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d2jsp Forums > Diablo II > Diablo 2: Resurrected > D2:R Discussion > Frozen Vs Fanat Hephisto
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Mar 2 2026 07:34pm
does it really matter if holy freeze doesn't hit act bosses? The demon still takes ~3 swings to apply amp on average anyway with 75% ctc and ~45% chance to hit. The holy freeze is still useful in general pvm, its still an extra line of defense if you disconnect or drop your mouse or get mana burned instantly to 0 or a bunch of dolls start running at you
I mean we had this whole thread a couple months ago about defiance vs holy freeze, and maybe there's some insane moon logic there as if most pvm damage that can actually kill you didn't ignore defense anyway, but we're talking about holy freeze's aoe slow vs {aura with 11% larger radius and hits act bosses} as the only tradeoff. There's no defensive bonus to holy fire, its just whether you want to chill everything or not.


yeah i mean, its a legit argument to say that holy freeze provides defensive capabilities

the real question you asked is if its necessary to hit bosses. fundamentally, nothing is "necessary" given how OP warlock is. However, if your goal is to instantly delete everything, it may be annoying when ur in 8 person TZ baal, and his health isnt instantly being deleted bc ur heph is trying to hammer him without casting the amp curse. I personally ran a cursed holy freeze heph for many hours, and I did notice it a bit annoying it takes an average of 2-3 seconds for the curse to be casted (purely by him swinging, and then u get the 75% CTC and 45% CTH, it means that it may take liek 4-5 hits). However, with HF or HS, it is more or less instant. Again, not a huge deal sicne ur just deleting the map, but it is these cases where something isnt instantly deleted where u want to fix things. I now have a holy shock heph, and basically 8 person TZ baal dissapears instantly. I guess i have a higher chance of dying, but this is why i play the game
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Mar 2 2026 07:54pm
Idk, but I had a cursed holy freeze hephisto and he got yeeted by a tier 4 herald in a few hits today. Miss my dude but a little too lazy to farm another.

Is that common? He’s been so tanky up until that
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Mar 2 2026 08:09pm
yeah i mean, its a legit argument to say that holy freeze provides defensive capabilities

the real question you asked is if its necessary to hit bosses. fundamentally, nothing is "necessary" given how OP warlock is. However, if your goal is to instantly delete everything, it may be annoying when ur in 8 person TZ baal, and his health isnt instantly being deleted bc ur heph is trying to hammer him without casting the amp curse. I personally ran a cursed holy freeze heph for many hours, and I did notice it a bit annoying it takes an average of 2-3 seconds for the curse to be casted (purely by him swinging, and then u get the 75% CTC and 45% CTH, it means that it may take liek 4-5 hits). However, with HF or HS, it is more or less instant. Again, not a huge deal sicne ur just deleting the map, but it is these cases where something isnt instantly deleted where u want to fix things. I now have a holy shock heph, and basically 8 person TZ baal dissapears instantly. I guess i have a higher chance of dying, but this is why i play the game


well another problem with bosses is that unlike normal monsters where you have shotgunning redundant curse aoe rolling a % for every target and putting an aoe around it, act bosses are still on their own, so you get that same 25% the holy fire/shock won't actually curse duriel/meph/diablo/baal (andy can be surrounded though, and ubers). Of course that's on top of him having the same chance with melee attacks.

but really we're talking about a difference of about 2 seconds on an act boss, versus a passive aoe chill aura that's going to be a boon in every other random area you're in, and could potentially save your merc from dying, save your demon from dying, save your char from dying. There's a few builds where people actively avoid holy freeze because they think it slows down kill speed- monsters running into hammers- but that's not the case for warlocks on any build really. Even blood boil has an aoe nearly as large as holy freeze aura anyway.
When the only calculation is "very slight upside of applying an unstackable buff to act bosses that you'll get in a few seconds either way" versus "slow everything in an aoe all the time" it doesn't seem very compelling
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Mar 2 2026 08:49pm
well another problem with bosses is that unlike normal monsters where you have shotgunning redundant curse aoe rolling a % for every target and putting an aoe around it, act bosses are still on their own, so you get that same 25% the holy fire/shock won't actually curse duriel/meph/diablo/baal (andy can be surrounded though, and ubers). Of course that's on top of him having the same chance with melee attacks.

but really we're talking about a difference of about 2 seconds on an act boss, versus a passive aoe chill aura that's going to be a boon in every other random area you're in, and could potentially save your merc from dying, save your demon from dying, save your char from dying. There's a few builds where people actively avoid holy freeze because they think it slows down kill speed- monsters running into hammers- but that's not the case for warlocks on any build really. Even blood boil has an aoe nearly as large as holy freeze aura anyway.
When the only calculation is "very slight upside of applying an unstackable buff to act bosses that you'll get in a few seconds either way" versus "slow everything in an aoe all the time" it doesn't seem very compelling


so u get 75% chance the holy fire/shock will get it, and u get 34% chance to hit and proc, so thats 75% or 34% which is ~84% chance it will get the proc on a single boss ont he first try, basically 100% on the second proc of the aura and hit. That is much faster than waiting for a frozen heph when fighting uber duriel and waiting forever for the curse. Again, look, I'm not saying it makes a huge difference, but it is a difference. I have 20 pts in blood oath, so my life never goes below 90%.
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Mar 3 2026 09:05am
Idk, but I had a cursed holy freeze hephisto and he got yeeted by a tier 4 herald in a few hits today. Miss my dude but a little too lazy to farm another.

Is that common? He’s been so tanky up until that


not sure how you managed that, my Heph tanks P8 T5 herald without running into any risk. Do you know if you bound demon on P1 (unsure if binding at specified player count matters or not - I bound mine in a P6 game)
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Mar 3 2026 09:07am
In terms of farming TZs/pushing levels, I find freeze much better than fanat in terms of applying effective damage (faster amp). And since I play hardcore, I find apply freeze quickly to an entire room after a teleport is confidence inspiring (prevents getting swarmed in extra fast zones, slows glooms/souls at a distance). I also like how freeze applies over walls, applies amp to those monsters, which shows me where to not teleport.
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Mar 3 2026 09:09am
ok so i bound a hephisto with demon spectral hit aura (holy freeze) cursed lightning enchanted extra strong

immune to lightning

is it normal that he breaks phys imunities?
really confused me when he started doing it
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Mar 3 2026 09:13am
ok so i bound a hephisto with demon spectral hit aura (holy freeze) cursed lightning enchanted extra strong

immune to lightning

is it normal that he breaks phys imunities?
really confused me when he started doing it


just to clearify i walk ahead of him to hit a ghost etc phys immune
he comes near it and poof no more immunity
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Mar 3 2026 09:20am
Holy freeze is bad on echo lock because it slows down monster clumping on your rather limited aoe profile.

It's the same concept on hdin. You want monsters to collapse faster on your hammer field, not slower.

Playing on tz with extra fast mod just feels better.

Sure there's an argument for "surviving a DC in hc" but I don't plan to gear for those scenarios
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