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Mar 26 2025 11:16am
Good info. MF has been getting away with this far too long. Get her locked Sins!
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Mar 26 2025 11:21am
remember many aspects of the game are different now. back in our day if you shopped a cruel colossus blade from larzuk for your barb or had a buriza on your zon you did pretty well in pvp.

Grandfather and Windforce were GG, looks like we need to add Sacred And Ancestral versions of uniques to d2r, tell the devs for next season Make MF and Uniques Great Again


My ith bow and 40 hex charms would say otherwise 😄 ohh the days of sending a money order to get something on ***

This post was edited by Loki15 on Mar 26 2025 11:21am
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Mar 26 2025 11:29am
remember many aspects of the game are different now. back in our day if you shopped a cruel colossus blade from larzuk for your barb or had a buriza on your zon you did pretty well in pvp.

Grandfather and Windforce were GG, looks like we need to add Sacred And Ancestral versions of uniques to d2r, tell the devs for next season Make MF and Uniques Great Again


True
Times have changed haha

A fun exercise to do to put all this into perspective is to go through the complete list of all base items and ask yourself for each item :
Is this item a potentially good…
Base for runewords (or sometimes lld plain socketable)?
Magic?
Rare?
Set?
Unique?

I don’t remember the exact number, but there’s approximately 780 different items with different quality lvl affected by mf.
Of those 780 items, you’ll find only some ~30 that are actually good if rolled as unique/set (maybe ~40 first week of ladder).
That number of potential valuable items is wayyyy higher if start checking bases and rares.
And their resell value, on average, is also way higher.

Above 100% mf, you basically just make all regular mobs drop magics instead of bases,
and you make uniques/bosses drop uniques/sets instead of rares.

Zero to ~100% mf is the sweet spot. Above that you’re seriously reducing both your chance to find a keeper, and the average value this keeper has.
And we’re not even talking here about the fact that any gear swap to more mf is also simply lowering your clear speed.
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Mar 26 2025 01:52pm
Yes but everytime I find a set diadem or corona I get annoyed and like to imagine if I had 30 more mf they would have been unique instead.
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Mar 26 2025 04:06pm
Thanks for info. Running 60 mf now
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Mar 26 2025 04:09pm
Free bump, nice.
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Mar 26 2025 04:16pm
grass is green


so is sigon’s set
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Mar 26 2025 08:33pm
Yes but everytime I find a set diadem or corona I get annoyed and like to imagine if I had 30 more mf they would have been unique instead.


Lol i feel you
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Mar 27 2025 02:26am
Quote
There are many studies, like the one you posted, that report the relation between MF% and quality level of items dropped.
The problem about those studies is that they do not include the single most important factor : what is valuable
They show results as if uniques > sets > rares > magics > whites
And they show these results without looking at the fact that for most item base, their related unique/set will never have any value, while if they were either rare/magic/white they could have had value.

Agreed

Quote
Now, just look at this graph shown in the link you posted...



This is true for andy and duriel that are now permanently quest bugged in D2R.
What's more valuable?
A potential gg rare ring/amy?
Or increased chances with each % mf to transform this rare into something suddenly almost garanteed to be a useless magic or cathan or manald or whatever charsi food (because yes, that's what you're most likely gonna get)

Now, if you look at other bosses and super uniques, the graph is gonna feel like more mf is more profitable when farming those... only if you don't understand the facts behind it.


Andy (and really all bosses) are not representative of what we were originally talking about though. I dont think most people play a nova sorc to target bosses. If someone was target farming bosses for rares then 0 mf is surprisingly the right move.

Quote
Here are the odds of what you'll get in hell / TZs :

Normal Items: 67.84870452%
Exceptional/Elite Items: 20.29650961% (of which ~2/3 are exceptional)
Class Specific Items: 11.85478587%

Understand this.
There are no normal/exceptional items rolled as set/unique that are valuable, except for a very few exceptions that we can name since the list is extremely short :
magefist, chancies, goldwrap, vipermagi, waterwalk, wartrav, gores, Soe, Tgods, suicide branch.
That's it... and let's be honest, those items are only worth picking up early ladder and are soon 5fgs items that most people just skip as the market gets saturated.

But there are normal/exceptional tier items rolled as rare that are valuable and there are many many items rolled as non-magic that are always worthless.

