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d2jsp Forums > Diablo II > Diablo 2: Resurrected > D2:R Discussion > Best Necro Summoner Build Without Ce?
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Apr 26 2026 09:58am
used beast double axe and did great, also one point wonder to revive Urdars at river of flame kick ass, might merc didnt use conviction used a pride was too cheap to use in iron golem made insight for that lol
never had any problems, always decrepify bosses
if your skeletons are missing too much they need more levels or you can use act 2 merc with blessed aim
mainia runeword weapon if you cant afford beast would seem to work never had that when i played summoner


yeah missing is another problem for necro summons. This is where the infinity comes in.

my last attempt to make summons good on necro will be

act 2 might/infinity
Iron golem insight for tele
Necro concentration or beast on switch

After this im just gonna call it a failed spec because everyone and their mother is saying to use a skill thats not found in summoner tree, CE. Why build a summoner that relies on CE? Yes everyone does it but you all ignore the low tuning of summoning damage.

I would categorize summon necro a tank build, damage it too low to kill bosses unless you get bash revives you have to sit there forever.

Pointless to run summoner without corpse explosion.


This is what most people are saying and its an insult to a summoning class to use magic. The summons should be good enough to use on their own and not rely on CE. Its a shame really.
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Apr 26 2026 10:57am
This is what most people are saying and its an insult to a summoning class to use magic. The summons should be good enough to use on their own and not rely on CE. Its a shame really.

Summon necro is plenty strong without CE. It's just that CE adds a lot of AoE kill speed. If you have all the auras + good gear your summons will hit very hard and clear things just fine. Thing is.... it's just so much faster with CE. So why would you ever play without CE? Even if you are on controller and it's hard to aim, with max skillpoints in CE it's gonna hit over half the screen.

You can always look into summon druid if you want to play a pure summoner. Or warlock. Both suffer from the same problem summon necro does. If you don't want to use anything but your summons, you have no AoE and will be very slow at clearing large packs.

This post was edited by Morbid-EW on Apr 26 2026 10:58am
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Apr 26 2026 11:09am
summon necro would be decent if your minions didnt get stuck behind eachother.

When I compare druid summon...

Druid has oak sage/wolverine AND your pets get hit while teleporting.

Necro has curse but damage is still too low for it to matter AND you get hit instead of minions during teleporting.

Im just going to go to my next build to try in a bit and skip necro honestly. I do not find CE fun at all since its useless on bosses.

On my druid, I just sit back while pets kill everything. Its satisfying xD

This post was edited by Josiah on Apr 26 2026 11:10am
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Apr 26 2026 11:16am
I don't understand your aversion to running corpse explosion. Even with corpse explosion, you're only targeting corpses. And for bosses you don't need corpse explosion. Is it the whole fantasy of not wanting to cast spells while being a summoner? Even in other fantasy games, summoners still do stuff to help their summons... They don't just sit there and do nothing.

You don't NEED corpse explosion technically at all, it's just a nice utility to have since it increases kill speed. But summon necro can still clear whatever area in the game... Now, if you want it to be fast and efficient, that's a different story. But summon necro can do it. Just imo there's no reason to run a summon necro without corpse explosion as I don't feel like nerfing an already mid tier spec is needed.

This post was edited by Emiliaaa on Apr 26 2026 11:16am
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Apr 26 2026 07:29pm
he is not against it, he said he is on console and no cursor so very hard to pick targets to ce, maybe just random triggers?
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