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Jan 26 2022 04:06am
Thx . useful!
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Jan 26 2022 04:25am
have not noticed the bosses beeing stronger... only tested hydra so far but she was melting meph and andy seems very viable build now
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Jan 26 2022 04:38am
Quote (GerritJsp @ 26 Jan 2022 11:25)
have not noticed the bosses beeing stronger... only tested hydra so far but she was melting meph and andy seems very viable build now


Because the bug don't work with summons, and hydras are kinda a summon.
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Jan 26 2022 04:43am
2.4 is the very best patch I’ve seen. It’s so clean and balanced. Thanks Blizzard for all your hard work.

Werewolves swing slower than my grandma. Fire sorcs run faster than ghost riders bike. Amazons are invincible. Barbarians just about to have a heart attack every time he whirlwinds. Pallys will burn everything to the ground! Boner Necros are now automatically bm.

This post was edited by Tarisus on Jan 26 2022 04:43am
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Jan 26 2022 04:50am
Quote (Tarisus @ Jan 26 2022 05:43pm)
2.4 is the very best patch I’ve seen. It’s so clean and balanced. Thanks Blizzard for all your hard work.

Werewolves swing slower than my grandma. Fire sorcs run faster than ghost riders bike. Amazons are invincible. Barbarians just about to have a heart attack every time he whirlwinds. Pallys will burn everything to the ground! Boner Necros are now automatically bm.


You forgot assassin 🤣
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Jan 26 2022 05:14am
pvp is done when the fhr stays like it is on ptr right now. tele out of wof + mb spam with 0fhr
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Jan 26 2022 05:20am
Quote
Character hit recovery will now have diminishing returns when being hit by another player.

Developer Comments: We want to fix some of the awkward lockouts that reject player input from casting skills. For PVP, we added a way to reduce hit recovery spam to prevent edge cases of characters being locked out for too long.


Let's remove FHR from the game and make it useless. No more stun problem, no more stun at all.

Professional works.
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Jan 26 2022 05:25am
Quote (DHA @ Jan 26 2022 12:20pm)
Let's remove FHR from the game and make it useless. No more stun problem, no more stun at all.

Professional works.


now garbo sorcs can tele out of your smite foh combo xDDDDDDDDDDD
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Jan 26 2022 05:27am
Quote (Goomshill @ Jan 25 2022 09:02pm)
Lets consolidate this into a thread

Some updates so far:
  • Unknown issue with bosses like hell diablo. Appears FAR tankier / more resistant than normal, unknown what is causing it, doesn't fold to static or dragon tail for starter
  • Act 3 enchant merc has VERY high level casts. At level 98, he has level 37 base enchant, compared to 30 fireball / 32 firebolt (which now synergizies his fireball). Static field is only level 22
  • Blaze indeed adds %EFRW, not %FRW like items, meaning its one of the biggest movespeed boosts in the entire game now, no diminishing returns like other EFRW skills. It still can't be cast in town, but the %EFRW remains in effect in town, letting you run around at nutty speeds and making it obligatory on ALL sorcs
  • Holy fire indeed was buffed out the ass just like it said and is ridiculous
  • Battle cry on A5 merc is level 23 when maxed, which is -47% damage / -94% defense, making it even more effective than conviction or blessed aim merc for AR albeit unreliable and low aoe


Still need to test out lots more stuff, like grim ward. Post here if you've tested anything not in the patch notes, or that was ambiguously worded or still hard to believe.
Unresolved issue: Does act 1 merc ACTUALLY benefit from exploding arrow affix on weapons like kuko shakuko, or is it purely a visual glitch still? Its clear her exploding arrows from the skill itself DO carry enchant damage. Its not clear if normal attacks are being replaced by exploding arrows that actually deal aoe damage, or just have the same visual with no aoe.


Are you gonna update the OP? 😂
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Jan 26 2022 05:38am
My two cents since it wasn't mentioned yet:

1). Arctic blast still sucks... sorry but no Elsa druids for us.

2). Twister damage is still too low and with the fhr changes the stun duration is useless.
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