d2jsp
Log InRegister
d2jsp Forums > Diablo II > Diablo 2: Resurrected > D2:R Discussion >
Poll > 27 Changes In Diablo 2: Resurrected [more Later]
Prev11011121314Next
Add Reply New Topic New Poll
  Guests cannot view or vote in polls. Please register or login.
Member
Posts: 13,566
Joined: Nov 17 2012
Gold: 351.00
Sep 11 2021 03:36am
Quote (Deaheseehc @ 11 Sep 2021 11:34)
Agree on 3rd paragraph, moonbeard. Rest seems like you’re trying a little too hard though


What's the point in doing anything at all if ur not giving 100%
"Trying too hard" is a coping mechanism for underachievers w loser mentality

Member
Posts: 215
Joined: Sep 5 2021
Gold: 0.00
Sep 11 2021 03:38am
Quote (Plaguelord @ Sep 11 2021 07:36pm)
What's the point in doing anything at all if ur not giving 100%
"Trying too hard" is a coping mechanism for underachievers w loser mentality


πŸ‘πŸ€‘
Member
Posts: 13,566
Joined: Nov 17 2012
Gold: 351.00
Sep 11 2021 03:42am
Quote (Deaheseehc @ 11 Sep 2021 11:38)
πŸ‘πŸ€‘


πŸ€πŸ§€
πŸ‡³πŸ‡Ώ > πŸ‡¦πŸ‡Ί
πŸ¦˜πŸ‘‰πŸ‘Œ
Member
Posts: 98,081
Joined: Feb 19 2017
Gold: 128,974.00
Sep 11 2021 04:12am
Quote (Plaguelord @ Sep 11 2021 04:32am)
U don't really think a slightly remastered game from a bygone genre that's now more suited to a small niche in the mobile market will actually attract players aside from the ppl who couldn't evolve w the times

The fact they didn't update any of the outdated aspects of gameplay to attract new playerbase just shows they put very little effort and resources into a cash grab designed to exploit a bunch of ppl who got hung up on a mediocre game from 20 years ago and couldn't move past it

After the initial nostalgia dies down for the casuals and a few new players, it's going to be a bot fiesta of the same basement dwelling sorc101 tradespawns that have been trapped in the past for a minute now


geez that is kinda harsh...but completely spot on... :rofl:
Member
Posts: 215
Joined: Sep 5 2021
Gold: 0.00
Sep 11 2021 04:16am
Quote (Plaguelord @ Sep 11 2021 07:42pm)
πŸ€πŸ§€
πŸ‡³πŸ‡Ώ > πŸ‡¦πŸ‡Ί
πŸ¦˜πŸ‘‰πŸ‘Œ


Lol keep trying 🀑
Member
Posts: 11,510
Joined: Apr 20 2009
Gold: 291.25
Trader: Trusted
Sep 11 2021 04:38am
OP: https://us.forums.blizzard.com/en/d3/t/28-changes-in-d2r-so-far-more-coming-post-launch/42973

1. Auto Gold Pick-up - Good QoL
2. Advanced Stats Screen (Shows total FCR, LL, Magic Find ext) - Good QoL
4. Stash size increased to 10x10 + Added 3 more Shared Tabs. - Good QoL
3. Gamble Refresh Button + Item no longer disappears when buying multiple of the same type. - Good QoL
5. Cow King Kill Causing Lock-out Removed - Good QoL
6. Ability to link items in the chat window to show other players. - Good QoL
7. No game creation limit. (do limitless pindle-runs! :exploding_head:) - Good QoL
8. New Battlenet System. (consoles need lobbies still) - Neutral (But since the game will expand onto consoles, it'll be needed I suppose)
9. No character expiration. (20 character limit *hopefully* won't be max on launch) - Good QoL
10. Ladder-Only Unique Items Unlocked for Single Player + Non-ladder - Good QoL (They can always overlap with new seasons turning all current RW's previous season - For NL)
11. Ladder-Only Runewords + Cube Recipes Unlocked for Single Player + Non-ladder - Good QoL (They can always overlap with new seasons turning all current RW's previous season - For NL)
12. "Endgame" Events Unlocked for Single Player. - Good QoL
13. Playable on Xbox, PS, Switch *with* cross-progression. - Good QoL
14. Global servers (No US East/West forcing you to re-create. Simply switch regions before lanch to play with anyone on PC) - Good QoL
15. More Details for Mercenary abilities - Good QoL
16. Hold shift to compare items to equipped (no recommendations, just shows items side by side) - Good QoL
17. Enable loot drop names to be up all the time instead of holding Alt. - Good QoL
18. Ctrl click items into stash instead of drag & drop - Good QoL
19. WSG and Ebug Removed (clearly if these are changed there is going to be a list of others soon.) - Neutral (Wish they could've been left alone)
20. Unique Appearance of all items now show properly on your character when equipped. - Good QoL
21. Character selection screen has ultra close-up of your character + A Detailed back-drop of current Act for increased immersion. (underrated addition) - Good QoL
22. Wide-screen Support up to 19:9 (removal of black-bars while zoomed-in possible compromise) (control zoom while holding F + Mouse wheel.) - Neutral
23. More Accessibility Options (controller support, change text size, colorblindness, etc) - Good QoL
24. TCP/IP removal (Lame. maybe brought back in a future patch?) - Neutral (But for security purposes, beneficial I suppose.)
25. Increased overall map visibility. (comparison video: https://youtu.be/JUZkCIRT09U) - Good QoL
26. Completely New Graphics Engine with Remastered Cinematics and Sounds (obvsly) - Good QoL
27. Optional toggle for "Miss" text to appear on monsters for better combat feedback. - Neutral (Never really noticed or been bothered about there being none.)

