You're missing out on quite a bit of damage (unless you're prebuffing) by not using Void and ars dul'mephisto on switch. You don't need CTA with this build because consume already gives you a lot of added health. You reach 125+% FCR teleport on switch by using Void and ars dul'mephisto, and void also gives you a lot more damage output (+2 to all skills and +15% magic skill damage). You then also use that to attack bosses, because you double dip on the Void magic skill damage, as well as lowering enemy magic resistances by an additional 20% with ars dul'mephisto. You then can also use laying of hands instead of worrying about fire resistance small charms.
You're also not getting any leech with this variant, which isn't a necessity with enough laek and insight, but it is super nice to have. You can get it in the ring slot instead of SoJ (which isn't the best ring choice either way for this build).
I created this a while ago and it has several different build variants in it, so you'll need to select the "Endgame" set from the dropdown menu for the best possible build, but this one does more damage and has 125% FCR.
https://maxroll.gg/d2/d2planner/v1h7eh06Some gameplay here:
https://youtu.be/QzART3cQHXg?is=ssnGXkItVEEho-y8If you wanted to prioritize survivability (hardcore), I recommend using CTA and consume. Otherwise, CTA is not needed and is redundant for this build imo.
Yeah, I saw that. Can for sure swap and get 125 and higher damage at the cost of no battle orders. Can also just prebuff hex bane if you wanna go that route tho. I did at one point use a 2/15 and some leech on gloves but after we tested, don’t need leech at all. If you don’t run battle orders tho, you might need leech.
Self prebuff hex bane lasts a long time, if I modified the build at all I’d just do that. 75fcr frames r good enough