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Mar 1 2022 07:56am
can anyone do me a favor?
without having to download and reinstall a 30 gb file when elden ring is raping my hard drive, can someone look up what actually happened with plague javelin in any hero edited offline char?;

Quote
Plague Javelin poison duration is no longer fixed at 3 seconds as it was in the previous PTR, but its duration and damage scaling have been adjusted compared to Live. This should net out to a 20% damage-per-second increase at level 1 and up to a 33% damage-per-second increase at max level.


This is a really weird description. Does it mean that it has the same duration as 1.14, but rescaled DoT from 1.2x-1.33x at the tiers of scaling?
If plague javelin gets 21 second duration on top of its other buffs in 2.4, its going to be absolutely incredibly overpowered in PvP and the be-all-end-all of dueling

if a zon can have DAE without animations that actually make her uninterruptible when they roll, and osama zons get massive phys buffs and damach zons get a fair CS damage buff, and plague javelin somehow an insane 33% damage increase, 4->1 cd, non-shared cooldown, 6->0.6 cd valk nonshared, then jesus tittyfucking christ

anyone just screenshot a level ~46 plague javelin, preferably with 20 poison synergy. Also I wonder if they already included that synergy buff in the "33% more". It was 27% more in PTR with the previous synergy buff. If that's ANOTHER damage buff on top of it, then its like a 70% damage buff which would be stupid OP. So I'd really like to see what the actual numbers are, i doubt its that

This post was edited by Goomshill on Mar 1 2022 07:59am
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Mar 1 2022 08:00am
Quote (Goomshill @ Mar 1 2022 08:56am)
can anyone do me a favor?
This is a really weird description. Does it mean that it has the same duration as 1.14, but rescaled DoT from 1.2x-1.33x at the tiers of scaling?
If plague javelin gets 21 second duration on top of its other buffs in 2.4, its going to be absolutely incredibly overpowered in PvP and the be-all-end-all of dueling


In the previous patch it kept its old bitrate but was always 4 seconds, and had a +4% per level (from 10 to 14) synergy from PoJ. It was, in some ways, a significant nerf.
In this patch it's the old duration and bitrate but keeps the better PoJ scaling and then some scaling added on top of it. I haven't tested it, but that's what it is.

IME it didn't get to 21 seconds, but I guess that's like level 50+.

This post was edited by CyborgBipBoop on Mar 1 2022 08:01am
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Mar 1 2022 08:04am
Quote (Goomshill @ Mar 1 2022 07:56am)
can anyone do me a favor?... can someone look up what actually happened with plague javelin in any hero edited offline char?


I will be happy to help you out and take some screenshots as needed, but they took down access to even the offline version of the new PTR. Entering the ptr now, even on offline mode, defaults to the PTR before the newest changes. So we will have to wait until tomorrow to get the screenshots if you still want them. I can prepare the offline character in the meantime, though.

This post was edited by TheEmotionalSupport on Mar 1 2022 08:06am
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Mar 1 2022 08:17am
Quote (CyborgBipBoop @ Mar 1 2022 01:07pm)
https://i.pinimg.com/170x/07/3f/ca/073fcaf5b48012b169a2da5ad1e9c5f0.jpg

The A3 change to Redemption is actively working against it for the Necro. As it was, a Fire A3 had some chance of being fun because he'd offer you Enchants, if mediocre. Now it eats your corpses.


Yeah I don't think this was ever going to beat A2 might merc for necro, but it would have trivialised nihla farming.

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Mar 1 2022 08:20am
Quote (fludd @ Mar 1 2022 09:17am)
Yeah I don't think this was ever going to beat A2 might merc for necro, but it would have trivialised nihla farming.


I definitely agree that the Might is better (by *a lot*) but I could maybe see it. Doing a Poison-Skelly necro (20 RS, 60 nova, 1 LR) you're casting LR a lot and your skellies do half of what a pure summoner has; so it *might* have been good. Lots of asterisks there. But with redemption you're now like to lose your CE targets :(

see corrections below

This post was edited by CyborgBipBoop on Mar 1 2022 08:26am
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Mar 1 2022 08:20am
Quote (CyborgBipBoop @ Mar 1 2022 07:07am)
The A3 change to Redemption is actively working against it for the Necro. As it was, a Fire A3 had some chance of being fun because he'd offer you Enchants, if mediocre. Now it eats your corpses.


