d2jsp
Log InRegister
d2jsp Forums > Diablo II > Diablo 2: Resurrected > D2:R Discussion > Undocumented Changes And Mechanics Testing
Prev1131415161729Next
Add Reply New Topic New Poll
Member
Posts: 50,854
Joined: Jan 20 2010
Gold: 5,846.00
Jan 25 2022 05:46pm
Quote (Cenf @ Jan 25 2022 05:39pm)
Javazons, regardless of tier overall, can now be surprisingly tanky with max block. Pretty impressive stack up of eHP


They were already the tankier than barbs, but self disabling. Now no such downside. My damach zon hit a max around 4300 hp, 75 block, 50 dr, stacked resists and whatever DAE gave. Its pretty nutty
Member
Posts: 19,309
Joined: Feb 24 2018
Gold: 9,765.50
Jan 25 2022 05:49pm
Quote (Red_Vex @ Jan 26 2022 12:41am)
You mean they changed layouts? Wasn't right/right and then straight?

Yes, also, when you look for the amulet in act 2, tomb vipers are guarding the grave. They're not a level below. There is no way for a cold sorc to jump in and open a tp without engaging them.
Member
Posts: 3,293
Joined: Dec 26 2021
Gold: 86.96
Jan 25 2022 05:49pm
I smell D3 2.0 and I don't like the inevitable.
Member
Posts: 5,042
Joined: Aug 6 2018
Gold: 2,750.00
Jan 25 2022 05:51pm
Quote (babun1024 @ 26 Jan 2022 00:49)
Yes, also, when you look for the amulet in act 2, tomb vipers are guarding the grave. They're not a level below. There is no way for a cold sorc to jump in and open a tp without engaging them.


Woaw okay, I didn't want to download the PTR and just read Goomshill and some others but at this point.... Thanks
Member
Posts: 19,309
Joined: Feb 24 2018
Gold: 9,765.50
Jan 25 2022 06:05pm
Visited swampy pits for the lulz. All 3 levels had gloams and fetish exploding bone puppets, don't know which build is going to farm there :D
Member
Posts: 30,666
Joined: Dec 24 2006
Gold: 689.78
Jan 25 2022 06:06pm
Quote (babun1024 @ Jan 25 2022 07:05pm)
Visited swampy pits for the lulz. All 3 levels had gloams and fetish exploding bone puppets, don't know which build is going to farm there :D


summon nec master race
Member
Posts: 50,854
Joined: Jan 20 2010
Gold: 5,846.00
Jan 25 2022 06:07pm
Per https://forums.d2jsp.org/topic.php?t=92033237&f=148
and tested myself

wereform now uses your human form attack animation speed for each weapon class
which makes it insanely, hilariously bad in pretty much every case
maybe trangs necros or delirium midgets can do something but otherwise you're now stuck using normal attack speed for feral rage / etc

a wolfbarb wielding a 5x shael demon crossbow with 120 off-weapon ed and fanat merc, now hits at 11 fpa in wereworm instead of 7 fpa like patch 1.14
druids wielding slow weapon classes now hit hilariously slow
Member
Posts: 13,944
Joined: May 5 2021
Gold: 17,841.00
Warn: 10%
Jan 25 2022 06:13pm
Quote (AEtherTech @ Jan 25 2022 04:13pm)
Lol. They are going to make this game easier and easier.


it already is easy. skip thru a youtube of ppl doing speed runs starting from scratch on every char even barb. they're just trying to make more builds viable which sounds good to me
Member
Posts: 50,854
Joined: Jan 20 2010
Gold: 5,846.00
Jan 25 2022 06:15pm
Blizzard confirmed they're aware of the boss taking 10% damage issue now and working to fix it
so that's one down

now I think wereform attack speeds need attention!
Member
Posts: 50,854
Joined: Jan 20 2010
Gold: 5,846.00
Jan 25 2022 06:29pm
FOUR
TWENTY

IT


lmao i already have this char on d2r, harmony in stash and all
/e higher quality vid, too much motion needed higher bitrate

This post was edited by Goomshill on Jan 25 2022 06:31pm
Go Back To D2:R Discussion Topic List
Prev1131415161729Next
Add Reply New Topic New Poll