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Member
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Joined: Jun 1 2014
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Feb 28 2025 09:45pm
Thanks for sharing Tarisus :hug:


You shouldn't thank him for being so much wrong lol

Here's why his maths make no sense at all...
It may be a bit harder to understand for the common human being, as we are not looking at flat amounts of damage like any other spell in the game, but at a spell that deals damage based on a certain % amount to targets around that will require to be dealt 100% or above to be killed from 1 CE.

The build I linked has :

20 flat fire pen
-85 from conv
That's 105% fire pen vs non-immunes
else immunes are set to 58% fire res (95 - 20 - 17)

He wants to replace FF and faceted shield for a 2/20 2x facet + spirit
so 10 flat fire pen instead
That's 95% fire pen vs non-immunes
else immunes are set to 68% fire res (95 - 10 - 17)

Using amp
-100%dr vs non immunes
immunes are fully affected due to the phys sunder, so they are set to -5%dr (95 - 100)

now the important part to understand
CE deals 35 to 60% of the monster hp as fire and as phys dmg
That's on average 95% of the hp pool if they have 0% fire res and dr

Basically, this means that without any -fire and -dr, a mob with 0 res would survive with 5% hp left.

We will keep using this % as a reference, because we need to achieve 100% or above to effectively kill the monsters around with the same amount of life as the corpse we are using.
It is very important to understand that we are not looking at how much bonus % dmg an extra 10% fire pen gives us, but simply at what is needed to achieve the difference between 1-hit kill or 2-hit kill.

Let's look at a very common fire immune situation
30% dr and 95% fire res with sunder
30 - 100 = -70% dr

95 - 17 - 20 = 58% fire res
(47.5 * 1.7) + (47.5 * 0.42) = 100.7%
We reached the kill threshold with a single cast

95 - 17 - 10 = 68% fire res
(47.5 * 1.7) + (47.5 * 0.32) = 95.95%
Sadly now everything survived, we need a 2nd CE to get the job done
It doesn't matter what is the % dmg differential
The difference is 1 CE vs 2 CE, which is directly translated as a 100% dmg increase

Yup
That little +5% dmg he tried to show us is indeed what's missing to get those 1-hit kill.
We're looking at the equivalent of an effective +100% dmg bonus in fact, since we kill each cast instead of each 2 cast.

Loosing half your effective dmg is not all
Like I said, you also lost :
40%ed on merc (slower to get the needed first corpse each new pack)
your summons are not fire immune anymore, you'll lose incredible amounts of time whenever they die, and loosing IG many times per day also means so much time lost to get all those insights
You're now casting 2x more CE (very mana hungry), and you lost half your mana sustain by dropping the much needed 20 ene + 33% regen + 5 maek on homunculus

I know it looks like a small detail.
But this small detail literally turns a build generally known as mediocre and noob friendly, into an S tier build very fast paced.
Member
Posts: 8,696
Joined: Jun 1 2014
Gold: 2,765.00
Feb 28 2025 10:20pm
Another massive difference between killing with 1 CE or with 2 CE :

amp -> telestomp and let merc kill -> CE -> next

vs

amp -> telestomp and let merc kill -> CE -> telestomp and let merc kill cuz you need a 2nd corpse -> CE -> next

That's 3 cast of 10 frames at 75fcr = 30 frames
vs
5 cast of 9 frames at 125fcr = 45 frames

50% slower

But irl its even slower than that, like I discovered after compiling the stats of a 1,000 runs with 8 bots running 8 slightly different builds in SP.
The 40%ed lost on merc = 3.8% more time to get the first corpse each new pack.
And without FF + homun, even with a gg 2/20fcr/20@/2os circ and spirit you're now at -38% fire res instead of 75%.
Lots of charms needed to fix that. Less inventory space.
Loosing that 75 mana on FF and 20ene/33%regen/5 maek from homun = lots of mana pots needed instead of none = time lost needed to pick/buy those pots
Runs ended due to summons/IG/merc dead? 0% for FF builds VS 4.18% for non-FF builds

This post was edited by SinsOfTheSun on Feb 28 2025 10:34pm
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Gold: 695.67
Feb 28 2025 10:32pm
Can I see yours?


A gentlemen never asks.

