Good post Goomshill, ty.
Quote (Chaseduo @ Aug 31 2021 08:55am)
This sort of animation exclusivity isn't unique to Diablo 2 either. It's an issue in a lot of 3D games. For example: Wave-dashing in Smash Bros. or canceling reload in Destiny 2 by running at the right time. The devs have to decide what animations can't be interrupted and which can to make the game feel good.
Yea, like wavedashing, L-landing, etc.
It became a "hidden" feature, that adds attack and movement angles in D2 that players would not have otherwise.
Making the game more dynamic, challenging, and interesting.
And we can not just have a WSG button or skill. Having to swap weapons to achieve this effect was a balanced trade off.
WSGing is not just about spamming W. Swap casting nados or spears vs the top pvpers today is something that takes a lot of skill.