_______________________________________

Additional possible Post Launch features
Do you think that the following changes would be rather good or bad for the game?

1. Additional item tooltips that show the possible range of the stats - Neutral (But I guess it'll be similar to having a cube E-pedia?)
2. Stackable gems & runes - Good QoL
3. Autosorting-function for the inventory - Neutral (But not against it either)
4. Advanced spell bar (for keyboard) - Neutral
5. Charm inventory - Good QoL
6. Timer for buffs - Good QoL
7. Ingame horadric cube encyclopedia - Good QoL
8. Additional ways to respec - Neutral

(Rating from: Very Bad - Bad - Neutral - Good - Very Good)

_______________________________________

Would you like to see the following changes within seasonal patches
(changes last only for the current season)?

1. New horadric cube recipes - Interested
2. Class skill changes - Not Interested
3. New items - Neutral
4. Changed runewords - Not Interested (Unless they mean to balance out current ones to add some new ones.)
5. New spells - Interested (This was a tough one, overall I'd be interested in seeing potential new ones, but I know there'd be more balancing to be done.)

(Rating from: Not Interested - Neutral - Interested)



My 2 cents.
Member
Posts: 15,801
Joined: Jul 9 2021
Gold: 291.00
Sep 11 2021 04:53am
All these people crying about cow king and how it's a QoL. The point was to pay attention when slaying the cows to make sure you don't pop him.

Heaven forbid games try to force you to pay attention, the horror and oppression!

This post was edited by ChocolateCoveredGummyBears on Sep 11 2021 04:53am
Member
Posts: 4,263
Joined: Sep 14 2007
Gold: 1,362.83
Warn: 50%
Sep 11 2021 06:15am
Quote (Plaguelord @ Sep 11 2021 01:36am)
What's the point in doing anything at all if ur not giving 100%
"Trying too hard" is a coping mechanism for underachievers w loser mentality



This tbh
Member
Posts: 60,623
Joined: Feb 25 2010
Gold: 0.00
Sep 11 2021 06:19am
Quote (mXz @ Sep 11 2021 05:38am)
OP: https://us.forums.blizzard.com/en/d3/t/28-changes-in-d2r-so-far-more-coming-post-launch/42973