A lady never tells.
Member
Posts: 83,777
Joined: Sep 26 2021
Gold: 106,565.69
Feb 28 2025 10:50pm
You shouldn't thank him for being so much wrong lol

Here's why his maths make no sense at all...
It may be a bit harder to understand for the common human being, as we are not looking at flat amounts of damage like any other spell in the game, but at a spell that deals damage based on a certain % amount to targets around that will require to be dealt 100% or above to be killed from 1 CE.

The build I linked has :

20 flat fire pen
-85 from conv
That's 105% fire pen vs non-immunes
else immunes are set to 58% fire res (95 - 20 - 17)

He wants to replace FF and faceted shield for a 2/20 2x facet + spirit
so 10 flat fire pen instead
That's 95% fire pen vs non-immunes
else immunes are set to 68% fire res (95 - 10 - 17)

Using amp
-100%dr vs non immunes
immunes are fully affected due to the phys sunder, so they are set to -5%dr (95 - 100)

now the important part to understand
CE deals 35 to 60% of the monster hp as fire and as phys dmg
That's on average 95% of the hp pool if they have 0% fire res and dr

Basically, this means that without any -fire and -dr, a mob with 0 res would survive with 5% hp left.

We will keep using this % as a reference, because we need to achieve 100% or above to effectively kill the monsters around with the same amount of life as the corpse we are using.
It is very important to understand that we are not looking at how much bonus % dmg an extra 10% fire pen gives us, but simply at what is needed to achieve the difference between 1-hit kill or 2-hit kill.

Let's look at a very common fire immune situation
30% dr and 95% fire res with sunder
30 - 100 = -70% dr

95 - 17 - 20 = 58% fire res
(47.5 * 1.7) + (47.5 * 0.42) = 100.7%
We reached the kill threshold with a single cast

95 - 17 - 10 = 68% fire res
(47.5 * 1.7) + (47.5 * 0.32) = 95.95%
Sadly now everything survived, we need a 2nd CE to get the job done
It doesn't matter what is the % dmg differential
The difference is 1 CE vs 2 CE, which is directly translated as a 100% dmg increase

Yup
That little +5% dmg he tried to show us is indeed what's missing to get those 1-hit kill.
We're looking at the equivalent of an effective +100% dmg bonus in fact, since we kill each cast instead of each 2 cast.

Loosing half your effective dmg is not all
Like I said, you also lost :
40%ed on merc (slower to get the needed first corpse each new pack)
your summons are not fire immune anymore, you'll lose incredible amounts of time whenever they die, and loosing IG many times per day also means so much time lost to get all those insights
You're now casting 2x more CE (very mana hungry), and you lost half your mana sustain by dropping the much needed 20 ene + 33% regen + 5 maek on homunculus

I know it looks like a small detail.
But this small detail literally turns a build generally known as mediocre and noob friendly, into an S tier build very fast paced.


Another massive difference between killing with 1 CE or with 2 CE :

amp -> telestomp and let merc kill -> CE -> next

vs

amp -> telestomp and let merc kill -> CE -> telestomp and let merc kill cuz you need a 2nd corpse -> CE -> next

That's 3 cast of 10 frames at 75fcr = 30 frames
vs
5 cast of 9 frames at 125fcr = 45 frames

50% slower

But irl its even slower than that, like I discovered after compiling the stats of a 1,000 runs with 8 bots running 8 slightly different builds in SP.
The 40%ed lost on merc = 3.8% more time to get the first corpse each new pack.
And without FF + homun, even with a gg 2/20fcr/20@/2os circ and spirit you're now at -38% fire res instead of 75%.
Lots of charms needed to fix that. Less inventory space.
Loosing that 75 mana on FF and 20ene/33%regen/5 maek from homun = lots of mana pots needed instead of none = time lost needed to pick/buy those pots
Runs ended due to summons/IG/merc dead? 0% for FF builds VS 4.18% for non-FF builds


Appreciate spending your time for the detailed info
Took a while to read
Let the people feel free to share as well
Stay loose
Member
Posts: 9,811
Joined: Jan 2 2011
Gold: 217.69
Mar 1 2025 01:57am
You shouldn't thank him for being so much wrong lol

Here's why his maths make no sense at all...
It may be a bit harder to understand for the common human being, as we are not looking at flat amounts of damage like any other spell in the game, but at a spell that deals damage based on a certain % amount to targets around that will require to be dealt 100% or above to be killed from 1 CE.

