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Jan 26 2022 11:37am
Quote (SinsOfTheSun @ Jan 26 2022 11:35am)
yeah prob not phoenix since redemption only works for the holder
the -res from phoenix is not so good either on his low fire dmg
maybe medusa gaze for an extra 10% ctc lower res?


Spirit for DPS or SS for tankiness would probably be the best IMO.
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Jan 26 2022 12:35pm
anyway to resume where I left off, if anyone wants to chip in with the list;

Quote (Goomshill @ Jan 25 2022 07:36pm)
Okay some lingering questions

  • How does Impale slow work in PvP?
  • How does Grim Ward amplification work, is it DR or all sources, barb only or allies?
  • Which parts of Grim Ward apply in PvP?
  • How does slow missiles scale its damage reduction, is it only physical, or -%ed, or does it neuter bone spirits?
  • Does exploding arrow affix -actually- work on a1 mercs now, or is it visual explosions only? Do they deal aoe damage from enchant?
  • Does leap actually cast slightly faster now then before?
  • Is it still possible to do instant leap attack damage without an attack animation?
  • What the actual fuck did blizzard intend with werewolf/werebear attack speed, because I refuse to believe this nerf was the idea
  • Does spirit wolf cold damage scale with heart of wolverine?
  • Are poison skeleton mages really only dealing ~10 dps at level 50/50 now? They only dealt 1.5 dps before, so even a 750% buff would still make them deal virtually nothing.
  • What are the values on any of the thorns skills, I didn't bother looking
  • Is holy fire aura on fire golem capped at 30 still? (this will be VERY hard to determine)
  • Is sanctuary still bugged to literally not work?
  • What changes were made to FoH targeting?
  • What does inferno casting look like? I didn't bother trying
  • What kind of damage can act 3 fire merc do now that fireball is synergized? Needs math done



and here's the most important webm of the thread in case anyone missed it





Act 3 merc at level 98 has level 32 fire bolt / 30 fireball / 37 enchant.
So if he had lets say a 30/30 facet sword, 20/20 facet (ethereal) monarch, +3 fireball facet ormus and flickering flame + battle command, that leaves him with 36 fire bolt / 37 fireball / 41 enchant, +70% fire skill damage, -70% target resists.
which results in 4905 fire bolt, 6560 fire ball and 628 enchant with +380% AR, and -70% resists on those fireballs

This is a pretty huge improvement over the light sorc who could use facets/ormus/griff to get ~3300 lightning damage. Granted he now casts lightning more and uses static which is great for PvM, where fire sorcs and light is good
but this A3 fire merc has some real potential for PvP. He could fill a similar role to what BvCs can do with an Act 1 merc, except now he spams enchant on you so he's also a much better version of demon limb (demon limb = +218% ar, this = +380% ar, and some significant damage too)
Since the merc is going to be pretty much exclusively shooting namelocked firebolts / fireballs, not dicking around with useless charged bolts at range or low speed ice blasts, nor channeling inferno like the old god awful build, this has some real danger as a PvP merc
if an opponent is sitting on an uncapped 75% resist because he's not stacking against a BvC, that means 6560 fireball with -70% resist -> 1060 HP lost

This post was edited by Goomshill on Jan 26 2022 12:35pm
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Jan 26 2022 01:15pm
Quote (Goomshill @ 26 Jan 2022 19:35)
anyway to resume where I left off, if anyone wants to chip in with the list;




and here's the most important webm of the thread in case anyone missed it

https://webm.red/KHXg.webm



Act 3 merc at level 98 has level 32 fire bolt / 30 fireball / 37 enchant.
So if he had lets say a 30/30 facet sword, 20/20 facet (ethereal) monarch, +3 fireball facet ormus and flickering flame + battle command, that leaves him with 36 fire bolt / 37 fireball / 41 enchant, +70% fire skill damage, -70% target resists.
which results in 4905 fire bolt, 6560 fire ball and 628 enchant with +380% AR, and -70% resists on those fireballs

This is a pretty huge improvement over the light sorc who could use facets/ormus/griff to get ~3300 lightning damage. Granted he now casts lightning more and uses static which is great for PvM, where fire sorcs and light is good
but this A3 fire merc has some real potential for PvP. He could fill a similar role to what BvCs can do with an Act 1 merc, except now he spams enchant on you so he's also a much better version of demon limb (demon limb = +218% ar, this = +380% ar, and some significant damage too)
Since the merc is going to be pretty much exclusively shooting namelocked firebolts / fireballs, not dicking around with useless charged bolts at range or low speed ice blasts, nor channeling inferno like the old god awful build, this has some real danger as a PvP merc
if an opponent is sitting on an uncapped 75% resist because he's not stacking against a BvC, that means 6560 fireball with -70% resist -> 1060 HP lost



