Just an overall overview… (for pvp, thanks goomshill for your numbers for pvm)
With he right numbers this time lol (thanks losm, I knew about CM being 4% not 5, and CM’s AR not applied to fury, but I was ultra distracted earlier)
Total +skills
Circ 2
Enigma 2
HL 1
Arach 1
cta+anni+torch 5
Trap skillers 9
= 20 = blade skills lvl 40 without bonuses on claw
That’s already +1310 base skill dmg, +1390 with +2sin, up to +1510 with 5 skills on claw
Total off-weapon ed%
156 str = 117
300 dex = 225
Phoenix = 400
Claw mastery lvl 31 = 155
Claw mastery lvl 33 = 163
= 897 or 905 with +2sin on claw
Total crit chance
CM lvl 31+ = 23
LoLo = 40 (DS)
Gores = 15 (DS)
HL = up to 37 (DS)
= 92DS + 23Crit = 94% final crit chance
Now if we compare the 3 prefixes combos on perfect claws:
450ed 2os LoLo eth RT = 280.5 avg dmg = 210 final
2sin 300ed 2os LoLo eth RT = 204 avg dmg = 153 final
300ed fools 2os LoLo eth RT = 228.5 avg dmg = 171.375 final
2sin/fools/2os LoLo eth RT = 75.5 avg dmg = 57 final
(210+1310)*9.97*1.94 = 29 399,536
(153+1390)*10.05*1.94 = 30 083,871
(171.375+1310)*9.97*1.94 = 28 652,459
(57+1390)*10.05*1.94 = 28 212,159
The dmg numbers are very close in the end.
To a point where the chances that it makes a difference in the numbers of hit required to kill another player are extremely low.
30k dmg per hit = 5k dmg after pvp penalties, enough to 1 hit kill most chars without high dr%, or 2-3 hit kill tankier ones with high life/dr%.
What’s the main factor at this point?
Your hit chance. The 2 highest dmg claws on paper shown above have ~10k less ar, which results in way less effective dps.
And your trap laying speed (one of the most critical aspect of this build).
Aiming for 9 fpa is way better than having a bit more dmg at 10 or even 11 fpa, both for offensive and defensive reasons.
If we compare the 300ed/fools to the 2sin/fools
28,652.459/28,212.159 = only 1.56% more dmg on the 300/fools vs 2sin/fools, but you lose 20% AR from either fury or CM for sentinel, which represents around 20% * (1633 + (300*5) + (36*10) + 250 + 120) = 772.6 AR for Fury and 824.6 AR for sentinel (it gives 5 flat AR per lvl), or more if you have other sources of flat AR.
And like I said, increasing your flat dmg by 1% is most likely not gonna change the number of hits required to kill someone.
Increasing your hit chance by 1% is, on the other hand, and by more than 1%…
For exemple, if you go from 70% hit chance to 71%, 71/70 = +1.43%
And the claw with +2sin is also increasing your MB, dtalon and clone (if allowed).
I’ll keep saying it… the BiS claw is 2sin/fools/2os, and it’s much cheaper than any high ed% eth self-rep claw
The suffixes are way less important, but IAS is nice.
RT with 30+ ias and HL = max trap laying speed
Else you kinda need its from jewels in circ and/or its gloves instead of fcr…
I had a 2sin/fools/2os/10ias RT, which forced me to add a 15ias/ed jewel in circ to reach the 42ias bp.
Now, if you wanna go WW hybrid, a cruel claw would be more suited for it. It’s gonna be a lot more expensive tho.
But I personally don’t like the WW hybrid variant.
You lose a lot of blade skill dmg. You start lacking skill pts as you need to invest in weapon block. And dtalon is absolutely great when used on a pure bladesin, cuz up’d gores do a lot of dmg when paired with all that off-weapon ed and dex. And it’s a nice quick answer to KB someone into your field of sentinels. I feel like a pure blades is already so actively laying sentinels and spamming MB, that you don’t have much room left to really benefit from using WW… at least not enough to be worth loosing that much dmg on blades.
It’s very hard to have enough skill points to make a LS/ww/blade hybrid while having enough defensive ability (fade + wb) to matter. You start running into gear setups that don’t work well together. As a hybrid doesn’t have much eD% but a blade build needs it. Then you need ~120 skill points to max LS + synergies and blade fury + synergies.
Then you need different skills on weapons and need to use trap GCs. But them your claws for WW/trap want Um and blade fury wants Lo. And OW doesn’t matter much on blades and Lo doesn’t matter much on a hybrid.
It just doesn’t largely work well together unless you were able to gather some crazy hero editor rare claws. Of which they don’t exist on d2unmastered.