The build I linked has :

20 flat fire pen
-85 from conv
That's 105% fire pen vs non-immunes
else immunes are set to 58% fire res (95 - 20 - 17)

He wants to replace FF and faceted shield for a 2/20 2x facet + spirit
so 10 flat fire pen instead
That's 95% fire pen vs non-immunes
else immunes are set to 68% fire res (95 - 10 - 17)

Using amp
-100%dr vs non immunes
immunes are fully affected due to the phys sunder, so they are set to -5%dr (95 - 100)

now the important part to understand
CE deals 35 to 60% of the monster hp as fire and as phys dmg
That's on average 95% of the hp pool if they have 0% fire res and dr

Basically, this means that without any -fire and -dr, a mob with 0 res would survive with 5% hp left.

We will keep using this % as a reference, because we need to achieve 100% or above to effectively kill the monsters around with the same amount of life as the corpse we are using.
It is very important to understand that we are not looking at how much bonus % dmg an extra 10% fire pen gives us, but simply at what is needed to achieve the difference between 1-hit kill or 2-hit kill.

Let's look at a very common fire immune situation
30% dr and 95% fire res with sunder
30 - 100 = -70% dr

95 - 17 - 20 = 58% fire res
(47.5 * 1.7) + (47.5 * 0.42) = 100.7%
We reached the kill threshold with a single cast

95 - 17 - 10 = 68% fire res
(47.5 * 1.7) + (47.5 * 0.32) = 95.95%
Sadly now everything survived, we need a 2nd CE to get the job done
It doesn't matter what is the % dmg differential
The difference is 1 CE vs 2 CE, which is directly translated as a 100% dmg increase

Yup
That little +5% dmg he tried to show us is indeed what's missing to get those 1-hit kill.
We're looking at the equivalent of an effective +100% dmg bonus in fact, since we kill each cast instead of each 2 cast.

Loosing half your effective dmg is not all
Like I said, you also lost :
40%ed on merc (slower to get the needed first corpse each new pack)
your summons are not fire immune anymore, you'll lose incredible amounts of time whenever they die, and loosing IG many times per day also means so much time lost to get all those insights
You're now casting 2x more CE (very mana hungry), and you lost half your mana sustain by dropping the much needed 20 ene + 33% regen + 5 maek on homunculus

I know it looks like a small detail.
But this small detail literally turns a build generally known as mediocre and noob friendly, into an S tier build very fast paced.


You do realize that 47.5% is just an average and that there’s the upper half and lower half. The window of 1 casting instead of 2 casting CE is small.

That window of -10% fire damage uses 1 cast of CE instead of 2 is roughly 1/20 cast. So for every 20 cast, I lose 1 cast of CE which is less than FCR increase in breakpoint.

For every 20 cast you deal, I will have done 21.6 casts. Thus FCR is better than 3% damage increase.

Your entire argument also gets thrown out of the window as you increase in player count, it will take multiple casts regardless.

This post was edited by Tarisus on Mar 1 2025 02:07am
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Mar 1 2025 02:56am
^signature

Yet another person proving you don’t know what you are talking about.


lol rolled
Member
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Joined: Jul 1 2008
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Mar 1 2025 06:36am
Didn’t read this but the fact that tenten, tarianus, and alias disagree with him pretty much proves that whatever sins is saying is correct. Those 3 are wrong every time they talk
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Mar 1 2025 06:41am
A gentlemen never asks.

A lady never tells.


Good one! :lol:
Member
Posts: 35,264
Joined: Apr 8 2008
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Mar 1 2025 07:35am
Didn’t read this but the fact that tenten, tarianus, and alias disagree with him pretty much proves that whatever sins is saying is correct. Those 3 are wrong every time they talk


I didnt expect from u to miss that topic and get urs +1 for urs acc
Member
Posts: 31,116
Joined: Jul 1 2008
Gold: 15,503.67
Mar 1 2025 07:52am
I didnt expect from u to miss that topic and get urs +1 for urs acc

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