 10 frames…

So u can max reach 10 frames attack on a wolf if understand correct and now every form of ias is useless more or less.



so we could derive a new frame if someone knows how to math, the cap is no longer 75% but 150%
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Mar 1 2022 09:28am
Quote (Brandoloni @ Mar 1 2022 09:25am)
this was posted by a fellow much smarter than I, the assumption being they use the regular ias formula -

Assuming they use regular ias formula now we can check with tomb reaver:
90ias tombreaver + 50 off wep ias = 140ias, 10wsm. Lets assume 75sias from werewolf skill.

EIAS = Floor(120ias/(120+ias)-wsm+sias
Eias = 129… But adding any ias wont help any… Cause its capped at 75…
So werewolf skill add 75, wsm removed 10… So u have 10eias left to boost with ias…
IAS needed to reach EIAS breakpoint = ceiling((120(EIAS- SIAS + WSM))/(120-(EIAS - SIAS +WSM)))

This gives 11…
11 ias in total is all you need to max out ur speed… So using an eth death cryptic axe + highlord and ur at max ias.

Ceiling(17256/(256(100+75)/100)) = 10 frames…

So u can max reach 10 frames attack on a wolf if understand correct and now every form of ias is useless more or less.


EDIT: I figured it out, it's a typo - should be 17*256

This post was edited by vertster123 on Mar 1 2022 09:32am
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Mar 1 2022 09:34am
Quote (Brandoloni @ Mar 1 2022 09:25am)
so we could derive a new frame if someone knows how to math, the cap is no longer 75% but 150%


Updating that formula, if we use 150 Eias, the frames are 7frames....

I feel there may be something missing from the expressions - ultimately we'll see what's going on when we can test in the PTR

This post was edited by vertster123 on Mar 1 2022 09:46am
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Mar 1 2022 09:51am
Quote (vertster123 @ Mar 1 2022 09:34am)
Updating that formula, if we use 150 Eias, the frames are 7frames....

I feel there may be something missing from the expressions - ultimately we'll see what's going on when we can test in the PTR


I'm hoping one of the attack speed buffs will analyze it, ill be testing it but don't know how to do the calculations , here's to hoping it's a big buff (like they originally intended)
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Mar 1 2022 09:58am
Do druids still only benefit from weapon ias or will gear ias work with these chages? Still unclear about that.
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Mar 1 2022 09:59am
Credit to chthonvii over at
https://www.reddit.com/r/Diablo/comments/t3yfmu/new_ptr_druid_ias_cap/

This is his post:

I don't think we have enough information to really say how these changes are going to shake out. I'll do my best to summarize what we do and don't know:

They're going back to the original PTR change. That means using the standard IAS equation with manform's ass-slow base animation speed (instead of the longstanding special wereform IAS calculations). Taken alone, this is a nerf to everything except some very slow base weapons that weren't viable before, and still aren't viable now.

They've also increased the EIAS cap. This deserves some explanation, since many people probably don't know what that is. The standard IAS equation works like this: First convert IAS on items to EIAS via a diminishing returns formula; Second take 100 + EIAS + skillIAS - base_weapon_speed (recall that faster weapons have negative speeds, and subtracting a negative yields a positive); And third, cap the result at 175 (which is 100% of base animation speed plus up to a 75% bonus). So that +75 cap is changing to +150 while in wereform.
So this raises two big questions: First, is the increased cap high enough that the old speeds of 4 or 5 FPA can be reached at all, given the awful base speed? Second, is it going to be realistically possible to obtain enough IAS to reach them?

As to the first question, it looks like the answer is probably yes. Warren1001 wrote a calculator for the first PTR that appeared to be correct at least as to the basic attack. If we take that and change the EIAS cap to +150, then it looks like the maximum breakpoints are faster than at present.

The big question marks are Fury and Feral Rage. Warren1001 couldn't figure out what Blizz had done to the IAS calculations for these skills in the first PTR, and, so far as I know, no one else did either. My guess is that these skills also have a faster maximum breakpoint in PTR2 than present, but I'm not as confident about that as I am for the normal attack.

I don't have the faintest clue what "increased speed between attacks by 40%" means. I'm guessing they've either changed the base speed for the first 4 hits or maybe you get extra IAS while using the skill? The wording is really clear as mud.
So how realistic is reaching the maximum breakpoints going to be? For werewolves, probably pretty easy. But it sounds like werebears may be kinda f--ked.

Presently, given a fast base weapon speed and realistic skill levels, the IAS from Werewolf alone is enough to significantly exceed the +75 cap, rendering moot the IAS bonus from further ranks of Werewolf and all IAS from other sources. So the increased cap means that you get your full bonus from Werewolf and gear IAS becomes relevant. Plugging current popular weapons into the modified calculator, it looks like breakpoints at least as fast as current speeds are reachable with Highlord's and/or 20% IAS gloves on top of the weapon IAS. (Though, again, not being able to run the numbers for Fury leaves a big question mark hanging.)

On the other hand, it looks like werebears are in a bad spot. They're saddled with the new formula and awful base animation speed, but it's not as easy for them to get enough IAS that they benefit from the increased EIAS cap. Clearly, Blizz intends us to use Maul as a "poor man's Werewolf." The notes say 3 IAS per charge, and Maul has slvl/2 + 3 max charges, so you might get 50ish IAS out of it. But you have to charge it up from zero and then keep it going. That's going to be inconvenient for Fire Claws builds and impossible for pala-bears and bear-sorcs. And even then I'm not sure you'd be getting back to 4 frames. I suspect this is going to wind up being a straight nerf to at least a large share of existing werebear builds.
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