I'm trying to figure out exactly how damage is actually being dealt with some ranged unit attacks for demons
Its very clearly higher than what you'd get if it was only dealing base damage, but still much lower than the melee damage
Ex, I have a TZ96 succubi shooting blood stars with cursed + holy freeze + extra strong + extra fast + multiple shot.
Level 99 succubi should have 44-83 blood star damage as pure magic, and 55-99 melee base damage. I'm adding +1283 damage / +775% as summoned (+99% extra strong)
Naive calculation would be ~200 magic per volley, ~13908 phys per melee, after moncrit, before %dr/resist.
Against 14000 hp / 0% dr / 25% magic demon gremlins, she kills them in 1 hit as melee, and about 3 shots (9 hits) for blood stars. Not 100% clear if all hits connect.
Against 21900 hp / 33% dr / 10% magic burning dead archers, she kills them in 1 hit as melee, about 5 shots (15 hits) for blood stars. Easier to manage since they stand still and trade ranged shots. A few skeletons survived with a sliver of hp after 1 melee hit.
Against 43500 hp / 25% dr / 0% magic eldritch minions, she kills them in 2 hits as melee (~60%+ dealt in 1 hit) and about 10 shots (30 hits) for blood stars, hard to count I can't tell since I have to teleport back to force ranged
The physical melee damage checks out. She should be doing 27.8k hp and that kills gremlins in 1 shot and 2 shots the minions and was just at the edge of max random HP range of skeleton archers (18.0-25.7k with 15% dr hence taking ~24.5k on a non-crit)
So I'm convinced that's accurate on how its calculated for melee.
The magic damage is WAY above what it would be normally, but nowhere near as high as the physical. And I'm not convinced its 100% magic damage either, in case its somehow either adding physical to magic as one explanation.
If it was pure magic, then it took about 2000 per hit for gremlins, 1600 per hit for archers, 1450 per hit for minions. Now assuming gremlins were being overkilled / missing a bit that could easily be ~1500 actual damage per hit as pure magic.
If that's the case, how does 44-83 magic blood star become ~1400-1600 magic? Given the +1283 base damage / +874% ed. Well if it was 9.74x damage, that would only be ~619 per hit. But if its just adding the +damage directly, its ~1347 per hit, and combine monster crit its in the ~1400 range.
My guess at this moment is that the +damage affix on bind demon is being added directly to the A2 damage parameter for enemies that use non-physical A2 damage for their skills, which is the case for some ranged attackers - but not scaling with %ed provided by bind demon, mastery, might aura, etc.
It likely still doesn't work on ranged spells that scale with levels instead of via monster stats, I'd need to test that more, my guess is they are doing the absolute minimum fuck-all damage
Now another question might be- are there any physical projectiles that DO scale with % ed / might aura on mobs, that use their A1/A2 parameters and could actually scale with both +damage and %ed? I need to test each case
But as per this case, we can see that at a minimum; some ranged mobs appear to be getting the +damage towards their ranged attack, not the %ed, and it does shotgun with multiple shots.