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Apr 3 2026 12:40pm
First number = players in game when mobs spawned
2nd number = players within 53.33 yards when mobs spawned
% = NoDrop chance for regular mobs

p1/1, p2/1 = 62.50%

p2/2, p3/1, p3/2, p4/1 = 38.78%

p3/3, p4/2, p4/3, p5/1, p5/2, p6/1 = 24.05%

p4/4, p5/3, p5/4, p6/2, p6/3, p7/1, p7/2, p8/1 = 14.29%

p5/5, p6/4, p6/5, p7/3, p7/4, p8/2, p8/3 = 9.09%

p6/6, p7/5, p7/6, p8/4, p8/5 = 4.76%

p7/7, p8/6, p8/7 = 3.23%

p8/8 = 1.64%

The NoDrop% is not affecting elites (with a few exceptions for some super uniques with modified drop tables) but it has a small incidence on bosses and heralds. Same px/y breakpoints as above.


question about this- when you say p1 has a 61% no drop chance- how does that work exactly


Monsters can drop more than one item right so is it a 60% chance per "slot" to drop nothing or a combined 60% chance that all their slots roll no drop?


Countess for instance uses no-drop slots to fill with rune drops right? so is i a 60% per "slot" or 60% total that the monster drops nothing
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Apr 3 2026 12:45pm
question about this- when you say p1 has a 61% no drop chance- how does that work exactly


Monsters can drop more than one item right so is it a 60% chance per "slot" to drop nothing or a combined 60% chance that all their slots roll no drop?


Countess for instance uses no-drop slots to fill with rune drops right? so is i a 60% per "slot" or 60% total that the monster drops nothing


Normal mobs only drop 1 item
elites 1 item and 4 pots, no NoDrop%

but yeah, some special cases like countess have a multi-drop table that also includes NoDrop among the possibilities.

Here's for example the drops of hell council members on p1:

Picks: 3
Total weight: 55

Item / Weight / 1 in X
NoDrop / 19 / 0.345455
"gld,mul=2048" / 9 / 0.163636
Act 4 (H) Equip A / 15 / 0.272727
Act 4 (H) Junk / 5 / 0.090909
Act 4 (H) Good / 3 / 0.054545
Act 4 (H) Magic A / 4 / 0.072727

The NoDrop% shown here for each of their 3 item picks is affected by player count.
But each of the sub categories of items shown here also have a smaller NoDrop and a no-pick that drops to the next following lower TC, until we reach the lowest possible TC. This small NoDrop in each of those categories is not affected by player count.

This post was edited by SinsOfTheSun on Apr 3 2026 12:47pm
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Apr 3 2026 12:54pm
no they dont need to be within 53 yards
just the same named area for better nodrop


This

Altho separate tal tombs don't count. Has to be same internal lvl id
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Apr 3 2026 01:35pm
This

Altho separate tal tombs don't count. Has to be same internal lvl id


oh interesting. well we have some conflicting info here haha will have to research more
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Apr 3 2026 03:23pm
Normal mobs only drop 1 item
elites 1 item and 4 pots, no NoDrop%

but yeah, some special cases like countess have a multi-drop table that also includes NoDrop among the possibilities.

Here's for example the drops of hell council members on p1:

Picks: 3
Total weight: 55

Item / Weight / 1 in X
NoDrop / 19 / 0.345455
"gld,mul=2048" / 9 / 0.163636
Act 4 (H) Equip A / 15 / 0.272727
Act 4 (H) Junk / 5 / 0.090909
Act 4 (H) Good / 3 / 0.054545
Act 4 (H) Magic A / 4 / 0.072727

The NoDrop% shown here for each of their 3 item picks is affected by player count.
But each of the sub categories of items shown here also have a smaller NoDrop and a no-pick that drops to the next following lower TC, until we reach the lowest possible TC. This small NoDrop in each of those categories is not affected by player count.


got it ty ty
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