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Sep 29 2023 09:54pm
Quote (crosspawz @ Sep 21 2023 07:21am)
No you didn’t


sure did :)
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Sep 29 2023 11:42pm
i happen to be one of the pallies on video.... good times man!!
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Oct 13 2023 04:03am
I'm sorry, but if those paladins weren't the same level, not same gear to the last %ED, then this test proves nothing.

Make the exact same paladin with exact same stats, only change the weapon. Now that is accurate.

This only shows that one guy had a better character than the other.
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Oct 13 2023 07:28am
Quote (Vismajor @ 13 Oct 2023 12:03)
I'm sorry, but if those paladins weren't the same level, not same gear to the last %ED, then this test proves nothing.

Make the exact same paladin with exact same stats, only change the weapon. Now that is accurate.

This only shows that one guy had a better character than the other.


I am not deep into this but isn’t it about grief having more dmg but very evenly spread out accross multiple hits but this rare weapon having a lot of variability there?

If so it could get couple of lucky hits and win vs grief sometimes.

So I guess it would require hundreds of duels to get the statistically signficant data.
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Oct 13 2023 07:34am
Quote (kayko @ Oct 13 2023 03:28pm)
I am not deep into this but isn’t it about grief having more dmg but very evenly spread out accross multiple hits but this rare weapon having a lot of variability there?

If so it could get couple of lucky hits and win vs grief sometimes.

So I guess it would require hundreds of duels to get the statistically signficant data.


It's enough to compare average damage of the two weapons. The one with higher average damage will always win, given enough sample fights. Of course assuming everything else being identical and taking into account that random Venom proc chance on Grief.

Edit: as points out, the attack chance formula may be the deciding factor here. Ofc the guy landing more hits will achieve higher average damage; we need to account for misses, can't assume that all blows connect.

This post was edited by Ashirgo on Oct 13 2023 07:38am
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Oct 13 2023 07:34am
Quote (kayko @ Oct 13 2023 09:28am)
I am not deep into this but isn’t it about grief having more dmg but very evenly spread out accross multiple hits but this rare weapon having a lot of variability there?

If so it could get couple of lucky hits and win vs grief sometimes.

So I guess it would require hundreds of duels to get the statistically signficant data.


Quote (Tarisus @ Sep 12 2023 11:49am)
Since you won’t post any numbers to back up your statements, here’s mine:

For a Paladin shown in video, skill levels would be exactly lvl 25 if they had Anni/Torch/Battle Command. 250% from Zeal, 160% from Fana, 100% from Blessed Aim with a total of 510% and adding base attack rating its 610%.

At lvl 99, attack rating from fools is 1633.5. 1633.5*6.1=9964 Attack rating after skills.(With viso on helm its 11,597 Attack rating from Fools).

For a Zealot shown in video, they have about 20-30k Defense(didn’t calculate), 30,000*.125=3,750 shaved off of defense.

Even, if you were to go back to using Eth Bugged Exile in D2lod, the Eth would only negate about 7,000 Defense. Which neither Paladins were using Exile in the video.

Conclusion: Fools mod is significantly better than .125 from Eth rune. Also, these Zealots usually have Viso on their helms which is another 1633 attack rating boost from Fools mod. 11597 AR vs 3,750 Defense. Fools clearly wins by large margin.


Here’s the calculation for Fools mod, it has significantly higher hit chance than Grief. That’s the biggest factor. Otherwise Grief Zerker here has longer range and will get first hit in. And the Eth Rune part is wrong as it is additive, not multiplicative so a simple enhanced defense from Holy Shield negates the 12.5% from Eth. (Eth Rune from Grief negates close to nothing)

This post was edited by Tarisus on Oct 13 2023 07:39am
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Oct 13 2023 07:40am
Quote (Vismajor @ Oct 13 2023 04:03am)
I'm sorry, but if those paladins weren't the same level, not same gear to the last %ED, then this test proves nothing.

Make the exact same paladin with exact same stats, only change the weapon. Now that is accurate.

This only shows that one guy had a better character than the other.


It’s not really that simple with zeal v zeal. You try to balance attack rating, damage and deadly strike and typically builds get their combination of those stats in a variety of ways (ie highlords+dual ravens, compared to angelic combo, fools, or even hsaru’s for a few) while also needing to balance ias and physical damage reduction.

So it’s not really as simple as just change the weapons and see which is better.

Quote (kayko @ Oct 13 2023 07:28am)
I am not deep into this but isn’t it about grief having more dmg but very evenly spread out accross multiple hits but this rare weapon having a lot of variability there?

If so it could get couple of lucky hits and win vs grief sometimes.

So I guess it would require hundreds of duels to get the statistically signficant data.


Yes better items win melee pvp, but because the only “skill” is how you build your character they’re inherently rng-fests for better or worse. The better build will win more than it loses, but you can get some wild swings with small sample sizes.

This post was edited by TeenyUncle8 on Oct 13 2023 07:42am
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Oct 13 2023 07:44am
Quote (Ashirgo @ 13 Oct 2023 15:34)
It's enough to compare average damage of the two weapons. The one with higher average damage will always win, given enough sample fights. Of course assuming everything else being identical and taking into account that random Venom proc chance on Grief.

Edit: as ^Tarisus points out, the attack chance formula may be the deciding factor here. Ofc the guy landing more hits will achieve higher average damage; we need to account for misses, can't assume that all blows connect.


Quote (TeenyUncle8 @ 13 Oct 2023 15:40)
It’s not really that simple with zeal v zeal. You try to balance attack rating, damage and deadly strike and typically builds get their combination of those stats in a variety of ways (ie highlords+dual ravens, compared to angelic combo, fools, or even hsaru’s for a few) while also needing to balance ias and physical damage reduction.

So it’s not really as simple as just change the weapons and see which is better.


Yeah, there are more factors to this…

Sometimes it’s easier to calculate them all and form an equation and sometimes it’s easier to stage 100 experiments and test them :D

Also, I could imagine a more volatile weapon being preferred by worse duelers because lucky hits can (sometimes) outweigh their opponent skill.
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Oct 13 2023 07:44am
Quote (TeenyUncle8 @ Oct 13 2023 03:40pm)
It’s not really that simple with zeal v zeal. You try to balance attack rating, damage and deadly strike and typically builds get their combination of those stats in a variety of ways (ie highlords+dual ravens, compared to angelic combo, fools, or even hsaru’s for a few) while also needing to balance ias and physical damage reduction.

So it’s not really as simple as just change the weapons and see which is better.



Yes better items win melee pvp, but because the only “skill” is how you build your character they’re inherently rng-fests for better or worse. The better build will win more than it loses, but you can get some wild swings with small sample sizes.


This could be the reason why these duels are so straightforward. It's a plain RNG simulator, where you set a few variables (attack rating, damage, damage spread, health).
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Oct 13 2023 07:48am
Quote (TeenyUncle8 @ Oct 13 2023 09:40am)
It’s not really that simple with zeal v zeal. You try to balance attack rating, damage and deadly strike and typically builds get their combination of those stats in a variety of ways (ie highlords+dual ravens, compared to angelic combo, fools, or even hsaru’s for a few) while also needing to balance ias and physical damage reduction.

So it’s not really as simple as just change the weapons and see which is better.


and gets even more complicated with AR relative to def, hp pools, when does CB/OW proc (it matters a lot more at start of duel than end of duel, and OW is more advantageous in longer matchups)
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