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Feb 3 2022 06:01pm
Quote (oscarmk @ Feb 3 2022 03:54pm)
I completely agree with this, we remained mostly the same, while we were supposed to be the class with the most changes/buff as per their official statement on 2.4 goals

They definitely need to address mobility, because this is getting dumb, how can we be the only melee class with no passive FRW skill or teleport, you would think that’s the first thing that comes to mind, perhaps in pve it is ok due to feral rage but even then every 20 seconds it runs out often.


I think that everything that has happened with the IAS "bug" pre-2.3 and this PTR serves as solid evidence that the developer teams Blizz has on board right now are very unfamiliar with wereform builds. If this isn't good evidence, I don't know what is. I think they came into the D2R project with a very poor or limited understanding of their mechanics and, to be honest, it seems like they are just winging it with these changes to see if something sticks. In my mind, this explains why they haven't addressed mobility... it's a glaring and significant issue that wereform players have long been familiar with, but continues to go unmentioned by anyone at Blizzard because they don't even know the issue exists. I don't trust the developers to make the right decision when it comes to improving wereform classes at this point. I think it's very much a wait-and-see type of thing where a number of things can happen...will they implement another change they feel is a buff, but is in reality a nerf? Will they implement small and insignificant buffs (i.e., this AR buff) that still don't make us remotely competitive with other melee classes, but stop there because they think it's enough? Will they actually introduce serious buffs that would level the playing field? It's honestly too hard to tell.

This post was edited by Koston on Feb 3 2022 06:03pm
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Feb 3 2022 06:02pm
Quote (redExorcist @ Feb 3 2022 05:56pm)
Yea it's nothin but laziness. It will be buggy as best. Maybe it will be op or maybe it will be trash but even if it works, this design philosophy should not be encouraged.

Code that isn't properly written, that is not simple and clean - can cause lag and crash the game. Or bugs. This is not a good way to code. I don't know too much about code but from my brief research with it this is what I've heard



It is the epitome of lazyness lol, they won’t even remove the old useless code so they just add a MAX at the end to get whatever is faster, seriously just wow.

At least they admit they still need to give us actual buffs, and they even said next PTR will have more balance changes
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Feb 3 2022 06:05pm
Quote (Koston @ Feb 3 2022 06:01pm)
I think that everything that has happened with the IAS "bug" pre-2.3 and this PTR serves as solid evidence that the developer teams Blizz has on board right now are very unfamiliar with wereform builds. If this isn't good evidence, I don't know what is. I think they came into the D2R project with a very poor or limited understanding of their mechanics and, to be honest, it seems like they are just winging it with these changes to see if something sticks. In my mind, this explains why they haven't addressed mobility... it's a glaring and significant issue that wereform players have long been familiar with, but continues to go unmentioned by anyone at Blizzard because they don't even know the issue exists. I don't trust the developers to make the right decision when it comes to improving wereform classes at this point. I think it's very much a wait-and-see type of thing where a number of things can happen...will they implement another change they feel is a buff, but is in reality a nerf? Will they implement small and insignificant buffs (i.e., this AR buff) that still don't make us remotely competitive with other melee classes, but stop there because they think it's enough? Will they actually introduce serious buffs that would level the playing field? It's honestly too hard to tell.



Would be fun if they over buffs us and make us OP, now that would be interesting for a change lol
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Feb 3 2022 06:33pm
On a related note, is cyclone armor absorb any significant maxed but without synergies?, I guess it will help but not much…
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Feb 3 2022 06:43pm
They don't know what they are doing. They are trying to balance low level pvm play, which literally no one gives a flying fuck about. It's a complete waste of their time and proves they dont and have not ever even played diablo 2 and they dont care enough to consult real players, rather than trashbag streamers. (why anyone would watch someone else play a video game is beyond me, zoomers are going to collapse society)

BUT they fixed their fuck up, and said they will keep trying. Thats good enough for me, for now.

This post was edited by MyEnemy on Feb 3 2022 06:45pm
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Feb 3 2022 07:01pm
Quote (MyEnemy @ Feb 3 2022 06:43pm)
They don't know what they are doing. They are trying to balance low level pvm play, which literally no one gives a flying fuck about. It's a complete waste of their time and proves they dont and have not ever even played diablo 2 and they dont care enough to consult real players, rather than trashbag streamers. (why anyone would watch someone else play a video game is beyond me, zoomers are going to collapse society)

BUT they fixed their fuck up, and said they will keep trying. Thats good enough for me, for now.



I mean it is something, at least class is playable again
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Feb 3 2022 08:36pm
Is it just the old speed or did some weapons get buffed?
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Feb 3 2022 08:45pm
Quote (Tarisus @ Feb 3 2022 08:36pm)
Is it just the old speed or did some weapons get buffed?



I think the slowest weapons in the game might be a little faster, but still slow
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Feb 3 2022 09:14pm
Quote (oscarmk @ Feb 4 2022 10:45am)
I think the slowest weapons in the game might be a little faster, but still slow



So tomb is back to 4? Grief PB?
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Feb 3 2022 09:37pm
Quote (Tarisus @ Feb 3 2022 09:14pm)
So tomb is back to 4? Grief PB?



Yeah same as before, no change
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