Nice work man, keep going!!!!
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Jan 26 2022 01:21pm
Quote (666AoH666 @ Jan 25 2022 04:33pm)
lmao is this PD2?


this is definitely turning into PD2:Resurrected
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Jan 26 2022 01:23pm
Quote (Goomshill @ Jan 26 2022 01:35pm)
anyway to resume where I left off, if anyone wants to chip in with the list;




and here's the most important webm of the thread in case anyone missed it

https://webm.red/KHXg.webm



Act 3 merc at level 98 has level 32 fire bolt / 30 fireball / 37 enchant.
So if he had lets say a 30/30 facet sword, 20/20 facet (ethereal) monarch, +3 fireball facet ormus and flickering flame + battle command, that leaves him with 36 fire bolt / 37 fireball / 41 enchant, +70% fire skill damage, -70% target resists.
which results in 4905 fire bolt, 6560 fire ball and 628 enchant with +380% AR, and -70% resists on those fireballs

This is a pretty huge improvement over the light sorc who could use facets/ormus/griff to get ~3300 lightning damage. Granted he now casts lightning more and uses static which is great for PvM, where fire sorcs and light is good
but this A3 fire merc has some real potential for PvP. He could fill a similar role to what BvCs can do with an Act 1 merc, except now he spams enchant on you so he's also a much better version of demon limb (demon limb = +218% ar, this = +380% ar, and some significant damage too)
Since the merc is going to be pretty much exclusively shooting namelocked firebolts / fireballs, not dicking around with useless charged bolts at range or low speed ice blasts, nor channeling inferno like the old god awful build, this has some real danger as a PvP merc
if an opponent is sitting on an uncapped 75% resist because he's not stacking against a BvC, that means 6560 fireball with -70% resist -> 1060 HP lost


A3 Merc is a must for any melee PvP class now. Enchant isn't a ton of dmg but it is a ton of ar. I was messing around with a melee sin and I had 10k+ ar using crappy bartucs.
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Jan 26 2022 01:42pm
Just spent 2 hours reading and re-reading everything. some crazy shit so far, keep it up! wanting to test a few builds lately but not limit testing like whats been going on in here.

was thinking like nova/hydra hybrid build or something other than the pure blizz or cold/fire hybrids for league starts.
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Jan 26 2022 01:53pm
-Is the Insight/Prayer synergy still active?

-Is the P3 Baal and P7 Diablo EXP cap still active?

-What is the exact max number that the new Lower Resist drops your Resists? Also, is it limited to Chaos Sanctuary Oblivion Knights or do Guest Monster Worldstone Oblivion Knights also cast it?

-Is Blizzard maintaining a detailed changelog anywhere or do we have to dig through google and experiment in game for everything?
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Jan 26 2022 01:54pm
Anyone know if a3 merc is affected by fcr?

Never tested since old a3 was worthless.

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Jan 26 2022 01:57pm
This is the real error:
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Jan 26 2022 02:06pm
Quote (Goomshill @ Jan 26 2022 01:35pm)
anyway to resume where I left off, if anyone wants to chip in with the list;




and here's the most important webm of the thread in case anyone missed it

https://webm.red/KHXg.webm



Act 3 merc at level 98 has level 32 fire bolt / 30 fireball / 37 enchant.
So if he had lets say a 30/30 facet sword, 20/20 facet (ethereal) monarch, +3 fireball facet ormus and flickering flame + battle command, that leaves him with 36 fire bolt / 37 fireball / 41 enchant, +70% fire skill damage, -70% target resists.
which results in 4905 fire bolt, 6560 fire ball and 628 enchant with +380% AR, and -70% resists on those fireballs

This is a pretty huge improvement over the light sorc who could use facets/ormus/griff to get ~3300 lightning damage. Granted he now casts lightning more and uses static which is great for PvM, where fire sorcs and light is good
but this A3 fire merc has some real potential for PvP. He could fill a similar role to what BvCs can do with an Act 1 merc, except now he spams enchant on you so he's also a much better version of demon limb (demon limb = +218% ar, this = +380% ar, and some significant damage too)
Since the merc is going to be pretty much exclusively shooting namelocked firebolts / fireballs, not dicking around with useless charged bolts at range or low speed ice blasts, nor channeling inferno like the old god awful build, this has some real danger as a PvP merc
if an opponent is sitting on an uncapped 75% resist because he's not stacking against a BvC, that means 6560 fireball with -70% resist -> 1060 HP lost


Don't think ormus works it says sorc only on it
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