anyway to resume where I left off, if anyone wants to chip in with the list;
Quote (Goomshill @ Jan 25 2022 07:36pm)
Okay some lingering questions
- How does Impale slow work in PvP?
- How does Grim Ward amplification work, is it DR or all sources, barb only or allies?
- Which parts of Grim Ward apply in PvP?
- How does slow missiles scale its damage reduction, is it only physical, or -%ed, or does it neuter bone spirits?
- Does exploding arrow affix -actually- work on a1 mercs now, or is it visual explosions only? Do they deal aoe damage from enchant?
- Does leap actually cast slightly faster now then before?
- Is it still possible to do instant leap attack damage without an attack animation?
- What the actual fuck did blizzard intend with werewolf/werebear attack speed, because I refuse to believe this nerf was the idea
- Does spirit wolf cold damage scale with heart of wolverine?
- Are poison skeleton mages really only dealing ~10 dps at level 50/50 now? They only dealt 1.5 dps before, so even a 750% buff would still make them deal virtually nothing.
- What are the values on any of the thorns skills, I didn't bother looking
- Is holy fire aura on fire golem capped at 30 still? (this will be VERY hard to determine)
- Is sanctuary still bugged to literally not work?
- What changes were made to FoH targeting?
- What does inferno casting look like? I didn't bother trying
- What kind of damage can act 3 fire merc do now that fireball is synergized? Needs math done
and here's the most important webm of the thread in case anyone missed it
Act 3 merc at level 98 has level 32 fire bolt / 30 fireball / 37 enchant.
So if he had lets say a 30/30 facet sword, 20/20 facet (ethereal) monarch, +3 fireball facet ormus and flickering flame + battle command, that leaves him with 36 fire bolt / 37 fireball / 41 enchant, +70% fire skill damage, -70% target resists.
which results in 4905 fire bolt, 6560 fire ball and 628 enchant with +380% AR, and -70% resists on those fireballs
This is a pretty huge improvement over the light sorc who could use facets/ormus/griff to get ~3300 lightning damage. Granted he now casts lightning more and uses static which is great for PvM, where fire sorcs and light is good
but this A3 fire merc has some real potential for PvP. He could fill a similar role to what BvCs can do with an Act 1 merc, except now he spams enchant on you so he's also a much better version of demon limb (demon limb = +218% ar, this = +380% ar, and some significant damage too)
Since the merc is going to be pretty much exclusively shooting namelocked firebolts / fireballs, not dicking around with useless charged bolts at range or low speed ice blasts, nor channeling inferno like the old god awful build, this has some real danger as a PvP merc
if an opponent is sitting on an uncapped 75% resist because he's not stacking against a BvC, that means 6560 fireball with -70% resist -> 1060 HP lost
This post was edited by Goomshill on Jan 26 2022 12:35pm