Hey just fyi this point is kinda moot atm, as they removed this part from the notes and clarified it was not intended to be there. a3 mercs won't be getting Redemption.
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Mar 1 2022 08:23am
Quote (TheEmotionalSupport @ Mar 1 2022 09:20am)
Hey just fyi this point is kinda moot atm, as they removed this part from the notes and clarified it was not intended to be there. a3 mercs won't be getting Redemption.


Oh! Well, maybe I'll have to try it out then haha, Thanks
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Mar 1 2022 08:23am
Quote (TheEmotionalSupport @ Mar 1 2022 08:04am)
I will be happy to help you out and take some screenshots as needed, but they took down access to even the offline version of the new PTR. Entering the ptr now, even on offline mode, defaults to the PTR before the newest changes. So we will have to wait until tomorrow to get the screenshots if you still want them. I can prepare the offline character in the meantime, though.


drat, guess we find out tomorrow then

Quote (CyborgBipBoop @ Mar 1 2022 08:00am)
In the previous patch it kept its old bitrate but was always 4 seconds, and had a +4% per level (from 10 to 14) synergy from PoJ. It was, in some ways, a significant nerf.
In this patch it's the old duration and bitrate but keeps the better PoJ scaling and then some scaling added on top of it. I haven't tested it, but that's what it is.

IME it didn't get to 21 seconds, but I guess that's like level 50+.


yeah it was a nerf to the skill, buff to the char with the DAE changes.
you got ~27% more DPS and 1/4 the cooldown but like 1/7 the duration. This meant instead of draining someone to 1 hp every time like 1.14 plague, it would take ~3-4 plagues, and be rather vulnerable to PLR gear hosing it. But far more easy to apply and reapply. But that meant you'd have to be chucking more plagues throughout duels which means less other skills in use.

the description they listed is so vague. Is it 33% more dps including the synergy? The synergy doesn't scale from level 1 to 28+, but the base damage scaling does. If they increased damage scaling by 33%, then you get nearly 70% more dps overall (1.33 x 1.26667). But then they also say its not 3 second duration but instead "adjusted compared to live". Which means fuck-all to me.

an osama with a titans/enigma/storm/circlet/craft ammy/craft gloves/arachs/raven/fcr ring/9x java skillers will have 47 plague. Probably no facets since you'd want 15/15s in circlet, ber in ss. There are facet setups depending on bow base / highlords, and 4x facet shield vs casters of course
in patch 1.14, that's 84333 damage over 21.8 seconds (3869 per second) with 4 shared cd. vs 75% pr / -100% plr, that's 7169 hp over 43.6 seconds (164.4 per second)
in previous PTR, that's 14700 damage over 3 seconds (4900 per second) with 1 cd. vs 75% pr / -100% plr, that's 1250 hp over 6 seconds (208.3 per second)
and fuck if we can guess what new PTR means. Would they be insane enough to make it:
142091 damage over 21.8 seconds (6518 per second) with 1 cd. vs 75% pr / -100% plr that's 12078 hp over 43.6 seconds (277 per second)
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Mar 1 2022 08:30am
Quote (CyborgBipBoop @ Mar 1 2022 08:23am)
Oh! Well, maybe I'll have to try it out then haha, Thanks


Yeah sorry, that is my bad! They removed that bit after the editing window closed for my original post, so I couldn't remove it :/ I apologize for the confusion.
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Mar 1 2022 08:34am
Quote (cantero @ Mar 1 2022 12:15pm)
^gel87



What do you think about this?


Im at moms house, ill check later.

Fury:

Ceiling(13*256/floor(256*(100+150)/100))-1 = max initial hit speed for fury? Base dont matter?

Ceiling(4*256/floor(256*(100+150)/100)) = max serial hit speed for fury? Base dont matter?

I dno if its like this.

The other cause would be that it uses the wep speed of druid, which would be wierd.
Staff:
17 then for paw attack
17/2*0,6 for serial frames pr direction?
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