https://i.pinimg.com/170x/07/3f/ca/073fcaf5b48012b169a2da5ad1e9c5f0.jpgPretty happy about a lot of these. Dumb as it sounds, I'm glad they reverted Plague Jav. By reducing the duration before without keeping all the damage all they did was make it so you have to throw more.
Plague being in Daggers is an interesting win - It's no DWeb but it's a budget alternative (Cham <<<<<< Dweb.) Combined with Trang Set, rolling a 2-skiller should be sufficient.
Werewolf changes I'm cautiously optimistic. It seems like what it will do is push really high damaging weapons to the front since they'll more easily hit their cap. Hitting a higher cap than before was desperately needed I think. I wouldn't mind something in his repertoire giving him Defense though. Currently Fort is pretty much required to be hell-viable; where as a Barb I can wear literal garbage and between Shout, BO, and IS solo through the end of hell by 70-75; Druid has a hard time in Act 1/2 with all the archers lol.
I think an A5 merc with Grief + Lawbringer might be almost as good as a normal Frenzy barb haha. I honestly wouldn't be surprised if we see a Paladin build where you just support your merc.
The A3 change to Redemption is actively working against it for the Necro. As it was, a Fire A3 had some chance of being fun because he'd offer you Enchants, if mediocre. Now it eats your corpses.
A very underrated change is the Holy-Bolt hitting demons. That means Venom Lord packs are on the table and a whole slew of other areas for an FoH Pally. That might be a new budget clearer since you can nuke mobs off the Magic damage and pretty much ignore the lightning part of it, then be a Zealot or something.
Lawbringer on Merc, dual grief on the barb. Sorted for decrep and all that extra damage 😏