used beast double axe and did great, also one point wonder to revive Urdars at river of flame kick ass, might merc didnt use conviction used a pride was too cheap to use in iron golem made insight for that lol
never had any problems, always decrepify bosses
if your skeletons are missing too much they need more levels or you can use act 2 merc with blessed aim
mainia runeword weapon if you cant afford beast would seem to work never had that when i played summoner
yeah missing is another problem for necro summons. This is where the infinity comes in.
my last attempt to make summons good on necro will be
act 2 might/infinity
Iron golem insight for tele
Necro concentration or beast on switch
After this im just gonna call it a failed spec because everyone and their mother is saying to use a skill thats not found in summoner tree, CE. Why build a summoner that relies on CE? Yes everyone does it but you all ignore the low tuning of summoning damage.
I would categorize summon necro a tank build, damage it too low to kill bosses unless you get bash revives you have to sit there forever.
Pointless to run summoner without corpse explosion.
This is what most people are saying and its an insult to a summoning class to use magic. The summons should be good enough to use on their own and not rely on CE. Its a shame really.