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Oct 14 2021 08:14am
Quote (Yunius @ Oct 14 2021 07:12am)


Wow this is awesome. Thanks for sharing!
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Oct 14 2021 08:18am
+1 nice info
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Oct 14 2021 08:20am
The way you and the speed runners word this is obnoxious.

You can simply just follow the "right most" path with out trying to mentally adjust the direction based upon the orientation of the tile.

It works in 6 out of 7 of your examples and because 3 rights equals a left, it will always work for the same reason as the strategy you discussed.

In the 6th example: Yes, thinking "From the perspective of my character, based upon the orientation of the tile, going left is correct," but if you're trying to go fast you should always check the first major intersection anyways.

Either way, don't follow the a wall, that's definitely the slowest option.

This post was edited by mki on Oct 14 2021 08:20am
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Oct 14 2021 08:42am
Quote (mki @ Oct 14 2021 07:20am)
The way you and the speed runners word this is obnoxious.

You can simply just follow the "right most" path with out trying to mentally adjust the direction based upon the orientation of the tile.

It works in 6 out of 7 of your examples and because 3 rights equals a left, it will always work for the same reason as the strategy you discussed.

In the 6th example: Yes, thinking "From the perspective of my character, based upon the orientation of the tile, going left is correct," but if you're trying to go fast you should always check the first major intersection anyways.

Either way, don't follow the a wall, that's definitely the slowest option.


I think it's definitely difficult to word this. MrLlamaSC says something like "left of the way you come in" for stuff like this, and because of that it took me a while to understand this stuff and things like the "three rights make a left" deal. You also can't just say "go left" because then that doesn't help anyone understand the "three rights make a left" deal either!

I think you've helped me see a better way to put it, and I wish I could still edit the OP. We could say something like, "always find a way to travel in the leftmost direction," where "leftmost" is obviously in relation to the entrance tile. (Or "rightmost" if that's the map's rule, etc.)

With regard to traveling rightmost for the Forgotten Tower maps, I think doing that is just going to slow down runs. Most of the time if you just hang an immediate left out of your entrance tile, you're going to go the right direction and hit the exit quickly. But if we took this advice, we'd end up going in the wrong direction from the get-go, most of the time. That is, unless I've misunderstood you!

This post was edited by Kerygma on Oct 14 2021 08:43am
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Oct 14 2021 08:47am
Quote (Kerygma @ 14 Oct 2021 10:42)
With regard to traveling rightmost for the Forgotten Tower maps, I think doing that is just going to slow down runs. Most of the time if you just hang an immediate left out of your entrance tile, you're going to go the right direction and hit the exit quickly. But if we took this advice, we'd end up going in the wrong direction from the get-go, most of the time. That is, unless I've misunderstood you!


In most cases your character ends up moving in the same direction and in the situations where you have to choose (either right based upon your screen, or left based upon the character's perspective), it ends up being 50/50.

The important part is thinking about the orientation of the tiles.

This post was edited by mki on Oct 14 2021 08:48am
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Oct 14 2021 08:52am
You had me at MrLlamaSC

This post was edited by ChocolateCoveredGummyBears on Oct 14 2021 08:52am
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Oct 14 2021 01:36pm
Quote (ChocolateCoveredGummyBears @ Oct 14 2021 07:52am)
You had me at MrLlamaSC


But what does it mean?
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Oct 14 2021 01:37pm
i usemap
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Oct 15 2021 09:13am
Quote (bofapools @ Oct 14 2021 12:37pm)
i usemap


wut
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