Quote (Ziecheik @ Nov 8 2021 04:42pm)
very interesting stuff, thats for the post.
was thinking something was off with values here and there.
question, does this difference in formula have any implications on fcr breakpoints being calculated differently? would rounding up/down change the breakpoints we take for granted?
or is this only for ias and fcr is calculated exactly the same as in lod?
i'll show the eias table and how to calc to get the same result of -20 wsm claws as me =P
i have reports of fcr too, but only in hero editor single player of ppl with 700 fcr doing teleports really fast, but because the diminished returns is much more harder to achieve fcr bps than ias bps, so we can't get faster tps realistically speaking
but, in theory (speculation here), we can have new numbers for the same fcr, but i would need check the fcr formula
*** The Auto wsm change a lot, because with this we can achieve -50 wsm (GT+WF for example) wich is huge! I would be really glad if someone show in video just to get more credibility the affirmation! but ty for the reports guys.
i can make a sin table of ias, because legen posted a good eias table, so is viable to get more accurate numbers now. Well.. but is easier to teach how to calc the ias for yourself
1) You will have to choose fade or BoS
2) You will have to choose what will be your base claws (this is more important than +5 ls or +4 ls..)
3) you will have to choose auto wsm or nay