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Jan 25 2022 03:19pm
They want us use other chars, insted of same and same builds. Act 5 merc was trash and they make usefull same with act 3 merc.
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Jan 25 2022 03:20pm
static on Diablo hell in classic is also weird, he loses like 5% per cast, not 25%

This post was edited by D2Rikku on Jan 25 2022 03:20pm
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Jan 25 2022 03:22pm
Grim Ward doesn't seem to be working. can't target corpse.
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Jan 25 2022 03:23pm
are you testing this on single player ptr or are we stuck with the gear the devs gave us
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Jan 25 2022 03:25pm
Quote (Arkontas @ Jan 25 2022 04:23pm)
are you testing this on single player ptr or are we stuck with the gear the devs gave us


You can test it on single player.
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Jan 25 2022 03:27pm
Lower resist curse now don't show how much it lowers them.
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Jan 25 2022 03:27pm
Quote (Goomshill @ Jan 25 2022 10:02pm)
Lets consolidate this into a thread

Some updates so far:
  • Unknown issue with bosses like hell diablo. Appears FAR tankier / more resistant than normal, unknown what is causing it, doesn't fold to static or dragon tail for starter
  • Act 3 enchant merc has VERY high level casts. At level 98, he has level 37 base enchant, compared to 30 fireball / 32 firebolt (which now synergizies his fireball). Static field is only level 22
  • Blaze indeed adds %EFRW, not %FRW like items, meaning its one of the biggest movespeed boosts in the entire game now, no diminishing returns like other EFRW skills. It still can't be cast in town, but the %EFRW remains in effect in town, letting you run around at nutty speeds and making it obligatory on ALL sorcs
  • Holy fire indeed was buffed out the ass just like it said and is ridiculous
  • Battle cry on A5 merc is level 23 when maxed, which is -47% damage / -94% defense, making it even more effective than conviction or blessed aim merc for AR albeit unreliable and low aoe


Still need to test out lots more stuff, like grim ward. Post here if you've tested anything not in the patch notes, or that was ambiguously worded or still hard to believe.
Unresolved issue: Does act 1 merc ACTUALLY benefit from exploding arrow affix on weapons like kuko shakuko, or is it purely a visual glitch still? Its clear her exploding arrows from the skill itself DO carry enchant damage. Its not clear if normal attacks are being replaced by exploding arrows that actually deal aoe damage, or just have the same visual with no aoe.

It took me about 15 minutes to kill the Diablo, and I spent 2 arrow cartridges. This amazon does not go with ''bisses''. But not naked either, she wears WF+Fortitude+Andy+100%ias...etc(9fps)


This post was edited by keissia on Jan 25 2022 03:28pm
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Jan 25 2022 03:27pm
Quote (D2Rikku @ Jan 25 2022 03:20pm)
static on Diablo hell in classic is also weird, he loses like 5% per cast, not 25%


is that with or without lower resist / conviction? He has 50% fire resist, so he should lose 12.5% of his hp per cast
but dragon tail is barely scratching him
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Jan 25 2022 03:30pm
Quote (Goomshill @ 25 Jan 2022 22:27)
is that with or without lower resist / conviction? He has 50% fire resist, so he should lose 12.5% of his hp per cast
but dragon tail is barely scratching him



It’s solo classic no auras no -resi, but after 20 static casts he still has like 75% life

Even if you go on him without static, he’s a lot tankier than he used to be but that’s already mentioned in post 1.

I actually like it, it’s a boss after all - should be strong

This post was edited by D2Rikku on Jan 25 2022 03:34pm
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Jan 25 2022 03:33pm
lmao is this PD2?
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