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Mar 22 2026 01:34pm


just got this lancer on tz frigid highlands
too bad im fire warlock, still the best i could get tho
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Mar 22 2026 01:43pm
just got this lancer on tz frigid highlands
too bad im fire warlock, still the best i could get tho


Be sure to report back when she randomly pops so people stop wasting their time.
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Mar 22 2026 01:44pm
Be sure to report back when she randomly pops so people stop wasting their time.


wait what what did i miss? is that a bug?
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Mar 22 2026 02:11pm
and not sure if true, but if you already have a demon with a certain aura. the next one you bind has more chances to appear with that aura, at least from my experience
probably rng tho

example: i had a might aura demon, was binding lancers and kept getting might like 7 times in a row
today i already had a conviction demon, used bind on a new one and got conviction first try

This post was edited by Sekkun on Mar 22 2026 02:14pm
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Mar 22 2026 02:55pm
Getting around to testing the norm vs unique HP question

Testing normal act 4 river of flame urdars, who have 240-300 hp and 25% poison resist
Against poison clouds from catapults in act 5 hell p1, which are about 363 damage over 24 seconds (272 after resists)

If HP is 100%, it will either kill it in 1 hit or leave it with a sliver of HP. If HP is doubled, it will only take about half of HP. I'm using 0 blood oath in all setups, and spectral hit resists shouldn't matter since it adds no % poison resist just fire/cold/light.

First test case: bound trash mob urdar with 1 point bind demon, which does NOT gain a unique name/affixes (it remains a trash mob when highlighted). Result: he lived with about 1% hp, confirming 100% base hp
Second test case: bound champion urdar with 1 pt bind demon (300% base life in norm): lost about 25% of his max hp, confirming 400% base hp
Third test case: bound trash mob urdar with 85 bind demon gaining unique name/affixes (conviction aura): Result: he lived with about 5%hp, confirming 100% base hp
Four test case: same exact trash mob urdar as above, but this time I added 63 blood oath when joining the game (he had 0 when bond): the +79% poison resist rendered urdar immune to poison. Its not displayed on his name, but he was never poisoned, so at least 'that' is confirmed

Now some using durance urdars (160-200 base hp, 0% resist). Keep in mind norm difficulty uniques have 400% hp, as opposed to the 200% in hell
Now some other test cases, less onerous to test then waiting for catapults for some

Fifth test case: bound unique mob urdar (stone skin) from durance level 2 (160-200 base hp, 0% poison resist, 0% dr) and let him get hit by catapults: Lost about 25% of his max hp, confirming 400% base hp
Sixth test case: bound trash mob urdar from durance level 2, with 0 blood oath at binding, then applying 63 blood oath when joining hell game (+2220% hp), then let him just fight some lone fallen in blood moor hell (34-76 phys + 20% of 15-22 fire and 5% crit). So either he has ~180 hp or ~4176. Result: fallen killed the urdar in about 5 hits, proving blood oath did NOTHING to increase his HP after binding
Seventh test case: bound trash mob urdar from durance level 2, with 63 blood oath at binding. Fallen still killed the urdar in about 4-5 hits (!!!!!) Even though he was bound with 63 blood oath and loaded into the game with it, his HP is clearly the same, low value.

Okay at this point I should note I'm using 63 SOFT points of blood oath for these tests, with 9x +7 skills charm to it. Its quite possible that soft points in blood oath are doing nothing and only hard points work, because they used skill.blvl instead of skill.slvl just like they did for the redirection
So now another test for that case:

Eight test case: bound trash mob urdar from durance 2, with 20 blood oath (base level only). So 20 oath, 1 bind, 1 mastery. Lists +715% life. Result: Urdar still died in 5 hits
Ninth test case: bound trash mob urdar from durance 2, with 20 blood oath AND 20 bind demon to upgrade him to unique. Result: (after he kills a few): He still dies in ~4-5 hits


