so you are basically saying a normal monster +my maxed bind demon is pretty much as good as finding a champion pack with stuff already on it? that is helpful, I have been trying to only farm champions that have affixes already
thanks for the reply bro
What's been unclear is whether normal monsters upgraded to uniques get the 2x health of a unique or not, but that doesn't matter much when its functionally unkillable with astronomical HP/regen.
But since monster affixes are mostly irrelevant, yes the normal mobs are just about identical to the unique.
The ones that would matter are extra fast & extra strong for the speed / 99% ed, and aura enchanted. You get all those by just having 20 bind demon. The other affixes are either do-nothing or very minor bonuses
Mana burn does nothing in pvm, just 20% magic resist but that's totally irrelevant.
I have no idea if teleportation even functions, melee monsters don't teleport above 30% hp and so you'd have to blood boil them down, they might heal but eh, it would be an annoyance at best
Magic resistant doesn't matter much, unless it gives a cold immunity it can be sometimes helpful.
Spectral hit is a tiny upside or downside in that it gives cold damage sometimes, which slows but also shatters corpses. Same issue of resists irrelevant. And your demon already gets spectral hit, so again doesn't matter
Multiple shots does nothing because you really really really shouldn't use a ranged mob to begin with, melee mobs don't get it
Fire enchanted adds an irrelevant amount of damage and a redundant resist/immunity.
Then we have;
Cold enchanted is a minor upside if it gives an immunity so cold damage won't slow your demon, same as magic resist. And since it slows on every hit that can be helpful, but because it shatters corpses that can prevent engorge or allied horking.
Lightning enchanted is a minor upside because the lightning bolts released when struck will carry over the cursed aoe. This is pretty redundant with a holy damage aura, BUT a build using a cursed + conviction demon could care about it.
Stone skin gives the minor upside of %dr and/or immune to physical and extra defense, all of which are pretty irrelevant when your monster is already unkillable. Pretty much only damage that can even reduce monsters is crushing blow from urdars, and %dr / immunity does mitigate that.
Basically, none of these matter. Lightning enchanted might be the most relevant in general, just increasing the rate of spreading curse.
I haven't tested if the invisible glitchy lightning+cold and/or fire enchanted explosions carry over to demons, but this requires them to be put into hit recovery not just struck, hence could only hit snakes/suicide minions/charge zombies/urdars/lister in PvM or require a hostile warcry barb or whatever to set up with a lengthy stun timer.