Quote (Goomshill @ Nov 20 2021 07:35pm)
well people use chaos/fury, its just that people are wrong. Doesn't take much to see chaos hits far harder and the extra OW on fury is mostly redundant. If you hit 1/2/3/4 times with both claws connecting, having 35/35 ow gives you a 58/82/92/97% chance to apply OW, while having 35/76 ow gives you an 84/96/100/100 chance to apply OW. Its common enough for whirlwind to land multiple hits unless someone is a high defense/max block target and you only clipped them briefly, or hit a bunch of summons on a druid. At any rate, even just 35/35 ow already rapidly approaches the point where more OW becomes redundant. And then I leave it to you to see that +344 magic and 131% ed winds up more damage than 33% ds
Yeah those are the probabilities i saw too. I gave up on the one that had 4 events with the 76 ow and used a calculator lol.
The only thing is we're assuming they all hit. There's also the 20% AR and considering things like a visionairy circlet and AR from other sources... Buuuut I'm pretty damn sure the what? 1500-1600 AR 90s get off a fools claw is going to blow it out of the water.
So I played around with it a bit and assumed a caster would have 1500-2500 defense, and yeah this claw is shit lol. It's like actually offering nothing, this is the build I slapped together to compare the AR:
https://d2.maxroll.gg/d2planner/0v0106jjIt was like 20k AR vs 9k. Okay, that's a waste of a Jah rune. chaos was 8952 vs fury's 9264 like actually b a d.
Okay cool. One less thing to double check before I start making my own sin.
I think shadowdancers might be a bit better than gores for a ghost though, gives them a lot of AR tbh. idk guess it depends. It's their shadow masteries that is making flat AR so powerful.
anyways- this is really off topic so I'll stop. i can't see the mods getting angry about it it's not like we're discussing something bad- it's useful imo- but yeah.