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d2jsp Forums > Diablo II > Diablo 2: Resurrected > D2:R Discussion > +x% To Magic Skill Dmg Calc For Hammerdin
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Mar 31 2026 05:19am
Not only that, Concentration damage is processed additively when applies to attacks.
So it's even more exclusive to Blessed Hammer.


Yes, I'm aware that conc is processed additively to attacks, but since blessed hammer is a base damage and not a multiplier of a small number, it makes sense it is multiplicative off hammer. The one weird thing is that if the game were consistent with it's +X% dmg across the board, it definitely should be adding the conc% and the +X% magic from the new items.
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Mar 31 2026 10:40am
Yes, I'm aware that conc is processed additively to attacks, but since blessed hammer is a base damage and not a multiplier of a small number, it makes sense it is multiplicative off hammer. The one weird thing is that if the game were consistent with it's +X% dmg across the board, it definitely should be adding the conc% and the +X% magic from the new items.

It's either, or a combination of:
- a mistake (poor knowledge of how the game processes %dmg modifiers).
- convenient patching (it's most likely easier to multiply the final value).
- a deliberate choice (to make magic damage modifiers specifically stronger).
Anyway, it opens up a new question:
- Are other magic damage modifiers (Opalvein, etc.) multiplicative as well?
My guess is that they are, but they're additive with each other, when there are multiple sources.

This post was edited by xhul on Mar 31 2026 10:48am
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Mar 31 2026 11:14am
looks like here are guys who know ancient jewels.

how much would ...
Quote
-10%/+8%/5%exp/50%eg/35%mf

... cost ?

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