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Feb 23 2026 10:48am
lol
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Feb 23 2026 10:48am
feels like you ran this through ai linkedin post generator
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Feb 23 2026 10:53am
Having /p8 in an online game would be the stupidest design decision in the world.


Why, people with loaders already do this a ton
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Feb 23 2026 10:54am
Sunders are one of the most powerful items in the game. They should be rare. They didn't even exist a few years ago and we got by.

How long does it take you to find a Jah and ber rune? Weeks, months, even years.

Its still rng. You can get a herald or two in a 30 min terror zone. When this happens, you start using your shards.

Keep grinding, quit whining. You could have ran 2 terror zones in the time it took you to type this shit out.
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Feb 23 2026 11:00am
In LoD it was simple. Ladder reset, fight your way up, clear Hell, then farm Terrorzones. Either P8 public with others or P1 solo if you weren’t strong enough yet or just didn’t feel like keeping up.

If a nice TZ was on, you logged in for an hour. P1 or P8. RNG is RNG. On P8 higher chance, sure. But even on P1 you could get lucky and find your Sunder in that one hour. That was possible. That was realistic. That felt fair.

Now with ROTW it’s completely different.

Sunders don’t just drop in Terrorzones anymore. They drop from Heralds. And not just any Herald, but effectively Level 4 or 5 Heralds.

To get there you first need Level 1, 2, 3 Heralds to spawn. And in a normal 30-minute Terrorzone you basically can’t reach that. There just aren’t enough mobs. So you need Shards.

These Worldstone Shards that you first have to find. I used the eight days before Ladder reset in Non-Ladder to farm TZs on P1 and I didn’t see a single Shard. Not one. Maybe bad luck, sure. But that’s exactly the point.

As a casual P1 player you don’t even really get into the system.

If you finally get a Shard, you have to terrorize a whole Act, go through all the dungeons, stay in the same game long enough, kill enough mobs so that a Level 4 or 5 Herald even spawns. And even then the Sunder chance on P1 is extremely low.

So before a Sunder can even technically drop, a huge ramp up system has to be set in motion…

In LoD it wasn’t like that. You entered a TZ, played an hour, and at least had the chance.

Now it feels like if you’re not grinding for multiple hours straight, nothing really moves.

And here’s the real point.

This system incentivizes multiboxing and fillers way more than before.

In LoD the advantage of P8 or fillers was clear: more XP, lower NoDrop. That was relevant for Ladder race players or hardcore min-maxers.

Now it affects everyone who even wants to participate in Sunders or the new Ancient system.

If I invest my own Shards, why would I do that in a public game? Why would I use my resources so some random can grab the loot in front of me or break my whole Herald chain?

So people make private games.

But if you make private games and still want P8 advantages, you need fillers. Or multi-accounts.

And that’s where the circle closes.

ROTW didn’t reduce multiboxing. It made it more attractive. Not just for Ladder top 5 grinders, but for anyone who seriously wants access to Sunders.

Back then as a dad with 30-60 minutes, I could jump into a TZ, farm, and at least feel like I was participating in endgame.

Now I log in, play an hour P1, don’t see a Shard, maybe spawn one Level 1 Herald, log off again. Progress? Feels like zero.

That’s the difference.

LoD rewarded grinders, yes. But it didn’t lock casuals out.

ROTW feels like the core system is built around long sessions, control, and infrastructure much more than before.

Public TZ farming for Sunders? Basically dead.
Either clan runs or solo P8 with fillers.

And that’s what bothers me.

I love this game. I want it to thrive. But right now it feels like a key part of the endgame just isn’t really reachable for players like me.

Is it just me?
What do others think that only play with 1 account?
Happy to hear your thoughts on this


It took me some time and farm to see a Shard but on P1 I got 3 shards on about ariund 4 hours of TZ farming.
Thats still low but not nothing.

I think your point is valid but you are biased by your poor experience.
Shards are farmable on P1.
Sunders on the other hand, I got only 1 herald in that time.
No sunder from him.
My stats are too low to have a clear PoV but I would agree on the 1/2 I read of your post.
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Feb 23 2026 11:00am
I agree, sunders are meant to be endgame gear. Hardly something I expect casual. Also, the drop rates of "HRs" and other hard to find items are so severely adulterated by the rampant botting that peoples ideas of what drop rates should be are tremendously skewed.
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Feb 23 2026 11:01am
I spawned ~8 heralds in a 1hour act1 full terrorized.
Include 2 additional out of a1 naturally terror zones, I didn't even full clear A1, just did boss and super unique mob runs.....felt to me like 1 heralds per every 2 zones I cleared.

Perfect....far from it, but I guess you need a smarter bot than a pindle bot to get these gcs, so there is that.
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Feb 23 2026 11:03am
I spawned ~8 heralds in a 1hour act1 full terrorized.
Include 2 additional out of a1 naturally terror zones, I didn't even full clear A1, just did boss and super unique mob runs.....felt to me like 1 heralds per every 2 zones I cleared.

Perfect....far from it, but I guess you need a smarter bot than a pindle bot to get these gcs, so there is that.


Heralds only spawn with Uniques and Champs so your 1hr farm is valid and white/reash mobs dont get in the equation nonetheless here.
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Feb 23 2026 11:12am
No one is saying sunders shouldn’t be rare…

I love chase items.
Jah is rare. Ber is rare. That’s fine.

The difference is this:

Jah CAN drop in a 30 minute session.

Ber CAN drop in a 30 minute session.

You can log in, farm for an hour, and there is at least a real shot.

With the current Herald ramp up system, it’s not just about rarity.

It’s about how much has to happen BEFORE the item CAN even drop.

That’s the issue.

It’s not “boohoo I didn’t get a sunder in 1 hour”.

It’s that you need:

– shards
– act terrorization
– multiple herald tiers
– long game persistence

before you even unlock the proper drop tier.

That structurally favors long continuous sessions.

LoD rarity was RNG based.

ROTW rarity is RNG stacked on top of session length requirements.

That’s the difference.

And that’s the issue for casual players like me.

This post was edited by Baddisattva on Feb 23 2026 11:14am
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Feb 23 2026 11:17am
I spawned ~8 heralds in a 1hour act1 full terrorized.
Include 2 additional out of a1 naturally terror zones, I didn't even full clear A1, just did boss and super unique mob runs.....felt to me like 1 heralds per every 2 zones I cleared.

Perfect....far from it, but I guess you need a smarter bot than a pindle bot to get these gcs, so there is that.


Forgot to mention...this was a 1 hr no teleport clear. With tele I think you can half the time to do this (focus just elites and exceptional mobs like you would in a normal mf run)
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