Quote
11.85% are class specific items?
You're almost guaranteed that a white base would have been better.
There are many unique/sets versions of class specific items, but among them the only good ones are :
titan, tstroke, arreat, DF, ravenlore, Hoz
Again... that's it.
Among the very long list of class specific items, just for a minor chance to find one of the above with increased mf%, you fucked up so many potential great drops.
GG mosaic GT base? Nope, its bartuc's !
GG eth rare claw? Nope, it's Nat's set !
45@ auric shield? Nope, its a trash blue/yellow or a alma negra/dragonscale, sorry
GG pelt? Nope, its aldur !
some super easy to sell socketed sup armor/helm/shield/weapon? Nope it's still a rainbow of shit !

Even here you have to admit that there are plenty of worthless non-magic base items.
GG 6/40 javs? Nope, it's +1 jav skills 3%ed javs!
GG 5 nado pelt? Nope, it's +2 nado white base
GG circ of any kind? Nope it's a sup 8%ed circlet
It's a logical fallacy to think that your failed drops only work in one direction and only on the items that you hand pick out of the crowd.

Quote
And everything get's even worse when you look at drops from regular mobs...
Bases are definitely worth way more than magics.
In fact, the only very few magic items that can be valuable have chances so low that's it's not recommended to lose time picking them up and id'ing them.
The blue items you see on the market are either a lucky shot while gambling, but most likely shopped by bots.
No matter how high you push your mf%, regular mobs will most likely just convert bases to magics.
And unless you're exclusively elite/boss sniping, regular mobs are still the main portion of your drops when density destroying (which is the most profitable way to mf).

Oh cmon bro dont play the "nothing good ever drops so dont even ID it" game lol. The part I underlined I dont think is true but I'd be interested if you could post something that proves otherwise. QualityFactor/UniqueFactor seems to greatly affect items becoming unique/set/etc. For normal mobs that number is 0 and would mean that even with lots of magic find youre still going to see a pretty considerable number of white drops from normal mobs. If someone was target farming rares it seems like they should be hitting every boss that has a high quality factor and using 0mf:

And as an alternative it seems like farming elite packs with ~500mf is "ideal" for rares based on this graph:

"Chance for Unique upgrade flatlines rather quickly. It goes from 3.510% at 500 MF to 3.959% at 1000 MF. Chance for Set upgrade basically maxes out at 300 MF. Chance for Rare continues to rise slowly but it is because of Normal item types. Exceptional/Elite reaches max around 490 MF and Class Specific reaches max at 220 MF."


Quote
Oh trust me, you'd lose your own bet.
It's a known fact that, yes, you can indeed have better odds at finding very specific items / affixes by target farming specific area levels.
But it's also a known fact that you greatly reduce your potential profit, due to the smaller and smaller quantity of potentially valuable items you restrict yourself to.
I know quite a bit on the subject, I'm a stubborn nerd who likes to find very specific items that way (see my guide in my sig!)
But I also know how bad it is, in terms of profit, to do so... and I still do it cuz I'm done playing the jsp game since long ago :p


I dont think I would. Because of TZ's you can "pick" the mlvl based on your clvl. There is a relationship between the qlvl of an item dropped and mlvl of the monster that dropped it. The greater the difference the more likely the item is to roll unique/set/etc. Looking at rings that have a qlvl of 1 is a good example: show me a d2 player that doesnt hate green ring drops and I'll show you someone with <100 hours played. So at least in theory there's an ideal level to farm TZ's with a specific amount of mf to maximize magic/rare drops with specific modifiers. I'm sure someday someone will take the time but it wont be me lmao.

Anyways I think the premise of what youre saying is totally valid for as long youre the only one farming with 0mf lol. As soon as you convince other people to stop using mf then mf is useful/valuable again. I want to believe you but I dont think you have the data to prove what your saying.

This post was edited by BrianPeppers on Mar 27 2025 02:36am
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Mar 27 2025 03:07am
I'll be honest alot of this is tldr but I love you here's my comment.

With MF, it's simply all about the number of games you do.

Normal MF run is andy, trav, meph, frigid Shenk & Eldrich, pindle. Repeat. Do this a few hours and you gear up. But yes... I will say nowadays it's harder to gear up and collect wealth in D2 now.. maybe because of my work schedule.

When I came back to D2 in 2023 I geared up from twitch streamers donations helping me out. Lots of good folks doing live streams.

This post was edited by Cstrike99 on Mar 27 2025 03:08am
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