Alright guys I'm not fully answering all our questions but I am answering some, and asking new questions at the same time
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Mar 22 2026 03:00pm
My conclusion at the moment would be:

  • Base HP of monsters is locked in at the moment they are spawned, including difficulty, TZ, P1-8, champion, minion, unique bonuses, and this stays the same even as you join new games
  • Bind demon does not appear to multiply this base HP, no unique bonus given to upgraded normal mobs
  • Blood oath appears to have no effect on bound demon HP at all, just its resistances. I did not observe the 715%+ bonus hp to ever apply in testing


So assuming this, P8 TZ trash mob urdars should have ~67000 hp not millions, and after BO they'd have about ~120000. You still get extremely high bonus to their resists and it does make them simply immune to elemental damage if it breaks 100%, no cap, and presumably the %dr is fully applied and again can make them immune, another test gave us a 40% dr stone skin upgraded to fully immune instead of staying at 90%

I'd like to see if anyone can establish blood oath working, well, at all.
Quite possibly it only affects goatmen/tainted/defilers.

This post was edited by Goomshill on Mar 22 2026 03:06pm
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Mar 22 2026 03:19pm
wow this was an interesting read. For my situation that means I should probably be taking the time to look for a tz unique spearwoman rather than finding a "cursed" tz game and just binding random normal rarity spearwomen. Makes it slightly harder but I guess worth it to ensure i'll never have to do this again once I find one
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Mar 22 2026 04:00pm
wow this was an interesting read. For my situation that means I should probably be taking the time to look for a tz unique spearwoman rather than finding a "cursed" tz game and just binding random normal rarity spearwomen. Makes it slightly harder but I guess worth it to ensure i'll never have to do this again once I find one


Bear in mind while it should result in 2x the hp, its already an immensely hard task to find a unique with the right aura + cursed and vastly harder in P8 games online.
Also I should probably test somehow if the spectral hit resist + blood oath resists are both counting towards immunity. Spectral hit has a clause that it doesn't apply if resists are already 75+, so it depends on the order applied.

But the safe bet right now is that monster HP is scaling with just the actual HP of monster when spawned, and its buffs like BO, and blood oath has no effect nor any bonus binding.
Meanwhile +damage is very clearly applied at the start of each game since it makes the difference of 'kills stuff in 1 hit' versus 'does negligible damage'
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Mar 22 2026 04:28pm
question: after binding a demon, if i increase Bind Demon skill points, does it boost the dmg of the current demon?
im thinking of using the remaining points on bind demon instead of consume on my fire warlock since i got that vile lancer
consume only increases 1% per lvl and duration...
it would help vs bosses since fire warlock sucks a bit on that

what do u guys think
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Mar 24 2026 01:36am
My conclusion at the moment would be:

  • Base HP of monsters is locked in at the moment they are spawned, including difficulty, TZ, P1-8, champion, minion, unique bonuses, and this stays the same even as you join new games
  • Bind demon does not appear to multiply this base HP, no unique bonus given to upgraded normal mobs
  • Blood oath appears to have no effect on bound demon HP at all, just its resistances. I did not observe the 715%+ bonus hp to ever apply in testing


So assuming this, P8 TZ trash mob urdars should have ~67000 hp not millions, and after BO they'd have about ~120000. You still get extremely high bonus to their resists and it does make them simply immune to elemental damage if it breaks 100%, no cap, and presumably the %dr is fully applied and again can make them immune, another test gave us a 40% dr stone skin upgraded to fully immune instead of staying at 90%

I'd like to see if anyone can establish blood oath working, well, at all.
Quite possibly it only affects goatmen/tainted/defilers.


Yeah I also wonder if Blood Oath is working properly at all. This skill and bound demon would affect PvP so much. ATM, it's still unclear which Pokémon would be the most suitable for tanking in PvP (whether it's pit lord from furnace of pain, or hpt, ect.)
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