1. Auto Gold Pick-up - Good QoL
2. Advanced Stats Screen (Shows total FCR, LL, Magic Find ext) - Good QoL
4. Stash size increased to 10x10 + Added 3 more Shared Tabs. - Good QoL
3. Gamble Refresh Button + Item no longer disappears when buying multiple of the same type. - Good QoL
5. Cow King Kill Causing Lock-out Removed - Good QoL
6. Ability to link items in the chat window to show other players. - Good QoL
7. No game creation limit. (do limitless pindle-runs! :exploding_head:) - Good QoL
8. New Battlenet System. (consoles need lobbies still) - Neutral (But since the game will expand onto consoles, it'll be needed I suppose)
9. No character expiration. (20 character limit *hopefully* won't be max on launch) - Good QoL
10. Ladder-Only Unique Items Unlocked for Single Player + Non-ladder - Good QoL (They can always overlap with new seasons turning all current RW's previous season - For NL)
11. Ladder-Only Runewords + Cube Recipes Unlocked for Single Player + Non-ladder - Good QoL (They can always overlap with new seasons turning all current RW's previous season - For NL)
12. "Endgame" Events Unlocked for Single Player. - Good QoL
13. Playable on Xbox, PS, Switch *with* cross-progression. - Good QoL
14. Global servers (No US East/West forcing you to re-create. Simply switch regions before lanch to play with anyone on PC) - Good QoL
15. More Details for Mercenary abilities - Good QoL
16. Hold shift to compare items to equipped (no recommendations, just shows items side by side) - Good QoL
17. Enable loot drop names to be up all the time instead of holding Alt. - Good QoL
18. Ctrl click items into stash instead of drag & drop - Good QoL
19. WSG and Ebug Removed (clearly if these are changed there is going to be a list of others soon.) - Neutral (Wish they could've been left alone)
20. Unique Appearance of all items now show properly on your character when equipped. - Good QoL
21. Character selection screen has ultra close-up of your character + A Detailed back-drop of current Act for increased immersion. (underrated addition) - Good QoL
22. Wide-screen Support up to 19:9 (removal of black-bars while zoomed-in possible compromise) (control zoom while holding F + Mouse wheel.) - Neutral
23. More Accessibility Options (controller support, change text size, colorblindness, etc) - Good QoL
24. TCP/IP removal (Lame. maybe brought back in a future patch?) - Neutral (But for security purposes, beneficial I suppose.)
25. Increased overall map visibility. (comparison video: https://youtu.be/JUZkCIRT09U) - Good QoL
26. Completely New Graphics Engine with Remastered Cinematics and Sounds (obvsly) - Good QoL
27. Optional toggle for "Miss" text to appear on monsters for better combat feedback. - Neutral (Never really noticed or been bothered about there being none.)

_______________________________________

Additional possible Post Launch features
Do you think that the following changes would be rather good or bad for the game?

1. Additional item tooltips that show the possible range of the stats - Neutral (But I guess it'll be similar to having a cube E-pedia?)
2. Stackable gems & runes - Good QoL
3. Autosorting-function for the inventory - Neutral (But not against it either)
4. Advanced spell bar (for keyboard) - Neutral
5. Charm inventory - Good QoL
6. Timer for buffs - Good QoL
7. Ingame horadric cube encyclopedia - Good QoL
8. Additional ways to respec - Neutral

(Rating from: Very Bad - Bad - Neutral - Good - Very Good)

_______________________________________

Would you like to see the following changes within seasonal patches
(changes last only for the current season)?

1. New horadric cube recipes - Interested
2. Class skill changes - Not Interested
3. New items - Neutral
4. Changed runewords - Not Interested (Unless they mean to balance out current ones to add some new ones.)
5. New spells - Interested (This was a tough one, overall I'd be interested in seeing potential new ones, but I know there'd be more balancing to be done.)

(Rating from: Not Interested - Neutral - Interested)



My 2 cents.


This is spot on
Member
Posts: 95
Joined: Apr 22 2021
Gold: 0.00
Sep 11 2021 12:33pm
Quote (Plaguelord @ Sep 11 2021 02:32am)
U don't really think a slightly remastered game from a bygone genre that's now more suited to a small niche in the mobile market will actually attract players aside from the ppl who couldn't evolve w the times

The fact they didn't update any of the outdated aspects of gameplay to attract new playerbase just shows they put very little effort and resources into a cash grab designed to exploit a bunch of ppl who got hung up on a mediocre game from 20 years ago and couldn't move past it

After the initial nostalgia dies down for the casuals and a few new players, it's going to be a bot fiesta of the same basement dwelling sorc101 tradespawns that have been trapped in the past for a minute now

-Slightly remastered? You're high as balls son. This game looks so insanely good its literally MORE visually appealing than 90% of the games releasing TODAY. This statement is even more ironic considering your commenting it on a "27 changes in D2R" thread. :rofl:
-Didn't update any of the... "outdated aspects of gameplay".. let me guess.... You're a butthurt plooter aren't you? LOL. now your comment makes perfect sense. QQ more please.
-If you think the ONLY people purchasing D2R are the old veterans who are now 40+ you're also mentally challenged. They are releasing it on literally every console system. D2R is going to sell millions of copies in the first year and most of the people continuing to play it won't even be close to just the crusty old farts from this website.
Quote (ChocolateCoveredGummyBears @ Sep 11 2021 03:53am)
All these people crying about cow king and how it's a QoL. The point was to pay attention when slaying the cows to make sure you don't pop him.

Heaven forbid games try to force you to pay attention, the horror and oppression!

Randomly closing the portal for killing the king was always a dumb mechanic and only was bad for the game. It made zero sense for it to even exist. Especially considering the king himself drops his own set and other things so why have him drop loot at all if you aren't supposed to kill him? It's not a QoL, its essentially a bug fix. lol

This post was edited by BillyMaysed on Sep 11 2021 12:34pm
Go Back To D2:R Discussion Topic List
Prev11011121314Next
Add Reply New Topic New Poll