Quote (mki @ Oct 14 2021 07:20am)
The way you and the speed runners word this is obnoxious.
You can simply just follow the "right most" path with out trying to mentally adjust the direction based upon the orientation of the tile.
It works in 6 out of 7 of your examples and because 3 rights equals a left, it will always work for the same reason as the strategy you discussed.
In the 6th example: Yes, thinking "From the perspective of my character, based upon the orientation of the tile, going left is correct," but if you're trying to go fast you should always check the first major intersection anyways.
Either way, don't follow the a wall, that's definitely the slowest option.
I think it's definitely difficult to word this. MrLlamaSC says something like "left of the way you come in" for stuff like this, and because of that it took me a while to understand this stuff and things like the "three rights make a left" deal. You also can't just say "go left" because then that doesn't help anyone understand the "three rights make a left" deal either!
I think you've helped me see a better way to put it, and I wish I could still edit the OP. We could say something like, "always find a way to travel in the
leftmost direction," where "leftmost" is obviously in relation to the entrance tile. (Or "rightmost" if that's the map's rule, etc.)
With regard to traveling rightmost for the Forgotten Tower maps, I think doing that is just going to slow down runs. Most of the time if you just hang an immediate left out of your entrance tile, you're going to go the right direction and hit the exit quickly. But if we took this advice, we'd end up going in the wrong direction from the get-go, most of the time. That is, unless I've misunderstood you!
This post was edited by Kerygma on Oct 14 2021 08:43am