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d2jsp Forums > Diablo II > Diablo 2: Resurrected > D2:R Discussion > What If We Could Cube Runes Down, Not Only Up?
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Apr 12 2026 02:37pm
like someone said above this would only work if HRs cubed down 1 to 1, maybe under ko runes you can do 1 for 2 if you also had to expend some other material
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Apr 12 2026 02:47pm
Imagine thinking this is a good idea lol.

Destroy the whole economy because me Hel runes!


:rofl:
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Apr 12 2026 02:47pm
This might work on path of reddit or project reddit 2


Yes. It would be incredible over there. Along with a nice charm bag. I need charms AND all the inventory space, because I'm very dumb and don't understand the point of charms.
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Apr 12 2026 02:49pm
1 Cham + Gem = 2 Jah

I like this
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Apr 12 2026 03:13pm
There would have to be a massive penalty to break down runes and at that point you’re better off just trading on jsp or trading rune for rune, I don’t see this ever working out in a positive way


That's why I'd prefer they just give us player scaling. Having a difficulty slider for pub games that you set at the start would alleviate the rune issue for solo players or players that have trouble forming groups due to a good chunk of the playerbase having zero patience or playing sporadically. Many of the games I make people simply leave as soon as they realize it isn't full. And the issue with grouping with enigma players prior to enigma is they soak up practically all the champ packs before people have a chance to move to a second zone. It wastes the shards players use specifically for said enigma players. I don't care really if people have enigma but the drastic difference in clear speed means your world shards don't get much use, at least not by you. And if you use your shards in a solo game you're not really granted much from it. The odds are stacked against players for the sunder even dropping. Thankfully they're fixing part of that issue.

Player scaling being a slider on multiplayer at least partially balances the scales vs streamers and their dedicated followers who give them loot. Most seasons a solo player isn't even going to finish an enigma. I'm halfway there but odds are stacked against due to not being able to fill games properly.

This post was edited by BlakeXeal on Apr 12 2026 03:18pm
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Apr 12 2026 03:17pm
That's why I'd prefer they just give us player scaling. Having a difficulty slider for pub games that you set at the start would alleviate the rune issue for solo players or players that have trouble forming groups due to a good chunk of the playerbase having zero patience or playing sporadically. Many of the games I make people simply leave as soon as they realize it isn't full. And the issue with grouping with enigma players prior to enigma is they soak up practically all the champ packs before people have a chance to move to a second zone. It wastes the shards players use specifically for said enigma players. I don't care really if people have enigma but the drastic difference in clear speed means your world shards don't get much use, at least not by you. And if you use your shards in a solo game you're not really granted much from it. The odds are stacked against players for the sunder even dropping. Thankfully they're fixing part of that issue.


They shouldn't make an easy game easier just because most of the people posting on forums are dad gamers who can't put in more than 20 minutes of gameplay a week.
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Apr 12 2026 03:19pm
They shouldn't make an easy game easier just because most of the people posting on forums are dad gamers who can't put in more than 20 minutes of gameplay a week.


How is it easier? We're talking about the same challenge as having more players in game increasing monster hp and damage? There's a trade off.

Should the game be easier for loaders because they load 7 toons that sit there afk and having 1 bo them? People are doing it anyways in a round-about method.

This post was edited by BlakeXeal on Apr 12 2026 03:21pm
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Apr 12 2026 03:20pm
Prices would adjust, that’s all
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Apr 12 2026 03:21pm
How is it easier? We're taking about the same challenge as having more players in game increasing monster hp and damage? There's a trade off. Should the game be easier for loaders because they load 7 toons that sit there afk and having 1 bo them?


They pay for that. Blizzard is never going to do something that descentivizes people buying multiple keys.
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Apr 12 2026 03:21pm
They pay for that. Blizzard is never going to do something that descentivizes people buying multiple keys.


So because you pay for it then it should be easier and more rewarding? Got it.

The most popular games that last a long time without having the playerbase throw in the towel typically make it so that multi-boxing isn't necessary and also bannable.

This post was edited by BlakeXeal on Apr 12 2026 03:22pm
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