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Mar 16 2026 03:33am
I prefer my wave 2 Achmel with cursed/conviction/teleport (lol), stays where i tell him to ai-wise and generally teleports usefully for me. Spreads the blood boil around and doesn't steal the other demon(s) with him as he goes. Keeps amp up pretty steadily, maybe from his hidden poison aura? Maybe not, could just be the unholy bolts doing it... the barf attacks are pretty badass too. Someone told me the fun police heard about binding him and that it might get patched :( too bad since he gives so much magic pierce


So since you can bind him that means Loh gives dmg against him ? 🤔
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Mar 16 2026 03:41am
I haven't tested achmel being accidentally given the flag but yeah he's got invisible poison projectiles blasting around from poison enchanted, plus his unholy bolts. I don't think anyone ever really explained how that works, maybe its just the same as rabies and shoots an invisible missile every 4 frames in a random direction, I don't know. But it should be about 1861 poison over 32 seconds if he's TZ, which is really low DPS (~60), but still much higher than his poison breath (~9). But I'd have to take a close look if the +damage being added to A1/A2 is doing anything funny to his skills.

Still not 100% sure on why Succubi appear to deal damage so much better or more reliably than Dark Rangers. Digging into missiles.txt, I see that none of the missiles have nextdelay enabled- succubusmiss, cr_arrow1-6, coldarrow, freezingarrow. I mean, in the footage I recorded and testing beyond that it sure seems like for whatever reason rogue arrows split with a wider angle (maybe they positioned themselves closer?) and missed instead of shotgunning, succubi often landed 3 hits on the same target from any range. Maybe its just the slower projectiles and apparent less spread, I have a hard time believing the missiles are failing % cth rolls with added AR but who knows, maybe that's all it was and I needed to include my conviction merc to make it fair. Even with %cth fails the physical arrows with enemies at -100% dr / 20% magic should be taking more from physical but nope succubi shat on them better.
Well its all academic since that succubi with level 57 bind demon is weaker than a tainted

This post was edited by Goomshill on Mar 16 2026 03:45am
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Mar 16 2026 08:53am
So since you can bind him that means Loh gives dmg against him ? 🤔


Have to wonder if it's always been like that for this one boss...


I don't even think it should be patched out, I'm fine with the lore being that Baal has a demonic/transcendent mummy in his army. Maybe it's just part of Achmel's curse?
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Mar 16 2026 12:27pm


I haven't tested achmel being accidentally given the flag but yeah he's got invisible poison projectiles blasting around from poison enchanted, plus his unholy bolts. I don't think anyone ever really explained how that works, maybe its just the same as rabies and shoots an invisible missile every 4 frames in a random direction, I don't know. But it should be about 1861 poison over 32 seconds if he's TZ, which is really low DPS (~60), but still much higher than his poison breath (~9). But I'd have to take a close look if the +damage being added to A1/A2 is doing anything funny to his skills.

Still not 100% sure on why Succubi appear to deal damage so much better or more reliably than Dark Rangers. Digging into missiles.txt, I see that none of the missiles have nextdelay enabled- succubusmiss, cr_arrow1-6, coldarrow, freezingarrow. I mean, in the footage I recorded and testing beyond that it sure seems like for whatever reason rogue arrows split with a wider angle (maybe they positioned themselves closer?) and missed instead of shotgunning, succubi often landed 3 hits on the same target from any range. Maybe its just the slower projectiles and apparent less spread, I have a hard time believing the missiles are failing % cth rolls with added AR but who knows, maybe that's all it was and I needed to include my conviction merc to make it fair. Even with %cth fails the physical arrows with enemies at -100% dr / 20% magic should be taking more from physical but nope succubi shat on them better.
Well its all academic since that succubi with level 57 bind demon is weaker than a tainted


what do you think the best pure demon build is? i maxed demon/mastery and the blood boil synergies. I use 2x defilers to share the damage. I feel like this is the best possible build in terms of flexibility, what do you think?
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Mar 16 2026 01:18pm
what do you think the best pure demon build is? i maxed demon/mastery and the blood boil synergies. I use 2x defilers to share the damage. I feel like this is the best possible build in terms of flexibility, what do you think?


I mean if you're using blood boil for damage its pretty straight forward, you're basically a hammerdin and that's your hammer. If you're trying to be pure summoner, you need to purposefully choose not to use blood boil, and then not level it up
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Mar 16 2026 06:13pm
I mean if you're using blood boil for damage its pretty straight forward, you're basically a hammerdin and that's your hammer. If you're trying to be pure summoner, you need to purposefully choose not to use blood boil, and then not level it up


have you tried goatmen? are the other summons even worth getting? they seem underwhelming, 1 pt defilers spread damage to a lot of targets so my demon can just gank things
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Mar 16 2026 11:06pm
holy christ I finally got the elusive god tier pokemon

farmed a cursed tz frigid highlands and looked for mobs of random lancers and got her :)

with 2x defilers out I literally 1 shot p8 games and the other 9 targets die...insane that I still have a maxed blood boil as backup



This post was edited by L8z. on Mar 16 2026 11:07pm
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Mar 17 2026 01:32am
So, after reading through the whole thread, I’m still not entirely sure what the best setup for a pure summoner is. From what I’ve understand, you can't get the full benefit from Fanaticism because Bind Demon already hits the AS and AR caps, but I'm not sure. For me, it seems that when he has fanaticism or I press Engorge, he attacks faster. In addition, if we already reach the AS cap without Fanaticism, does that mean we don't need to take Engorge to level 21 with +skills to reach the 35% AS cap?

On the other side, it seems Holy Freeze doesn't work well against bosses (but yes in pvm).
So, would you say a Dark Lancer Cursed + Holy Fire is the way to go? Or should we stick with Cursed + Fanaticism to boost the damage for both the demon and the merc (who’s usually running Pride)?

Another doubt I have is if Amplify Damage "double dips" with Defilers.
I mean, for example, if the primary target takes 10k damage and the Defiler transfers, lets say 50%, a normal target would receive 5k. But if this second target is also cursed, would it then take 10k as well?
If this is how it works, it's clear that pulse auras are the most cost-effective option for scaling damage...
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Mar 17 2026 06:48am
Still not 100% sure on why Succubi appear to deal damage so much better


Succubi blood star is bugged. It deals only physical damage. Damage values are read from A1MinD(H)/A1MaxD(H) and applied to A2 attack (range attack). El1MinD(H) and El1MaxD(H) are never used.
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Mar 17 2026 07:00am

I mean, for example, if the primary target takes 10k damage and the Defiler transfers, lets say 50%, a normal target would receive 5k. But if this second target is also cursed, would it then take 10k as well?

From my gameplay it seems like Defiler damage share ignores resistances? As in, immune monsters still seem to take damage from whatever damage type they are immune to is shared to them. My guess would then be that Amp does not double dip. But I have not tested this at all, it's just anecdotal from my gameplay and I could be completely wrong here.
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