Quote (Goomshill @ Nov 9 2021 12:24pm)
This is actually a really interesting quirk of how whirlwind works. I assume this also works in LoD, and nobody ever considered it? Haven't tested
The thing is, whirlwind has some true noodle code in LoD and works in such an absurdly complicated manner
It hits on frame #4 with A, then on frame #8 with A+B, then it starts calculating intervals between hitchecks, switching which weapon is used for ias, but only if an enemy is in range, but only calling the function to change which weapon's attributes are used for non-damage modifiers like attack rating if an attack passes the hitcheck attack roll- but still changing which is active for damage and which is used for intervals which means it can get desynchronous which attack rating / modifiers are used with which weapon. That's why fools claws on assassins are slightly worse than they should be, since you're more likely to get stuck on the chao's side's attack rating as it fails multiple hitchecks in a row and then each time fools rolls a hit it switches back.
Now it makes sense that if the game prevents a broken weapon from becoming active, then every time the game tries to switch the active weapon its not doing anything, so grief stays active.
So yeah as everyone in the thread saying, I see no reason you shouldn't just save 50% of your weapon cost and make a single grief phase blade and use a cracked hand axe offhand, or maybe a 40% ias broken item if its using the ias for intervals
To my knowledge, this issue showed up after they nerfed the strength glitch bug and is what the devs said was the culprit. If we look at how it's happening and that it's coming from charms which is largely what was causing the strength bug originally it does make sense. I think the way they nerfed it is what's causing what would originally just be a straight up strength bugged character with missing weapons to just not work. I am not sure if it works this way in LoD, but I think for there to be such a surge of people complaining about their dual wield not working anymore, it's likely new.
and yeah, ww is a god damn nightmare just to really understand how it works. Testing it's a whole other pita. That's pretty impressive that you've got all the details down like that, do you have that in a doc somewhere or from a wiki? I should save this stuff, I'm pretty new to BvC.
To my knowledge the broken weapon causing the main hand to hit twice is also new- when I first heard about it I spent probably half an hour combing the internet trying to find what the hell this user was talking about. The oldest entry I could find was some low level using two flails and posting a video in a discord running trav in D2R saying "wow I do soooo much more damage!" and that prompted me to figure out if it was in reality doing more damage or applying it twice because I mean, they were flails he's probably doing something weird with the build.